unstructured_two_d_mesh_geometry_base.cc
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26 
28 
29 
30 /// ////////////////////////////////////////////////////////////////////
31 /// ////////////////////////////////////////////////////////////////////
32 /// ////////////////////////////////////////////////////////////////////
33 
34 namespace oomph
35 {
36 #ifdef OOMPH_HAS_TRIANGLE_LIB
37 
38  //==================================================================
39  /// Helper namespace for triangle meshes
40  //==================================================================
41  namespace TriangleHelper
42  {
43  /// Clear TriangulateIO structure
44  void clear_triangulateio(TriangulateIO& triangulate_io,
45  const bool& clear_hole_data)
46  {
47  // Clear the point,attribute and marker list
48  free(triangulate_io.pointlist);
49  free(triangulate_io.pointattributelist);
50  free(triangulate_io.pointmarkerlist);
51  triangulate_io.numberofpoints = 0;
52  triangulate_io.numberofpointattributes = 0;
53 
54  // Clear the triangle, attribute,neighbor and area list
55  free(triangulate_io.trianglelist);
56  free(triangulate_io.triangleattributelist);
57  free(triangulate_io.trianglearealist);
58  free(triangulate_io.neighborlist);
59  triangulate_io.numberoftriangles = 0;
60  triangulate_io.numberofcorners = 0;
61  triangulate_io.numberoftriangleattributes = 0;
62 
63  // Clear the segment and marker list
64  free(triangulate_io.segmentlist);
65  free(triangulate_io.segmentmarkerlist);
66  triangulate_io.numberofsegments = 0;
67 
68  // Clear hole list
69  if (clear_hole_data) free(triangulate_io.holelist);
70  triangulate_io.numberofholes = 0;
71 
72  // Clear region list
73  if (clear_hole_data)
74  {
75  free(triangulate_io.regionlist);
76  }
77  triangulate_io.numberofregions = 0;
78 
79  // Clear edge, marker and norm list
80  free(triangulate_io.edgelist);
81  free(triangulate_io.edgemarkerlist);
82  free(triangulate_io.normlist);
83  triangulate_io.numberofedges = 0;
84 
85  // Now null it all out again
86  initialise_triangulateio(triangulate_io);
87  }
88 
89 
90  /// Initialise TriangulateIO structure
92  {
93  // Initialize the point list
94  triangle_io.pointlist = (double*)NULL;
95  triangle_io.pointattributelist = (double*)NULL;
96  triangle_io.pointmarkerlist = (int*)NULL;
97  triangle_io.numberofpoints = 0;
98  triangle_io.numberofpointattributes = 0;
99 
100  // Initialize the triangle list
101  triangle_io.trianglelist = (int*)NULL;
102  triangle_io.triangleattributelist = (double*)NULL;
103  triangle_io.trianglearealist = (double*)NULL;
104  triangle_io.neighborlist = (int*)NULL;
105  triangle_io.numberoftriangles = 0;
106  triangle_io.numberofcorners = 0;
107  triangle_io.numberoftriangleattributes = 0;
108 
109  // Initialize the segment list
110  triangle_io.segmentlist = (int*)NULL;
111  triangle_io.segmentmarkerlist = (int*)NULL;
112  triangle_io.numberofsegments = 0;
113 
114  // Initialise hole list
115  triangle_io.holelist = (double*)NULL;
116  triangle_io.numberofholes = 0;
117 
118  // Initialize region list
119  triangle_io.regionlist = (double*)NULL;
120  triangle_io.numberofregions = 0;
121 
122  // Initialize edge list
123  triangle_io.edgelist = (int*)NULL;
124  triangle_io.edgemarkerlist = (int*)NULL;
125  triangle_io.normlist = (double*)NULL;
126  triangle_io.numberofedges = 0;
127  }
128 
129 
130  /// Make (partial) deep copy of TriangulateIO object. We only copy
131  /// those items we need within oomph-lib's adaptation procedures.
132  /// Warnings are issued if triangulate_io contains data that is not
133  /// not copied, unless quiet=true;
135  TriangulateIO& triangle_io, const bool& quiet)
136  {
137  // Create the struct
138  TriangulateIO triangle_out;
139 
140  // Initialise
141  initialise_triangulateio(triangle_out);
142 
143  // Point data
144  triangle_out.numberofpoints = triangle_io.numberofpoints;
145  triangle_out.pointlist =
146  (double*)malloc(triangle_out.numberofpoints * 2 * sizeof(double));
147  for (int j = 0; j < triangle_out.numberofpoints * 2; j++)
148  {
149  triangle_out.pointlist[j] = triangle_io.pointlist[j];
150  }
151 
152  triangle_out.pointmarkerlist =
153  (int*)malloc(triangle_out.numberofpoints * sizeof(int));
154  for (int j = 0; j < triangle_out.numberofpoints; j++)
155  {
156  triangle_out.pointmarkerlist[j] = triangle_io.pointmarkerlist[j];
157  }
158 
159  // Warn about laziness...
160  if (!quiet)
161  {
162  if ((triangle_io.pointattributelist != 0) ||
163  (triangle_io.numberofpointattributes != 0))
164  {
166  "Point attributes are not currently copied across",
167  "TriangleHelper::deep_copy_of_triangulateio_representation",
168  OOMPH_EXCEPTION_LOCATION);
169  }
170  }
171 
172 
173  // Triangle data
174  triangle_out.numberoftriangles = triangle_io.numberoftriangles;
175  triangle_out.trianglelist =
176  (int*)malloc(triangle_out.numberoftriangles * 3 * sizeof(int));
177  for (int j = 0; j < triangle_out.numberoftriangles * 3; j++)
178  {
179  triangle_out.trianglelist[j] = triangle_io.trianglelist[j];
180  }
181 
182 
183  // Copy over the triangle attribute data
184  triangle_out.numberoftriangleattributes =
185  triangle_io.numberoftriangleattributes;
186  triangle_out.triangleattributelist = (double*)malloc(
187  triangle_out.numberoftriangles *
188  triangle_out.numberoftriangleattributes * sizeof(double));
189  for (int j = 0; j < (triangle_out.numberoftriangles *
190  triangle_out.numberoftriangleattributes);
191  ++j)
192  {
193  triangle_out.triangleattributelist[j] =
194  triangle_io.triangleattributelist[j];
195  }
196 
197 
198  // Warn about laziness...
199  if (!quiet)
200  {
201  /* if ((triangle_io.triangleattributelist!=0)||
202  (triangle_io.numberoftriangleattributes!=0))
203  {
204  OomphLibWarning(
205  "Triangle attributes are not currently copied across",
206  "TriangleHelper::deep_copy_of_triangulateio_representation",
207  OOMPH_EXCEPTION_LOCATION);
208  }*/
209 
210  if ((triangle_io.trianglearealist != 0))
211  {
213  "Triangle areas are not currently copied across",
214  "TriangleHelper::deep_copy_of_triangulateio_representation",
215  OOMPH_EXCEPTION_LOCATION);
216  }
217 
218  if ((triangle_io.neighborlist != 0))
219  {
221  "Triangle neighbours are not currently copied across",
222  "TriangleHelper::deep_copy_of_triangulateio_representation",
223  OOMPH_EXCEPTION_LOCATION);
224  }
225  }
226 
227 
228  triangle_out.numberofcorners = triangle_io.numberofcorners;
229 
230  // Segment data
231  triangle_out.numberofsegments = triangle_io.numberofsegments;
232  triangle_out.segmentlist =
233  (int*)malloc(triangle_out.numberofsegments * 2 * sizeof(int));
234  for (int j = 0; j < triangle_out.numberofsegments * 2; j++)
235  {
236  triangle_out.segmentlist[j] = triangle_io.segmentlist[j];
237  }
238  triangle_out.segmentmarkerlist =
239  (int*)malloc(triangle_out.numberofsegments * sizeof(int));
240  for (int j = 0; j < triangle_out.numberofsegments; j++)
241  {
242  triangle_out.segmentmarkerlist[j] = triangle_io.segmentmarkerlist[j];
243  }
244 
245 
246  // Region data
247  triangle_out.numberofregions = triangle_io.numberofregions;
248  triangle_out.regionlist =
249  (double*)malloc(triangle_out.numberofregions * 4 * sizeof(double));
250  for (int j = 0; j < triangle_out.numberofregions * 4; ++j)
251  {
252  triangle_out.regionlist[j] = triangle_io.regionlist[j];
253  }
254 
255  // Hole data
256  triangle_out.numberofholes = triangle_io.numberofholes;
257  triangle_out.holelist =
258  (double*)malloc(triangle_out.numberofholes * 2 * sizeof(double));
259  for (int j = 0; j < triangle_out.numberofholes * 2; j++)
260  {
261  triangle_out.holelist[j] = triangle_io.holelist[j];
262  }
263 
264 
265  // Warn about laziness...
266  if (!quiet)
267  {
268  /* if ((triangle_io.regionlist!=0)||
269  (triangle_io.numberofregions!=0))
270  {
271  OomphLibWarning(
272  "Regions are not currently copied across",
273  "TriangleHelper::deep_copy_of_triangulateio_representation",
274  OOMPH_EXCEPTION_LOCATION);
275  }*/
276 
277  if ((triangle_io.edgelist != 0) || (triangle_io.numberofedges != 0))
278  {
280  "Edges are not currently copied across",
281  "TriangleHelper::deep_copy_of_triangulateio_representation",
282  OOMPH_EXCEPTION_LOCATION);
283  }
284 
285  if ((triangle_io.edgemarkerlist != 0))
286  {
288  "Edge markers are not currently copied across",
289  "TriangleHelper::deep_copy_of_triangulateio_representation",
290  OOMPH_EXCEPTION_LOCATION);
291  }
292 
293  if ((triangle_io.normlist != 0))
294  {
296  "Normals are not currently copied across",
297  "TriangleHelper::deep_copy_of_triangulateio_representation",
298  OOMPH_EXCEPTION_LOCATION);
299  }
300  }
301 
302  // Give it back!
303  return triangle_out;
304  }
305 
306  /// Write the triangulateio data to disk as a poly file,
307  /// mainly used for debugging
309  std::ostream& poly_file)
310  {
311  // Up the precision dramatiacally
312  poly_file.precision(20);
313 
314  // Output the number of points and their attributes
315  // Store the number of attributes
316  const int n_attr = triangle_io.numberofpointattributes;
317  poly_file << triangle_io.numberofpoints << " " << 2 << " " << n_attr
318  << " ";
319  // Determine whether there are point markers
320  bool point_markers = true;
321  if (triangle_io.pointmarkerlist == NULL)
322  {
323  point_markers = false;
324  }
325  // Indicate this in the file
326  poly_file << point_markers << "\n";
327 
328  // Now output the point data
329  poly_file << "#Points\n";
330  for (int n = 0; n < triangle_io.numberofpoints; ++n)
331  {
332  // Output the point number and x and y coordinates
333  poly_file << n + 1 << " " << triangle_io.pointlist[2 * n] << " "
334  << triangle_io.pointlist[2 * n + 1] << " ";
335  // Output any attributes
336  for (int i = 0; i < n_attr; ++i)
337  {
338  poly_file << triangle_io.pointattributelist[n_attr * n + i] << " ";
339  }
340  // Output the boundary marker
341  if (point_markers)
342  {
343  poly_file << triangle_io.pointmarkerlist[n] << " ";
344  }
345  poly_file << "\n";
346  }
347 
348  // Now move onto the segments
349  poly_file << "#Lines\n";
350  poly_file << triangle_io.numberofsegments << " ";
351  // Determine whether there are segment markers
352  bool seg_markers = true;
353  if (triangle_io.segmentmarkerlist == NULL)
354  {
355  seg_markers = false;
356  }
357  // Output this info in the file
358  poly_file << seg_markers << "\n";
359 
360  // Now output the segment data
361  for (int n = 0; n < triangle_io.numberofsegments; ++n)
362  {
363  poly_file << n + 1 << " " << triangle_io.segmentlist[2 * n] << " "
364  << triangle_io.segmentlist[2 * n + 1] << " ";
365  // If there is a boundary marker output
366  if (seg_markers)
367  {
368  poly_file << triangle_io.segmentmarkerlist[n] << " ";
369  }
370  poly_file << "\n";
371  }
372 
373  // Now output the number of holes
374  poly_file << "#No holes\n";
375  poly_file << triangle_io.numberofholes << "\n";
376  // Output the hole data
377  for (int h = 0; h < triangle_io.numberofholes; ++h)
378  {
379  poly_file << h + 1 << " " << triangle_io.holelist[2 * h] << " "
380  << triangle_io.holelist[2 * h + 1] << "\n";
381  }
382 
383  // Now output the number of regions
384  poly_file << "#Assignment of attributes to regions\n";
385  poly_file << triangle_io.numberofregions << "\n";
386 
387  // Loop over the regions
388  for (int r = 0; r < triangle_io.numberofregions; ++r)
389  {
390  poly_file << r + 1 << " ";
391  for (unsigned i = 0; i < 4; i++)
392  {
393  poly_file << triangle_io.regionlist[4 * r + i] << " ";
394  }
395  poly_file << "\n";
396  }
397  }
398 
399 
400  /// Create a triangulateio data file from ele node and poly
401  /// files. This is used if the mesh is generated by using Triangle
402  /// externally. The triangulateio structure is required to dump the mesh
403  /// topology for restarts.
405  const std::string& node_file_name,
406  const std::string& element_file_name,
407  const std::string& poly_file_name,
408  TriangulateIO& triangle_io,
409  bool& use_attributes)
410  {
411  // Initialise the TriangulateIO data structure
412  initialise_triangulateio(triangle_io);
413 
414  // Process element file
415  std::ifstream element_file(element_file_name.c_str(), std::ios_base::in);
416 
417  // Check that the file actually opened correctly
418  if (!element_file.is_open())
419  {
420  std::string error_msg("Failed to open element file: ");
421  error_msg += "\"" + element_file_name + "\".";
422  throw OomphLibError(
423  error_msg, OOMPH_CURRENT_FUNCTION, OOMPH_EXCEPTION_LOCATION);
424  }
425 
426  // Read in the number of elements
427  element_file >> triangle_io.numberoftriangles;
428  const unsigned n_element =
429  static_cast<unsigned>(triangle_io.numberoftriangles);
430 
431  // Read in the number of nodes per element
432  element_file >> triangle_io.numberofcorners;
433  const unsigned n_local_node =
434  static_cast<unsigned>(triangle_io.numberofcorners);
435 
436  // Read in the element attributes
437  element_file >> triangle_io.numberoftriangleattributes;
438  const unsigned n_attributes =
439  static_cast<unsigned>(triangle_io.numberoftriangleattributes);
440 
441  // Allocate storage in the data structure
442  triangle_io.trianglelist =
443  (int*)malloc(triangle_io.numberoftriangles *
444  triangle_io.numberofcorners * sizeof(int));
445 
446  if (n_attributes > 0)
447  {
448  triangle_io.triangleattributelist = (double*)malloc(
449  triangle_io.numberoftriangles *
450  triangle_io.numberoftriangleattributes * sizeof(double));
451  }
452 
453  // Dummy storage
454  int dummy_element_number;
455 
456  // Initialise counter
457  unsigned counter = 0;
458  unsigned counter2 = 0;
459 
460  // Read global node numbers for all elements
461  for (unsigned e = 0; e < n_element; e++)
462  {
463  element_file >> dummy_element_number;
464  for (unsigned j = 0; j < n_local_node; j++)
465  {
466  element_file >> triangle_io.trianglelist[counter];
467  ++counter;
468  }
469  for (unsigned j = 0; j < n_attributes; j++)
470  {
471  element_file >> triangle_io.triangleattributelist[counter2];
472  ++counter2;
473  }
474  }
475  // Close the element file
476  element_file.close();
477 
478  // Process node file
479  // -----------------
480  std::ifstream node_file(node_file_name.c_str(), std::ios_base::in);
481 
482  // Check that the file actually opened correctly
483  if (!node_file.is_open())
484  {
485  std::string error_msg("Failed to open node file: ");
486  error_msg += "\"" + node_file_name + "\".";
487  throw OomphLibError(
488  error_msg, OOMPH_CURRENT_FUNCTION, OOMPH_EXCEPTION_LOCATION);
489  }
490 
491  // Read number of nodes
492  node_file >> triangle_io.numberofpoints;
493  unsigned n_node = static_cast<unsigned>(triangle_io.numberofpoints);
494 
495  // Spatial dimension of nodes
496  unsigned dimension;
497  node_file >> dimension;
498 
499 #ifdef PARANOID
500  if (dimension != 2)
501  {
502  throw OomphLibError("The dimension must be 2\n",
503  OOMPH_CURRENT_FUNCTION,
504  OOMPH_EXCEPTION_LOCATION);
505  }
506 #endif
507 
508  // Flag for attributes
509  node_file >> triangle_io.numberofpointattributes;
510  unsigned n_point_attributes =
511  static_cast<unsigned>(triangle_io.numberofpointattributes);
512 
513  // Flag for boundary markers
514  unsigned boundary_markers_flag;
515  node_file >> boundary_markers_flag;
516 
517  // Allocate storage
518  triangle_io.pointlist =
519  (double*)malloc(triangle_io.numberofpoints * 2 * sizeof(double));
520  triangle_io.pointattributelist =
521  (double*)malloc(triangle_io.numberofpoints *
522  triangle_io.numberofpointattributes * sizeof(double));
523  if (boundary_markers_flag)
524  {
525  triangle_io.pointmarkerlist =
526  (int*)malloc(triangle_io.numberofpoints * sizeof(int));
527  }
528 
529  // Dummy for node number
530  unsigned dummy_node_number;
531 
532  // Reset counter
533  counter = 0;
534  // Load in nodal posititions, point attributes
535  // and boundary markers
536  for (unsigned i = 0; i < n_node; i++)
537  {
538  node_file >> dummy_node_number;
539  node_file >> triangle_io.pointlist[2 * i];
540  node_file >> triangle_io.pointlist[2 * i + 1];
541  for (unsigned j = 0; j < n_point_attributes; ++j)
542  {
543  node_file >> triangle_io.pointattributelist[counter];
544  ++counter;
545  }
546  if (boundary_markers_flag)
547  {
548  node_file >> triangle_io.pointmarkerlist[i];
549  }
550  }
551  node_file.close();
552 
553 
554  // Process poly file to extract edges
555  //-----------------------------------
556 
557  // Open poly file
558  std::ifstream poly_file(poly_file_name.c_str(), std::ios_base::in);
559 
560  // Check that the file actually opened correctly
561  if (!poly_file.is_open())
562  {
563  std::string error_msg("Failed to open poly file: ");
564  error_msg += "\"" + poly_file_name + "\".";
565  throw OomphLibError(
566  error_msg, OOMPH_CURRENT_FUNCTION, OOMPH_EXCEPTION_LOCATION);
567  }
568 
569  // Number of nodes in poly file --- these will be ignore
570  unsigned n_node_poly;
571  poly_file >> n_node_poly;
572 
573  // Dimension
574  poly_file >> dimension;
575 
576  // Attribute flag
577  unsigned attribute_flag;
578  poly_file >> attribute_flag;
579 
580  // Boundary markers flag
581  poly_file >> boundary_markers_flag;
582 
583 
584  // Ignore node information: Note: No, we can't extract the
585  // actual nodes themselves from here!
586  unsigned dummy;
587  for (unsigned i = 0; i < n_node_poly; i++)
588  {
589  // Read in (and discard) node number and x and y coordinates
590  poly_file >> dummy;
591  poly_file >> dummy;
592  poly_file >> dummy;
593  // read in the attributes
594  for (unsigned j = 0; j < attribute_flag; ++j)
595  {
596  poly_file >> dummy;
597  }
598  // read in the boundary marker
599  if (boundary_markers_flag == 1)
600  {
601  poly_file >> dummy;
602  }
603  }
604 
605  // Now extract the segment information
606  //------------------------------------
607 
608  // Number of segments
609  poly_file >> triangle_io.numberofsegments;
610  unsigned n_segment = static_cast<unsigned>(triangle_io.numberofsegments);
611 
612  // Boundary marker flag
613  poly_file >> boundary_markers_flag;
614 
615  // Allocate storage
616  triangle_io.segmentlist =
617  (int*)malloc(triangle_io.numberofsegments * 2 * sizeof(int));
618  if (boundary_markers_flag)
619  {
620  triangle_io.segmentmarkerlist =
621  (int*)malloc(triangle_io.numberofsegments * sizeof(int));
622  }
623 
624  // Dummy for global segment number
625  unsigned dummy_segment_number;
626 
627  // Extract information for each segment
628  for (unsigned i = 0; i < n_segment; i++)
629  {
630  poly_file >> dummy_segment_number;
631  poly_file >> triangle_io.segmentlist[2 * i];
632  poly_file >> triangle_io.segmentlist[2 * i + 1];
633  if (boundary_markers_flag)
634  {
635  poly_file >> triangle_io.segmentmarkerlist[i];
636  }
637  }
638 
639  // Extract hole center information
640  poly_file >> triangle_io.numberofholes;
641  unsigned n_hole = static_cast<unsigned>(triangle_io.numberofholes);
642 
643  // Allocate memory
644  triangle_io.holelist =
645  (double*)malloc(triangle_io.numberofholes * 2 * sizeof(double));
646 
647 
648  // Dummy for hole number
649  unsigned dummy_hole;
650  // Loop over the holes to get centre coords
651  for (unsigned ihole = 0; ihole < n_hole; ihole++)
652  {
653  // Read the centre value
654  poly_file >> dummy_hole;
655  poly_file >> triangle_io.holelist[2 * ihole];
656  poly_file >> triangle_io.holelist[2 * ihole + 1];
657  }
658 
659  // Extract regions information
660  poly_file >> triangle_io.numberofregions;
661  unsigned n_regions = static_cast<unsigned>(triangle_io.numberofregions);
662 
663  // Allocate memory
664  triangle_io.regionlist =
665  (double*)malloc(triangle_io.numberofregions * 4 * sizeof(double));
666 
667  // Check for using regions
668  if (n_regions > 0)
669  {
670  use_attributes = true;
671  }
672 
673  // Dummy for regions number
674  unsigned dummy_region;
675 
676  // Loop over the regions to get their coords
677  for (unsigned iregion = 0; iregion < n_regions; iregion++)
678  {
679  // Read the regions coordinates
680  poly_file >> dummy_region;
681  poly_file >> triangle_io.regionlist[4 * iregion];
682  poly_file >> triangle_io.regionlist[4 * iregion + 1];
683  poly_file >> triangle_io.regionlist[4 * iregion + 2];
684  triangle_io.regionlist[4 * iregion + 3] = 0.0;
685 
686  // Skip the rest of the line, there is no need to read the size of
687  // the elements in the region since that value is no longer used
688  poly_file.ignore(80, '\n');
689 
690  // Verify if not using the default region number (zero)
691  if (triangle_io.regionlist[4 * iregion + 2] == 0)
692  {
693  std::ostringstream error_message;
694  error_message
695  << "Please use another region id different from zero.\n"
696  << "It is internally used as the default region number.\n";
697  throw OomphLibError(error_message.str(),
698  OOMPH_CURRENT_FUNCTION,
699  OOMPH_EXCEPTION_LOCATION);
700  }
701  }
702 
703  poly_file.close();
704  }
705 
706 
707  /// Write all the triangulateio data to disk in a dump file
708  /// that can then be used to restart simulations
709  void dump_triangulateio(TriangulateIO& triangle_io, std::ostream& dump_file)
710  {
711  // Dump the triangles first
712  dump_file << triangle_io.numberoftriangles
713  << " # number of elements in TriangulateIO" << std::endl;
714 
715  dump_file << triangle_io.numberofcorners
716  << " # number of nodes in each triangle" << std::endl;
717 
718  dump_file << triangle_io.numberoftriangleattributes
719  << " # number of triangle attributes" << std::endl;
720 
721  // Loop over and dump the triangle information
722  const int n_element = triangle_io.numberoftriangles;
723  const int n_local_node = triangle_io.numberofcorners;
724  const int n_attribute = triangle_io.numberoftriangleattributes;
725  unsigned counter = 0, counter2 = 0;
726  for (int e = 0; e < n_element; ++e)
727  {
728  // Dump the corners
729  dump_file << e << " # element number " << std::endl;
730  for (int n = 0; n < n_local_node; ++n)
731  {
732  dump_file << triangle_io.trianglelist[counter] << std::endl;
733  ++counter;
734  }
735  // Dump the attributes
736  dump_file << n_attribute << " # number of attributes" << std::endl;
737  for (int n = 0; n < n_attribute; ++n)
738  {
739  dump_file << triangle_io.triangleattributelist[counter2] << std::endl;
740  ++counter2;
741  }
742  }
743 
744 
745  // Dump the points (nodes) next
746  dump_file << triangle_io.numberofpoints
747  << " # number of points in TriangulateIO" << std::endl;
748  dump_file << triangle_io.numberofpointattributes
749  << " # number of point attributes" << std::endl;
750  // Test whether there are point markers
751  bool point_marker_flag = true;
752  if (triangle_io.pointmarkerlist == NULL)
753  {
754  point_marker_flag = false;
755  }
756  dump_file << point_marker_flag << " # point marker flag" << std::endl;
757 
758 
759  // Now output the point data
760  const int n_nodes = triangle_io.numberofpoints;
761  const int n_point_attributes = triangle_io.numberofpointattributes;
762  counter = 0;
763  counter2 = 0;
764  for (int n = 0; n < n_nodes; ++n)
765  {
766  dump_file << n << " # point number " << std::endl;
767  for (int i = 0; i < 2; ++i)
768  {
769  dump_file << triangle_io.pointlist[counter] << std::endl;
770  ++counter;
771  }
772  dump_file << n_point_attributes << " # number of point attributes "
773  << std::endl;
774  // Output any attributes
775  for (int i = 0; i < n_point_attributes; ++i)
776  {
777  dump_file << triangle_io.pointattributelist[counter2] << std::endl;
778  ++counter2;
779  }
780  dump_file << point_marker_flag << " # point marker flag " << std::endl;
781  // Output the boundary marker
782  if (point_marker_flag)
783  {
784  dump_file << triangle_io.pointmarkerlist[n] << std::endl;
785  }
786  }
787 
788  // Now move onto the segments
789  dump_file << triangle_io.numberofsegments
790  << " # Number of segments in TriangulateIO " << std::endl;
791 
792  // Determine whether there are segment markers
793  bool seg_marker_flag = true;
794  if (triangle_io.segmentmarkerlist == NULL)
795  {
796  seg_marker_flag = false;
797  }
798  // Output this info in the file
799  dump_file << seg_marker_flag << " # segment marker flag " << std::endl;
800 
801  const int n_segments = triangle_io.numberofsegments;
802  counter = 0;
803  // Now output the segment data
804  for (int n = 0; n < n_segments; ++n)
805  {
806  dump_file << n << " # segment number " << std::endl;
807  for (int i = 0; i < 2; ++i)
808  {
809  dump_file << triangle_io.segmentlist[counter] << std::endl;
810  ++counter;
811  }
812 
813  // If there is a boundary marker output
814  dump_file << seg_marker_flag << " # segment marker flag " << std::endl;
815  if (seg_marker_flag)
816  {
817  dump_file << triangle_io.segmentmarkerlist[n] << std::endl;
818  }
819  }
820 
821  // Now output the number of holes
822  dump_file << triangle_io.numberofholes << " # number of holes "
823  << std::endl;
824  const int n_hole = triangle_io.numberofholes;
825  // Output the hole data
826  for (int h = 0; h < n_hole; ++h)
827  {
828  dump_file << h << " # hole number " << std::endl;
829  dump_file << triangle_io.holelist[2 * h] << std::endl;
830  dump_file << triangle_io.holelist[2 * h + 1] << std::endl;
831  }
832 
833  // Now output the number of regions
834  dump_file << triangle_io.numberofregions << " # number of regions "
835  << std::endl;
836 
837  const int n_region = triangle_io.numberofregions;
838  // Loop over the regions
839  counter = 0;
840  for (int r = 0; r < n_region; ++r)
841  {
842  dump_file << r << " # region number " << std::endl;
843  for (unsigned i = 0; i < 4; i++)
844  {
845  dump_file << triangle_io.regionlist[counter] << std::endl;
846  ++counter;
847  }
848  }
849  }
850 
851  /// Read the triangulateio data from a dump file on
852  /// disk, which can then be used to restart simulations
853  void read_triangulateio(std::istream& restart_file,
854  TriangulateIO& triangle_io)
855  {
856  // String for reading
857  std::string input_string;
858 
859  // Initialise the triangulate data structure
860  initialise_triangulateio(triangle_io);
861 
862  // Read the first line up to termination sign
863  getline(restart_file, input_string, '#');
864  // Ignore the rest of the line
865  restart_file.ignore(80, '\n');
866  // Convert the number
867  triangle_io.numberoftriangles = atoi(input_string.c_str());
868 
869  // Read the next line up to termination sign
870  getline(restart_file, input_string, '#');
871  // Ignore the rest of the line
872  restart_file.ignore(80, '\n');
873  // Convert the number
874  triangle_io.numberofcorners = atoi(input_string.c_str());
875 
876  // Read the next line up to termination sign
877  getline(restart_file, input_string, '#');
878  // Ignore the rest of the line
879  restart_file.ignore(80, '\n');
880  // Convert the number
881  triangle_io.numberoftriangleattributes = atoi(input_string.c_str());
882 
883  // Convert numbers into register variables
884  const int n_element = triangle_io.numberoftriangles;
885  const int n_local_node = triangle_io.numberofcorners;
886  const int n_attribute = triangle_io.numberoftriangleattributes;
887 
888  // Allocate storage in the data structure
889  triangle_io.trianglelist =
890  (int*)malloc(triangle_io.numberoftriangles *
891  triangle_io.numberofcorners * sizeof(int));
892 
893  if (n_attribute > 0)
894  {
895  triangle_io.triangleattributelist = (double*)malloc(
896  triangle_io.numberoftriangles *
897  triangle_io.numberoftriangleattributes * sizeof(double));
898  }
899 
900  // Loop over elements and load in data
901  unsigned counter = 0, counter2 = 0;
902  for (int e = 0; e < n_element; ++e)
903  {
904  // Read the next line and ignore it
905  getline(restart_file, input_string);
906  for (int n = 0; n < n_local_node; ++n)
907  {
908  getline(restart_file, input_string);
909  triangle_io.trianglelist[counter] = atoi(input_string.c_str());
910  ++counter;
911  }
912  // Read the attributes
913  getline(restart_file, input_string);
914  for (int n = 0; n < n_attribute; ++n)
915  {
916  getline(restart_file, input_string);
917  triangle_io.triangleattributelist[counter2] =
918  atof(input_string.c_str());
919  ++counter2;
920  }
921  }
922 
923 
924  // Read the points (nodes) next up to termination string
925  getline(restart_file, input_string, '#');
926  // ignore the rest
927  restart_file.ignore(80, '\n');
928  triangle_io.numberofpoints = atoi(input_string.c_str());
929 
930  // Read the point attributes next up to termination string
931  getline(restart_file, input_string, '#');
932  // ignore the rest
933  restart_file.ignore(80, '\n');
934  triangle_io.numberofpointattributes = atoi(input_string.c_str());
935 
936  // Read whether there are point markers
937  getline(restart_file, input_string, '#');
938  // ignore the rest
939  restart_file.ignore(80, '\n');
940  int point_marker_flag = atoi(input_string.c_str());
941 
942  // Allocate storage
943  triangle_io.pointlist =
944  (double*)malloc(triangle_io.numberofpoints * 2 * sizeof(double));
945  triangle_io.pointattributelist =
946  (double*)malloc(triangle_io.numberofpoints *
947  triangle_io.numberofpointattributes * sizeof(double));
948  if (point_marker_flag)
949  {
950  triangle_io.pointmarkerlist =
951  (int*)malloc(triangle_io.numberofpoints * sizeof(int));
952  }
953 
954 
955  // Now read the point data
956  const int n_nodes = triangle_io.numberofpoints;
957  const int n_point_attributes = triangle_io.numberofpointattributes;
958  counter = 0;
959  counter2 = 0;
960  for (int n = 0; n < n_nodes; ++n)
961  {
962  // Ignore the first line
963  getline(restart_file, input_string);
964  // Get the positions
965  for (int i = 0; i < 2; ++i)
966  {
967  getline(restart_file, input_string);
968  triangle_io.pointlist[counter] = atof(input_string.c_str());
969  ++counter;
970  }
971 
972  // Ignore the next line about point attributes
973  getline(restart_file, input_string);
974 
975  // Read any attributes
976  for (int i = 0; i < n_point_attributes; ++i)
977  {
978  getline(restart_file, input_string);
979  triangle_io.pointattributelist[counter2] = atof(input_string.c_str());
980  ++counter2;
981  }
982 
983  // Ignore the next line
984  getline(restart_file, input_string);
985  // Output the boundary marker
986  if (point_marker_flag)
987  {
988  getline(restart_file, input_string);
989  triangle_io.pointmarkerlist[n] = atoi(input_string.c_str());
990  }
991  }
992 
993  // Next read the segments
994  getline(restart_file, input_string, '#');
995  restart_file.ignore(80, '\n');
996  triangle_io.numberofsegments = atoi(input_string.c_str());
997 
998  // Determine whether there are segment markers
999  getline(restart_file, input_string, '#');
1000  // ignore the rest
1001  restart_file.ignore(80, '\n');
1002  int seg_marker_flag = atoi(input_string.c_str());
1003 
1004  // Allocate storage
1005  triangle_io.segmentlist =
1006  (int*)malloc(triangle_io.numberofsegments * 2 * sizeof(int));
1007  if (seg_marker_flag)
1008  {
1009  triangle_io.segmentmarkerlist =
1010  (int*)malloc(triangle_io.numberofsegments * sizeof(int));
1011  }
1012 
1013  const int n_segments = triangle_io.numberofsegments;
1014  counter = 0;
1015  // Now output the segment data
1016  for (int n = 0; n < n_segments; ++n)
1017  {
1018  getline(restart_file, input_string);
1019  // get input
1020  for (int i = 0; i < 2; ++i)
1021  {
1022  getline(restart_file, input_string);
1023  triangle_io.segmentlist[counter] = atoi(input_string.c_str());
1024  ++counter;
1025  }
1026 
1027  // Ignore the next line
1028  getline(restart_file, input_string);
1029  if (seg_marker_flag)
1030  {
1031  getline(restart_file, input_string);
1032  triangle_io.segmentmarkerlist[n] = atoi(input_string.c_str());
1033  }
1034  }
1035 
1036  // Now read the holes
1037  getline(restart_file, input_string, '#');
1038  restart_file.ignore(80, '\n');
1039  triangle_io.numberofholes = atoi(input_string.c_str());
1040 
1041  // Allocate memory
1042  triangle_io.holelist =
1043  (double*)malloc(triangle_io.numberofholes * 2 * sizeof(double));
1044 
1045  const int n_hole = triangle_io.numberofholes;
1046  // Output the hole data
1047  for (int h = 0; h < n_hole; ++h)
1048  {
1049  // Ignore the first line
1050  getline(restart_file, input_string);
1051  // get the centre
1052  getline(restart_file, input_string);
1053  triangle_io.holelist[2 * h] = atof(input_string.c_str());
1054  getline(restart_file, input_string);
1055  triangle_io.holelist[2 * h + 1] = atof(input_string.c_str());
1056  }
1057 
1058  // Now read the number of regions
1059  getline(restart_file, input_string, '#');
1060  restart_file.ignore(80, '\n');
1061  triangle_io.numberofregions = atoi(input_string.c_str());
1062 
1063  const int n_region = triangle_io.numberofregions;
1064 
1065  // Allocate memory
1066  triangle_io.regionlist =
1067  (double*)malloc(triangle_io.numberofregions * 4 * sizeof(double));
1068 
1069  // Loop over the regions
1070  counter = 0;
1071  for (int r = 0; r < n_region; ++r)
1072  {
1073  getline(restart_file, input_string);
1074  for (unsigned i = 0; i < 4; i++)
1075  {
1076  getline(restart_file, input_string);
1077  triangle_io.regionlist[counter] = atof(input_string.c_str());
1078  ++counter;
1079  }
1080  }
1081  }
1082  } // namespace TriangleHelper
1083 
1084 #endif
1085 
1086 
1087  /// /////////////////////////////////////////////////////////////////
1088  /// /////////////////////////////////////////////////////////////////
1089  /// /////////////////////////////////////////////////////////////////
1090 
1091 
1092  /// Namespace that allows the specification of a tolerance
1093  /// between vertices at the ends of polylines that are supposed
1094  /// to be at the same position.
1095  namespace ToleranceForVertexMismatchInPolygons
1096  {
1097  /// Acceptable discrepancy for mismatch in vertex coordinates.
1098  /// In paranoid mode, the code will die if the beginning/end of
1099  /// two adjacent polylines differ by more than that. If the
1100  /// discrepancy is smaller (but nonzero) one of the vertex coordinates
1101  /// get adjusted to match perfectly; without paranoia the vertex
1102  /// coordinates are taken as they come...
1103  double Tolerable_error = 1.0e-14;
1104 
1105  } // namespace ToleranceForVertexMismatchInPolygons
1106 
1107 
1108  /// /////////////////////////////////////////////////////////////////
1109  /// /////////////////////////////////////////////////////////////////
1110  /// /////////////////////////////////////////////////////////////////
1111 
1112 
1113  // =======================================================================
1114  // Connects the initial vertex of the curve section to a desired
1115  /// target polyline by specifying the vertex number. There is a checking
1116  /// which verifies that the initial vertex is close enough to the
1117  /// destination vertex on the target polyline by no more than the specified
1118  /// tolerance
1119  // =======================================================================
1121  TriangleMeshPolyLine* polyline_pt,
1122  const unsigned& vertex_number,
1123  const double& tolerance_for_connection)
1124  {
1125 #ifdef PARANOID
1126  unsigned n_vertices = polyline_pt->nvertex();
1127 
1128  if (n_vertices <= vertex_number)
1129  {
1130  std::ostringstream error_stream;
1131  error_stream << "The vertex number you provided (" << vertex_number
1132  << ") is greater\n than the number of vertices ("
1133  << n_vertices << "in the specified TriangleMeshPolyLine.\n"
1134  << "Remember that the vertex index starts at 0" << std::endl
1135  << "Source boundary (" << boundary_id()
1136  << ") wants to connect "
1137  << "to destination boundary (" << polyline_pt->boundary_id()
1138  << ")" << std::endl;
1139  throw OomphLibError(
1140  error_stream.str(), OOMPH_CURRENT_FUNCTION, OOMPH_EXCEPTION_LOCATION);
1141  }
1142 
1143  // Verify if there is really a match point in the specified
1144  // connection values
1145  Vector<double> v_src(2);
1146  Vector<double> v_dst(2);
1147 
1148  this->initial_vertex_coordinate(v_src);
1149  v_dst = polyline_pt->vertex_coordinate(vertex_number);
1150 
1151  double error = sqrt((v_src[0] - v_dst[0]) * (v_src[0] - v_dst[0]) +
1152  (v_src[1] - v_dst[1]) * (v_src[1] - v_dst[1]));
1153 
1154  if (error > tolerance_for_connection)
1155  {
1156  std::ostringstream error_stream;
1157  error_stream << "The associated vertices for the connection"
1158  << "\nare not close enough. Their respective values are:\n"
1159  << "Source boundary id:(" << this->boundary_id() << ")\n"
1160  << "Source vertex x:(" << v_src[0] << ") y:(" << v_src[1]
1161  << ")\n"
1162  << "Destination boundary id:(" << polyline_pt->boundary_id()
1163  << ")"
1164  << "\nAssociated vertex x:(" << v_dst[0] << ") y:("
1165  << v_dst[1] << ")"
1166  << "\nThe corresponding distance is: (" << error
1167  << ") but the "
1168  << "allowed\ntolerance is: (" << tolerance_for_connection
1169  << ")" << std::endl;
1170  throw OomphLibError(
1171  error_stream.str(), OOMPH_CURRENT_FUNCTION, OOMPH_EXCEPTION_LOCATION);
1172  }
1173 
1174 #endif
1175 
1176  Initial_vertex_connected = true;
1178  Initial_vertex_connected_n_vertex = vertex_number;
1180  }
1181 
1182  // =======================================================================
1183  // Connects the final vertex of the curve section to a desired
1184  /// target polyline by specifying the vertex number. There is a checking
1185  /// which verifies that the final vertex is close enough to the
1186  /// destination vertex on the target polyline by no more than the specified
1187  /// tolerance
1188  // =======================================================================
1190  TriangleMeshPolyLine* polyline_pt,
1191  const unsigned& vertex_number,
1192  const double& tolerance_for_connection)
1193  {
1194 #ifdef PARANOID
1195  unsigned n_vertices = polyline_pt->nvertex();
1196 
1197  if (n_vertices <= vertex_number)
1198  {
1199  std::ostringstream error_stream;
1200  error_stream << "The vertex number you provided (" << vertex_number
1201  << ") is greater\n than the number of vertices ("
1202  << n_vertices << "in the specified TriangleMeshPolyLine.\n"
1203  << "Remember that the vertex index starts at 0" << std::endl
1204  << "Source boundary (" << boundary_id()
1205  << ") wants to connect "
1206  << "to destination boundary (" << polyline_pt->boundary_id()
1207  << ")" << std::endl;
1208  throw OomphLibError(
1209  error_stream.str(), OOMPH_CURRENT_FUNCTION, OOMPH_EXCEPTION_LOCATION);
1210  }
1211 
1212  // Verify if there is really a match point in the specified
1213  // connection values
1214  Vector<double> v_src(2);
1215  Vector<double> v_dst(2);
1216 
1217  this->final_vertex_coordinate(v_src);
1218  v_dst = polyline_pt->vertex_coordinate(vertex_number);
1219 
1220  double error = sqrt((v_src[0] - v_dst[0]) * (v_src[0] - v_dst[0]) +
1221  (v_src[1] - v_dst[1]) * (v_src[1] - v_dst[1]));
1222 
1223  if (error > tolerance_for_connection)
1224  {
1225  std::ostringstream error_stream;
1226  error_stream << "The associated vertices for the connection"
1227  << "\nare not close enough. Their respective values are:\n"
1228  << "Source boundary id:(" << this->boundary_id() << ")\n"
1229  << "Source vertex x:(" << v_src[0] << ") y:(" << v_src[1]
1230  << ")\n"
1231  << "Destination boundary id:(" << polyline_pt->boundary_id()
1232  << ")"
1233  << "\nAssociated vertex x:(" << v_dst[0] << ") y:("
1234  << v_dst[1] << ")"
1235  << "\nThe corresponding distance is: (" << error
1236  << ") but the "
1237  << "allowed\ntolerance is: (" << tolerance_for_connection
1238  << ")" << std::endl;
1239  throw OomphLibError(
1240  error_stream.str(), OOMPH_CURRENT_FUNCTION, OOMPH_EXCEPTION_LOCATION);
1241  }
1242 
1243 #endif
1244 
1245  Final_vertex_connected = true;
1246  Final_vertex_connected_bnd_id = polyline_pt->boundary_id();
1247  Final_vertex_connected_n_vertex = vertex_number;
1249  }
1250 
1251  // =======================================================================
1252  // Connects the initial vertex of the curve section to a desired
1253  /// target curviline by specifying the s value (intrinsic value on the
1254  /// geometric object of the curviline) where to connect on the target
1255  /// curviline. There is a checking which verifies that the initial vertex
1256  /// and the coordinates on the given s value are close enough by no more
1257  /// than the given tolerance
1258  // =======================================================================
1260  TriangleMeshCurviLine* curviline_pt,
1261  const double& s_value,
1262  const double& tolerance_for_connection)
1263  {
1264 #ifdef PARANOID
1265  double z_initial = curviline_pt->zeta_start();
1266  double z_final = curviline_pt->zeta_end();
1267  double z_max = std::max(z_initial, z_final);
1268  double z_min = std::min(z_initial, z_final);
1269  if (s_value < z_min || z_max < s_value)
1270  {
1271  std::ostringstream error_stream;
1272  error_stream << "The s value you provided for connection (" << s_value
1273  << ") is out\nof the limits of the specified "
1274  << "TriangleMeshCurviLine.\nThe limits are [" << z_initial
1275  << ", " << z_final << "]" << std::endl
1276  << "Source boundary (" << boundary_id()
1277  << ") wants to connect "
1278  << "to destination boundary (" << curviline_pt->boundary_id()
1279  << ")" << std::endl;
1280  throw OomphLibError(
1281  error_stream.str(), OOMPH_CURRENT_FUNCTION, OOMPH_EXCEPTION_LOCATION);
1282  }
1283 
1284  // Verify if there is really a match point in the specified
1285  // connection values
1286  Vector<double> v_src(2);
1287  Vector<double> v_dst(2);
1288  Vector<double> z(1);
1289 
1290  this->initial_vertex_coordinate(v_src);
1291  z[0] = s_value;
1292  curviline_pt->geom_object_pt()->position(z, v_dst);
1293  double error = sqrt((v_src[0] - v_dst[0]) * (v_src[0] - v_dst[0]) +
1294  (v_src[1] - v_dst[1]) * (v_src[1] - v_dst[1]));
1295  if (error >= tolerance_for_connection)
1296  {
1297  std::ostringstream error_stream;
1298  error_stream
1299  << "The associated vertex for the provided connection s value\n"
1300  << "are not close enough. Their respective values are:\n"
1301  << "Source boundary id:(" << this->boundary_id() << ")\n"
1302  << "Source vertex x:(" << v_src[0] << ") y:(" << v_src[1] << ")\n"
1303  << "Destination boundary id:(" << curviline_pt->boundary_id() << ")"
1304  << "\nDestination s value (" << s_value << ")\n"
1305  << "Associated vertex x:(" << v_dst[0] << ") y:(" << v_dst[1] << ")"
1306  << "\nThe corresponding distance is: (" << error << ") but the "
1307  << "allowed\ntolerance is: (" << tolerance_for_connection << ")"
1308  << std::endl;
1309  throw OomphLibError(
1310  error_stream.str(), OOMPH_CURRENT_FUNCTION, OOMPH_EXCEPTION_LOCATION);
1311  }
1312 
1313 #endif
1314 
1316  Initial_vertex_connected = true;
1317  Initial_vertex_connected_bnd_id = curviline_pt->boundary_id();
1319 
1320  // We are still not able to compute the vertex number but we can
1321  // at least store the corresponding s value
1322  // The corresponding vertex will be computed when the curviline be
1323  // changed into a polyline
1324  Initial_s_connection_value = s_value;
1325  Tolerance_for_s_connection = tolerance_for_connection;
1326 
1327  curviline_pt->add_connection_point(s_value, tolerance_for_connection);
1328  }
1329 
1330  // =======================================================================
1331  // Connects the final vertex of the curve section to a desired
1332  /// target curviline by specifying the s value (intrinsic value on the
1333  /// geometric object of the curviline) where to connect on the target
1334  /// curviline. There is a checking which verifies that the final vertex
1335  /// and the coordinates on the given s value are close enough by no more
1336  /// than the given tolerance
1337  // =======================================================================
1339  TriangleMeshCurviLine* curviline_pt,
1340  const double& s_value,
1341  const double& tolerance_for_connection)
1342  {
1343 #ifdef PARANOID
1344  double z_initial = curviline_pt->zeta_start();
1345  double z_final = curviline_pt->zeta_end();
1346  double z_max = std::max(z_initial, z_final);
1347  double z_min = std::min(z_initial, z_final);
1348  if (s_value < z_min || z_max < s_value)
1349  {
1350  std::ostringstream error_stream;
1351  error_stream << "The s value you provided for connection (" << s_value
1352  << ") is out\nof the limits of the specified "
1353  << "TriangleMeshCurviLine.\nThe limits are [" << z_initial
1354  << ", " << z_final << "]" << std::endl
1355  << "Source boundary (" << boundary_id()
1356  << ") wants to connect "
1357  << "to destination boundary (" << curviline_pt->boundary_id()
1358  << ")" << std::endl;
1359  throw OomphLibError(
1360  error_stream.str(), OOMPH_CURRENT_FUNCTION, OOMPH_EXCEPTION_LOCATION);
1361  }
1362 
1363  // Verify if there is really a match point in the specified
1364  // connection values
1365  Vector<double> v_src(2);
1366  Vector<double> v_dst(2);
1367  Vector<double> z(1);
1368 
1369  this->final_vertex_coordinate(v_src);
1370  z[0] = s_value;
1371  curviline_pt->geom_object_pt()->position(z, v_dst);
1372 
1373  double error = sqrt((v_src[0] - v_dst[0]) * (v_src[0] - v_dst[0]) +
1374  (v_src[1] - v_dst[1]) * (v_src[1] - v_dst[1]));
1375 
1376  if (error >= tolerance_for_connection)
1377  {
1378  std::ostringstream error_stream;
1379  error_stream
1380  << "The associated vertex for the provided connection s value\n"
1381  << "are not close enough. Their respective values are:\n"
1382  << "Source boundary id:(" << this->boundary_id() << ")\n"
1383  << "Source vertex x:(" << v_src[0] << ") y:(" << v_src[1] << ")\n"
1384  << "Destination boundary id:(" << curviline_pt->boundary_id() << ")"
1385  << "\nDestination s value (" << s_value << ")\n"
1386  << "Associated vertex x:(" << v_dst[0] << ") y:(" << v_dst[1] << ")"
1387  << "\nThe corresponding distance is: (" << error << ") but the "
1388  << "allowed\ntolerance is: (" << tolerance_for_connection << ")"
1389  << std::endl;
1390  throw OomphLibError(
1391  error_stream.str(), OOMPH_CURRENT_FUNCTION, OOMPH_EXCEPTION_LOCATION);
1392  }
1393 
1394 #endif
1395 
1397  Final_vertex_connected = true;
1398  Final_vertex_connected_bnd_id = curviline_pt->boundary_id();
1400 
1401  // We are still not able to compute the vertex number but we can
1402  // at least store the corresponding s value.
1403  // The corresponding vertex will be computed when the curviline be
1404  // transformed into a polyline
1405  Final_s_connection_value = s_value;
1406  Tolerance_for_s_connection = tolerance_for_connection;
1407 
1408  curviline_pt->add_connection_point(s_value, tolerance_for_connection);
1409  }
1410 
1411 
1412  /// ////////////////////////////////////////////////////////////////////
1413  /// ////////////////////////////////////////////////////////////////////
1414  /// ///////////////////////////////////////////////////////////////////
1415 
1416 
1417  //=====================================================================
1418  /// Class defining a closed curve for the Triangle mesh generation
1419  //=====================================================================
1421  const Vector<TriangleMeshCurveSection*>& curve_section_pt,
1422  const Vector<double>& internal_point_pt,
1423  const bool& is_internal_point_fixed)
1424  : TriangleMeshCurve(curve_section_pt),
1425  Internal_point_pt(internal_point_pt),
1426  Is_internal_point_fixed(is_internal_point_fixed)
1427  {
1428  // Matching of curve sections i.e. the last vertex of the i curve
1429  // section should match with the first vertex of the i+1 curve
1430  // section
1431 
1432  // Total number of boundaries
1433  const unsigned n_boundaries = Curve_section_pt.size();
1434 
1435  // Need at least two
1436  if (n_boundaries < 2)
1437  {
1438  std::ostringstream error_stream;
1439  error_stream << "Sorry -- I'm afraid we insist that a closed curve is\n"
1440  << "specified by at least two separate CurveSections.\n"
1441  << "You've only specified (" << n_boundaries << ")"
1442  << std::endl;
1443  throw OomphLibError(
1444  error_stream.str(), OOMPH_CURRENT_FUNCTION, OOMPH_EXCEPTION_LOCATION);
1445  }
1446 
1447  // Check last point of each boundary bit coincides with first point
1448  // on next one
1449  for (unsigned i = 0; i < n_boundaries - 1; i++)
1450  {
1451  // Auxiliary vertex for storing the vertex values of contiguous curves
1452  Vector<double> v1(2);
1453 
1454  // This is for getting the final coordinates of the i curve section
1456 
1457  // Auxiliary vertex for storing the vertex values of contiguous curves
1458  Vector<double> v2(2);
1459 
1460  // This is for the start coordinates of the i+1 curve section
1462 
1463  // Work out error
1464  double error = sqrt(pow(v1[0] - v2[0], 2) + pow(v1[1] - v2[1], 2));
1465 
1467  {
1468  std::ostringstream error_stream;
1469  error_stream
1470  << "The start and end points of curve section boundary parts\n"
1471  << i << " and " << i + 1
1472  << " don't match when judged with the tolerance of "
1474  << " which\nis specified in the namespace variable\n"
1475  << "ToleranceForVertexMismatchInPolygons::Tolerable_error.\n\n"
1476  << "These are the vertices coordinates:\n"
1477  << "Curve section (" << i << ") final vertex: (" << v1[0] << ", "
1478  << v1[1] << ")\n"
1479  << "Curve section (" << i + 1 << ") initial vertex: (" << v2[0]
1480  << ", " << v2[1] << ")\n"
1481  << "The distance between the vertices is (" << error << ")\n"
1482  << "Feel free to adjust this or to recompile the code without\n"
1483  << "paranoia if you think this is OK...\n"
1484  << std::endl;
1485  throw OomphLibError(
1486  error_stream.str(), OOMPH_CURRENT_FUNCTION, OOMPH_EXCEPTION_LOCATION);
1487  }
1488  else
1489  {
1490  // Aligns (only implemented for polylines)
1491  TriangleMeshPolyLine* current_polyline =
1492  dynamic_cast<TriangleMeshPolyLine*>(Curve_section_pt[i]);
1493  TriangleMeshPolyLine* next_polyline =
1494  dynamic_cast<TriangleMeshPolyLine*>(Curve_section_pt[i + 1]);
1495 
1496  // Was it able to do the cast?
1497  if (current_polyline && next_polyline)
1498  {
1499  unsigned last_vertex = current_polyline->nvertex() - 1;
1500  next_polyline->vertex_coordinate(0) =
1501  current_polyline->vertex_coordinate(last_vertex);
1502  }
1503  }
1504 
1505  } // For n_boundaries - 1
1506 
1507  // Check wrap around
1508  // Auxiliary vertex for storing the vertex values of contiguous curves
1509  Vector<double> v1(2);
1510 
1511  // This is for getting the first coordinates of the first curve section
1512  Curve_section_pt[0]->initial_vertex_coordinate(v1);
1513 
1514  // Auxiliary vertex for storing the vertex values of contiguous curves
1515  Vector<double> v2(2);
1516 
1517  // This is for getting the last coordinates of the last curve section
1518  Curve_section_pt[n_boundaries - 1]->final_vertex_coordinate(v2);
1519 
1520  double error = sqrt(pow(v2[0] - v1[0], 2) + pow(v2[1] - v1[1], 2));
1521 
1523  {
1524  std::ostringstream error_stream;
1525  error_stream
1526  << "The start and end points of the first and last curve segment\n"
1527  << "boundary parts don't match when judged \nwith the tolerance of "
1529  << " which is specified in the namespace \nvariable "
1530  << "ToleranceForVertexMismatchInPolygons::Tolerable_error.\n\n"
1531  << "Feel free to adjust this or to recompile the code without\n"
1532  << "paranoia if you think this is OK...\n"
1533  << std::endl;
1534  throw OomphLibError(
1535  error_stream.str(), OOMPH_CURRENT_FUNCTION, OOMPH_EXCEPTION_LOCATION);
1536  }
1537  else
1538  {
1539  // Aligns (only implemented for polylines)
1540  TriangleMeshPolyLine* first_polyline =
1541  dynamic_cast<TriangleMeshPolyLine*>(Curve_section_pt[0]);
1542  TriangleMeshPolyLine* last_polyline =
1543  dynamic_cast<TriangleMeshPolyLine*>(Curve_section_pt[n_boundaries - 1]);
1544 
1545  // Was it able to do the cast?
1546  if (first_polyline && last_polyline)
1547  {
1548  unsigned last_vertex = last_polyline->nvertex() - 1;
1549  first_polyline->vertex_coordinate(0) =
1550  last_polyline->vertex_coordinate(last_vertex);
1551  }
1552  }
1553  }
1554 
1555 
1556  /// //////////////////////////////////////////////////////////////////
1557  /// //////////////////////////////////////////////////////////////////
1558  /// //////////////////////////////////////////////////////////////////
1559 
1560 
1561  //=========================================================================
1562  /// Constructor: Specify vector of pointers to TriangleMeshCurveSection
1563  /// that define the boundary of the segments of the polygon.
1564  /// Each TriangleMeshCurveSection has its own boundary ID and can contain
1565  /// multiple (straight-line) segments. For consistency across the
1566  /// various uses of this class, we insist that the closed boundary
1567  /// is represented by at least two separate TriangleMeshCurveSection
1568  /// whose joint vertices must be specified in both.
1569  /// (This is to allow the setup of unique boundary coordinate(s)
1570  /// around the polygon.) This may seem slightly annoying
1571  /// in cases where a polygon really only represents a single
1572  /// boundary, but...
1573  /// Note: The specified vector of pointers must consist of only
1574  /// TriangleMeshPolyLine elements. There is a checking on the PARANOID
1575  /// mode for this constraint
1576  //=========================================================================
1578  const Vector<TriangleMeshCurveSection*>& boundary_polyline_pt,
1579  const Vector<double>& internal_point_pt,
1580  const bool& is_internal_point_fixed)
1581  : TriangleMeshCurve(boundary_polyline_pt),
1583  boundary_polyline_pt, internal_point_pt, is_internal_point_fixed),
1584  Enable_redistribution_of_segments_between_polylines(false),
1585  Can_update_configuration(false),
1586  Polygon_fixed(false)
1587  {
1588  // Get the number of polylines
1589  const unsigned n_bound = boundary_polyline_pt.size();
1590 
1591  // Check that all the constituent TriangleMeshCurveSection are
1592  // instance of TriangleMeshPolyLine
1593  for (unsigned p = 0; p < n_bound; p++)
1594  {
1595  TriangleMeshPolyLine* tmp_polyline_pt =
1596  dynamic_cast<TriangleMeshPolyLine*>(boundary_polyline_pt[p]);
1597  if (tmp_polyline_pt == 0)
1598  {
1599  std::ostringstream error_stream;
1600  error_stream << "The (" << p << ") TriangleMeshCurveSection is not a "
1601  << "TriangleMeshPolyLine.\nThe TriangleMeshPolygon object"
1602  << "is constituent of only TriangleMeshPolyLine objects.\n"
1603  << "Verify that all the constituent elements of the "
1604  << "TriangleMeshPolygon\nare instantiated as "
1605  << "TriangleMeshPolyLines." << std::endl;
1606  throw OomphLibError(
1607  error_stream.str(), OOMPH_CURRENT_FUNCTION, OOMPH_EXCEPTION_LOCATION);
1608  }
1609  }
1610 
1611  // Check that the polylines are contiguous
1612  bool contiguous = true;
1613  unsigned i_offensive = 0;
1614 
1615  // Need at least two
1616  if (n_bound < 2)
1617  {
1618  std::ostringstream error_stream;
1619  error_stream
1620  << "Sorry -- I'm afraid we insist that a closed curve is\n"
1621  << "specified by at least two separate TriangleMeshPolyLines.\n"
1622  << "You've only specified (" << n_bound << ")" << std::endl;
1623  throw OomphLibError(error_stream.str(),
1624  "TriangleMeshPolygon::TriangleMeshPolygon()",
1625  OOMPH_EXCEPTION_LOCATION);
1626  } // if (n_bound<2)
1627 
1628  // Does the last node of the polyline connect to the first one of the
1629  // next one (only up the last but one!)
1630  for (unsigned i = 0; i < n_bound - 1; i++)
1631  {
1632  // Get vector last vertex in current polyline
1633  unsigned last_vertex = (polyline_pt(i)->nvertex()) - 1;
1634  Vector<double> v1 = polyline_pt(i)->vertex_coordinate(last_vertex);
1635 
1636  // Get vector to first vertex in next polyline
1638 
1639  // Work out error
1640  double error = sqrt(pow(v1[0] - v2[0], 2) + pow(v1[1] - v2[1], 2));
1641 
1642  // Is error accetable?
1644  {
1645  contiguous = false;
1646  i_offensive = i;
1647  break;
1648  }
1649  // Align
1650  else
1651  {
1652  polyline_pt(i + 1)->vertex_coordinate(0) =
1653  polyline_pt(i)->vertex_coordinate(last_vertex);
1654  }
1655  }
1656 
1657  // Does the last one connect to the first one?
1658 
1659  // Get vector last vertex last polyline
1660  unsigned last_vertex = (polyline_pt(n_bound - 1)->nvertex()) - 1;
1661  Vector<double> v1 =
1662  polyline_pt(n_bound - 1)->vertex_coordinate(last_vertex);
1663 
1664  // Get vector first vertex first polyline
1666  double error = sqrt(pow(v1[0] - v2[0], 2) + pow(v1[1] - v2[1], 2));
1667 
1669  {
1670  contiguous = false;
1671  i_offensive = n_bound - 1;
1672  }
1673  else
1674  {
1676  polyline_pt(n_bound - 1)->vertex_coordinate(last_vertex);
1677  }
1678 
1679  if (!contiguous)
1680  {
1681  std::ostringstream error_stream;
1682  error_stream
1683  << "The polylines specified \n"
1684  << "should define a closed geometry, i.e. the first/last vertex of\n"
1685  << "adjacent polylines should match.\n\n"
1686  << "Your polyline number " << i_offensive
1687  << " has no contiguous neighbour, when judged \nwith the tolerance of "
1689  << " which is specified in the namespace \nvariable "
1690  << "ToleranceForVertexMismatchInPolygons::Tolerable_error.\n\n"
1691  << "Feel free to adjust this or to recompile the code without\n"
1692  << "paranoia if you think this is OK...\n"
1693  << std::endl;
1694  throw OomphLibError(error_stream.str(),
1695  "TriangleMeshPolygon::TriangleMeshPolygon()",
1696  OOMPH_EXCEPTION_LOCATION);
1697  }
1698 
1699  // Check if internal point is actually located in bounding polygon
1700  // Reference: http://paulbourke.net/geometry/insidepoly/
1701 
1702  // Only checked if there is an internal hole
1703  if (!Internal_point_pt.empty())
1704  {
1705  // Vertex coordinates
1706  Vector<Vector<double>> polygon_vertex;
1707 
1708  // Total number of vertices
1709  unsigned nvertex = 0;
1710 
1711  // Storage for first/last point on polyline for contiguousness check
1712  Vector<double> last_vertex(2);
1713  Vector<double> first_vertex(2);
1714 
1715  // Get vertices
1716  unsigned npolyline = boundary_polyline_pt.size();
1717  for (unsigned i = 0; i < npolyline; i++)
1718  {
1719  // Number of vertices
1720  unsigned nvert = boundary_polyline_pt[i]->nvertex();
1721  for (unsigned j = 0; j < nvert; j++)
1722  {
1723  // Check contiguousness
1724  if ((i > 1) && (j == 0))
1725  {
1726  first_vertex = polyline_pt(i)->vertex_coordinate(j);
1727  double dist = sqrt(pow(first_vertex[0] - last_vertex[0], 2) +
1728  pow(first_vertex[1] - last_vertex[1], 2));
1730  {
1731  std::ostringstream error_stream;
1732  error_stream
1733  << "The start and end points of polylines " << i << " and "
1734  << i + 1 << " don't match when judged\n"
1735  << "with the tolerance ("
1737  << ") which is specified in the namespace \nvariable "
1738  << "ToleranceForVertexMismatchInPolygons::"
1739  << "Tolerable_error.\n\n"
1740  << "Feel free to adjust this or to recompile the "
1741  << "code without\n"
1742  << "paranoia if you think this is OK...\n"
1743  << std::endl;
1744  throw OomphLibError(error_stream.str(),
1745  "TriangleMeshPolygon::TriangleMeshPolygon()",
1746  OOMPH_EXCEPTION_LOCATION);
1747  }
1748  }
1749  // Get vertex (ignore end point)
1750  if (j < nvert - 1)
1751  {
1752  polygon_vertex.push_back(polyline_pt(i)->vertex_coordinate(j));
1753  }
1754  // Prepare for check of contiguousness
1755  else
1756  {
1757  last_vertex = polyline_pt(i)->vertex_coordinate(j);
1758  }
1759  }
1760  }
1761 
1762  // Total number of vertices
1763  nvertex = polygon_vertex.size();
1764 
1765  // Counter for number of intersections
1766  unsigned intersect_counter = 0;
1767 
1768  // Get first vertex
1769  Vector<double> p1 = polygon_vertex[0];
1770  for (unsigned i = 1; i <= nvertex; i++)
1771  {
1772  // Get second vertex by wrap-around
1773  Vector<double> p2 = polygon_vertex[i % nvertex];
1774 
1775  if (Internal_point_pt[1] > std::min(p1[1], p2[1]))
1776  {
1777  if (Internal_point_pt[1] <= std::max(p1[1], p2[1]))
1778  {
1779  if (Internal_point_pt[0] <= std::max(p1[0], p2[0]))
1780  {
1781  if (p1[1] != p2[1])
1782  {
1783  double xintersect = (Internal_point_pt[1] - p1[1]) *
1784  (p2[0] - p1[0]) / (p2[1] - p1[1]) +
1785  p1[0];
1786  if ((p1[0] == p2[0]) || (Internal_point_pt[0] <= xintersect))
1787  {
1788  intersect_counter++;
1789  }
1790  }
1791  }
1792  }
1793  }
1794  p1 = p2;
1795  }
1796 
1797  // Even number of intersections: outside
1798  if (intersect_counter % 2 == 0)
1799  {
1800  std::ostringstream error_stream;
1801  error_stream
1802  << "The internal point at " << Internal_point_pt[0] << " "
1803  << Internal_point_pt[1]
1804  << " isn't in the polygon that describes the internal closed "
1805  << "curve!\nPolygon vertices are at: \n";
1806  for (unsigned i = 0; i < nvertex; i++)
1807  {
1808  error_stream << polygon_vertex[i][0] << " " << polygon_vertex[i][1]
1809  << "\n";
1810  }
1811  error_stream
1812  << "This may be because the internal point is defined by a\n"
1813  << "GeomObject that has deformed so much that it's \n"
1814  << "swept over the (initial) internal point.\n"
1815  << "If so, you should update the position of the internal point. \n"
1816  << "This could be done automatically by generating \n"
1817  << "an internal mesh inside the polygon and using one\n"
1818  << "of its internal nodes as the internal point. Actually not \n"
1819  << "why triangle doesn't do that automatically....\n";
1820  throw OomphLibError(error_stream.str(),
1821  "TriangleMeshPolygon::TriangleMeshPolygon()",
1822  OOMPH_EXCEPTION_LOCATION);
1823  }
1824  }
1825  }
1826 
1827 
1828  /// //////////////////////////////////////////////////////////////////
1829  /// //////////////////////////////////////////////////////////////////
1830  /// //////////////////////////////////////////////////////////////////
1831 
1832 
1833  //=====================================================================
1834  /// Class defining an open curve for the Triangle mesh generation
1835  //=====================================================================
1837  const Vector<TriangleMeshCurveSection*>& curve_section_pt)
1838  : TriangleMeshCurve(curve_section_pt)
1839  {
1840  // Matching of curve sections i.e. the last vertex of
1841  // the i curve section should match with the first
1842  // vertex of the i+1 curve section
1843 
1844  // Total number of boundaries
1845  unsigned n_boundaries = Curve_section_pt.size();
1846 
1847  // Check last point of each boundary bit coincides with first point
1848  // on next one
1849  for (unsigned i = 0; i < n_boundaries - 1; i++)
1850  {
1851  // Auxiliary vertex for storing the vertex values of contiguous curves
1852  Vector<double> v1(2);
1853  Vector<double> v2(2);
1854 
1855  // This is for getting the final coordinates of the i curve section
1856  Curve_section_pt[i]->final_vertex_coordinate(v1);
1857 
1858  // This is for the start coordinates of the i+1 curve section
1859  Curve_section_pt[i + 1]->initial_vertex_coordinate(v2);
1860 
1861  // Work out error
1862  double error = sqrt(pow(v1[0] - v2[0], 2) + pow(v1[1] - v2[1], 2));
1864  {
1865  std::ostringstream error_stream;
1866  error_stream
1867  << "The start and end points of curve section boundary parts " << i
1868  << " and " << i + 1
1869  << " don't match when judged \nwith the tolerance of "
1871  << " which is specified in the namespace \nvariable "
1872  << "ToleranceForVertexMismatchInPolygons::Tolerable_error.\n\n"
1873  << "Feel free to adjust this or to recompile the code without\n"
1874  << "paranoia if you think this is OK...\n"
1875  << std::endl;
1876  throw OomphLibError(
1877  error_stream.str(), OOMPH_CURRENT_FUNCTION, OOMPH_EXCEPTION_LOCATION);
1878  }
1879  else
1880  {
1881  // Aligns (only implemented for polylines)
1882  TriangleMeshPolyLine* current_polyline =
1883  dynamic_cast<TriangleMeshPolyLine*>(Curve_section_pt[i]);
1884  TriangleMeshPolyLine* next_polyline =
1885  dynamic_cast<TriangleMeshPolyLine*>(Curve_section_pt[i + 1]);
1886 
1887  if (current_polyline && next_polyline)
1888  {
1889  unsigned last_vertex = current_polyline->nvertex() - 1;
1890  next_polyline->vertex_coordinate(0) =
1891  current_polyline->vertex_coordinate(last_vertex);
1892  }
1893  }
1894 
1895  } // For n_boundaries - 1
1896  }
1897 
1898 #ifdef OOMPH_HAS_TRIANGLE_LIB
1899 
1900  //======================================================================
1901  /// Create TriangulateIO object from outer boundaries, internal
1902  /// boundaries, and open curves. Add the holes and regions
1903  /// information as well
1904  //======================================================================
1906  Vector<TriangleMeshPolygon*>& outer_polygons_pt,
1907  Vector<TriangleMeshPolygon*>& internal_polygons_pt,
1908  Vector<TriangleMeshOpenCurve*>& open_curves_pt,
1909  Vector<Vector<double>>& extra_holes_coordinates,
1910  std::map<unsigned, Vector<double>>& regions_coordinates,
1911  std::map<unsigned, double>& regions_areas,
1912  TriangulateIO& triangulate_io)
1913  {
1914  // These are the general stages of the algorithm
1915  // --------------------------------------------------------------------
1916  // 1) Create the boundary connections structure, every entry states
1917  // if the initial or final vertex is connected to other vertex
1918  // --------------------------------------------------------------------
1919  // 2) Create the structure for base vertices, the base vertices are
1920  // those that are not connected
1921  // --------------------------------------------------------------------
1922  // 3) Assign a unique id to each vertex in the polylines (creates a
1923  // look up scheme used to create the segments)
1924  // --------------------------------------------------------------------
1925  // 4) Create the segments using the unique id of the vertices and
1926  // assign a segment id to each segment (the one from the
1927  // polyline-boundary)
1928  // ------------------------------------------------------------------
1929  // 5) Fill the triangulateio containers with the collected
1930  // information
1931  // --------------------------------------------------------------
1932 
1933  // ------------------------------------------------------------------
1934  // 1st- stage
1935 
1936  // 1) Create the boundary connections structure for the outer
1937  // boundaries, internal boundaries and open curves
1938 
1939  // Store the number of vertices on each boundary (which is
1940  // represented by a polyline -- for quick access--). We may have
1941  // more than one polyline with the same boundary id, that is why we
1942  // need a vector to represent the set of polylines associated to a
1943  // boundary (the chunks). The mentioned case is quite common when
1944  // working in parallel, when a boundary may be split because of the
1945  // distribution strategy
1946  std::map<unsigned, std::map<unsigned, unsigned>> boundary_chunk_n_vertices;
1947 
1948  // Note: For each polyline, we only consider (v-1) vertices since
1949  // the first vertex of the p-th polyline (when p > 1) is the same as
1950  // the last vertex of the (p-1)-th polyline (when p > 1). KEEP THIS
1951  // ---ALWAYS--- IN MIND WHEN REVIEWING THE CODE
1952 
1953  // The connections matrix
1954 
1955  // Stores the vertex_connection_info:
1956  // - is_connected
1957  // - boundary_id_to_connect
1958  // - boundary_chunk_to_connect
1959  // - vertex_number_to_connect
1960  // of the initial and final vertex of each polyline
1961  // -----------------------
1962  // (boundary, chunk#, vertex (initial[0] or final[1])) ->
1963  // vertex_connection_info
1964  // -----------------------
1965  // map[x][][] = boundary_id
1966  // map[][x][] = chunk_id
1967  // Vector[][][x] = vertex#, only initial or final (that is why only
1968  // two indexes)
1969  std::map<unsigned, std::map<unsigned, Vector<vertex_connection_info>>>
1970  connection_matrix;
1971 
1972  // Initialize the base vertex structure (every vertex is a not base
1973  // vertex by default)
1974 
1975  // The data structure that stores the base vertex information
1976  // Stores the base_vertex_info:
1977  // - done
1978  // - base_vertex
1979  // - boundary_id
1980  // - boundary_chunk
1981  // - vertex_number
1982  // of the initial and final vertex of each polyline
1983  // -----------------------
1984  // (boundary, chunk#, vertex (initial[0] or final[1])) -> base_vertex_info
1985  // -----------------------
1986  // map[x][][] = boundary_id
1987  // map[][x][] = chunk_id
1988  // Vector[][][x] = vertex#, only initial or final (that is why only
1989  // two indexes)
1990  std::map<unsigned, std::map<unsigned, Vector<base_vertex_info>>>
1991  base_vertices;
1992 
1993  // Get the number of outer polygons
1994  const unsigned n_outer_polygons = outer_polygons_pt.size();
1995 
1996  for (unsigned i = 0; i < n_outer_polygons; i++)
1997  {
1998  // The number of polylines in the current polygon
1999  const unsigned n_polylines = outer_polygons_pt[i]->npolyline();
2000 
2001  for (unsigned p = 0; p < n_polylines; p++)
2002  {
2003  // Get a pointer to the current polyline
2004  TriangleMeshPolyLine* tmp_polyline_pt =
2005  outer_polygons_pt[i]->polyline_pt(p);
2006 
2007  // Get the boundary id of the current polyline
2008  const unsigned bound_id = tmp_polyline_pt->boundary_id();
2009 
2010  // The number of vertices in the current polyline
2011  const unsigned n_vertices = tmp_polyline_pt->nvertex();
2012 
2013  // Get the chunk number associated with this boundary
2014  const unsigned bound_chunk = tmp_polyline_pt->boundary_chunk();
2015 
2016  // Store the number of vertices of the polyline in the global
2017  // storage
2018  boundary_chunk_n_vertices[bound_id][bound_chunk] = n_vertices;
2019 
2020  // Get the next polyline (or the initial polyline)
2021  TriangleMeshPolyLine* next_polyline_pt = 0;
2022 
2023  // Is there next polyline
2024  if (p < n_polylines - 1)
2025  {
2026  // Set the next polyline
2027  next_polyline_pt = outer_polygons_pt[i]->polyline_pt(p + 1);
2028  }
2029  else
2030  {
2031  // The next polyline is the initial polyline
2032  next_polyline_pt = outer_polygons_pt[i]->polyline_pt(0);
2033  }
2034 
2035  // Add the information to the connections matrix
2037  tmp_polyline_pt, connection_matrix, next_polyline_pt);
2038 
2039  // Initialise the base vertices structure for the current
2040  // polyline
2041  initialise_base_vertex(tmp_polyline_pt, base_vertices);
2042 
2043  } // for (p < n_polylines)
2044 
2045  } // for (i < n_outer_polygons)
2046 
2047  // Get the number of internal polygons
2048  const unsigned n_internal_polygons = internal_polygons_pt.size();
2049 
2050  for (unsigned i = 0; i < n_internal_polygons; i++)
2051  {
2052  // The number of polylines in the current polygon
2053  const unsigned n_polylines = internal_polygons_pt[i]->npolyline();
2054 
2055  for (unsigned p = 0; p < n_polylines; p++)
2056  {
2057  // Get a pointer to the current polyline
2058  TriangleMeshPolyLine* tmp_polyline_pt =
2059  internal_polygons_pt[i]->polyline_pt(p);
2060 
2061  // Get the boundary id of the current polyline
2062  const unsigned bound_id = tmp_polyline_pt->boundary_id();
2063 
2064  // The number of vertices in the current polyline
2065  const unsigned n_vertices = tmp_polyline_pt->nvertex();
2066 
2067  // Get the chunk number associated with this boundary
2068  const unsigned bound_chunk = tmp_polyline_pt->boundary_chunk();
2069 
2070  // Store the number of vertices of the polyline in the global
2071  // storage
2072  boundary_chunk_n_vertices[bound_id][bound_chunk] = n_vertices;
2073 
2074  // Get the next polyline (or the initial polyline)
2075  TriangleMeshPolyLine* next_polyline_pt = 0;
2076 
2077  // Is there next polyline
2078  if (p < n_polylines - 1)
2079  {
2080  // Set the next polyline
2081  next_polyline_pt = internal_polygons_pt[i]->polyline_pt(p + 1);
2082  }
2083  else
2084  {
2085  // The next polyline is the initial polyline
2086  next_polyline_pt = internal_polygons_pt[i]->polyline_pt(0);
2087  }
2088 
2089  // Add the information to the connections matrix
2091  tmp_polyline_pt, connection_matrix, next_polyline_pt);
2092 
2093  // Initialise the base vertices structure for the current
2094  // polyline
2095  initialise_base_vertex(tmp_polyline_pt, base_vertices);
2096 
2097  } // for (p < n_polylines)
2098 
2099  } // for (i < n_internal_polygons)
2100 
2101  // Get the number of open curves
2102  const unsigned n_open_curves = open_curves_pt.size();
2103 
2104  for (unsigned i = 0; i < n_open_curves; i++)
2105  {
2106  // The number of polylines in the current polygon
2107  const unsigned n_polylines = open_curves_pt[i]->ncurve_section();
2108 
2109  for (unsigned p = 0; p < n_polylines; p++)
2110  {
2111  // Get a pointer to the current polyline
2112  TriangleMeshPolyLine* tmp_polyline_pt =
2113  open_curves_pt[i]->polyline_pt(p);
2114 
2115  // Get the boundary id of the current polyline
2116  const unsigned bound_id = tmp_polyline_pt->boundary_id();
2117 
2118  // The number of vertices in the current polyline
2119  const unsigned n_vertices = tmp_polyline_pt->nvertex();
2120 
2121  // Get the chunk number associated with this boundary
2122  const unsigned bound_chunk = tmp_polyline_pt->boundary_chunk();
2123 
2124  // Store the number of vertices of the polyline in the global
2125  // storage
2126  boundary_chunk_n_vertices[bound_id][bound_chunk] = n_vertices;
2127 
2128  // Get the next polyline (or the initial polyline)
2129  TriangleMeshPolyLine* next_polyline_pt = 0;
2130 
2131  // Is there next polyline
2132  if (p < n_polylines - 1)
2133  {
2134  // Set the next polyline
2135  next_polyline_pt = open_curves_pt[i]->polyline_pt(p + 1);
2136  }
2137  else
2138  {
2139  // If we are in the last polyline of the open curve there is
2140  // no actual next polyline
2141  }
2142 
2143  // Add the information to the connections matrix
2145  tmp_polyline_pt, connection_matrix, next_polyline_pt);
2146 
2147  // Initialise the base vertices structure for the current
2148  // polyline
2149  initialise_base_vertex(tmp_polyline_pt, base_vertices);
2150 
2151  } // for (p < n_polylines)
2152 
2153  } // for (i < n_open_curves)
2154 
2155  // ------------------------------------------------------------------
2156 
2157  // ------------------------------------------------------------------
2158  // 2) Create the structure for base vertices, the base vertices are
2159  // those that are not connected
2160  // ------------------------------------------------------------------
2161 
2162  // Loop over the polylines in the outer polygons and indentify the
2163  // base vertices
2164  for (unsigned i = 0; i < n_outer_polygons; i++)
2165  {
2166  // The number of polylines in the current polygon
2167  const unsigned n_polylines = outer_polygons_pt[i]->npolyline();
2168 
2169  for (unsigned p = 0; p < n_polylines; p++)
2170  {
2171  // Get a pointer to the current polyline
2172  TriangleMeshPolyLine* tmp_polyline_pt =
2173  outer_polygons_pt[i]->polyline_pt(p);
2174 
2175  // Identify the base vertices in the current polyline
2176  add_base_vertex_info_helper(tmp_polyline_pt,
2177  base_vertices,
2178  connection_matrix,
2179  boundary_chunk_n_vertices);
2180 
2181  } // for (p < n_polylines)
2182 
2183  } // for (i < n_outer_polygons)
2184 
2185  // Loop over the polylines in the internal polygons and indentify the
2186  // base vertices
2187  for (unsigned i = 0; i < n_internal_polygons; i++)
2188  {
2189  // The number of polylines in the current polygon
2190  const unsigned n_polylines = internal_polygons_pt[i]->npolyline();
2191 
2192  for (unsigned p = 0; p < n_polylines; p++)
2193  {
2194  // Get a pointer to the current polyline
2195  TriangleMeshPolyLine* tmp_polyline_pt =
2196  internal_polygons_pt[i]->polyline_pt(p);
2197 
2198  // Identify the base vertices in the current polyline
2199  add_base_vertex_info_helper(tmp_polyline_pt,
2200  base_vertices,
2201  connection_matrix,
2202  boundary_chunk_n_vertices);
2203 
2204  } // for (p < n_polylines)
2205 
2206  } // for (i < n_internal_polygons)
2207 
2208  // Loop over the polylines in the open curves and indentify the base
2209  // vertices
2210  for (unsigned i = 0; i < n_open_curves; i++)
2211  {
2212  // The number of polylines in the current polygon
2213  const unsigned n_polylines = open_curves_pt[i]->ncurve_section();
2214 
2215  for (unsigned p = 0; p < n_polylines; p++)
2216  {
2217  // Get a pointer to the current polyline
2218  TriangleMeshPolyLine* tmp_polyline_pt =
2219  open_curves_pt[i]->polyline_pt(p);
2220 
2221  // Identify the base vertices in the current polyline
2222  add_base_vertex_info_helper(tmp_polyline_pt,
2223  base_vertices,
2224  connection_matrix,
2225  boundary_chunk_n_vertices);
2226 
2227  } // for (p < n_polylines)
2228 
2229  } // for (i < n_open_curves)
2230 
2231  // ------------------------------------------------------------------
2232 
2233  // ------------------------------------------------------------------
2234  // 3) Assign a unique id to each vertex in the polylines (creates a
2235  // look up scheme used to create the segments)
2236  // ------------------------------------------------------------------
2237 
2238  // Create the storage for the look-up scheme
2239  // (boundary_local, chunk#, vertex#) -> global_vertex_id
2240  // map[x][][] = boundary
2241  // map[][x][] = chunk_id
2242  // Vector[][][x] = vertex#
2243  std::map<unsigned, std::map<unsigned, Vector<int>>>
2244  boundary_chunk_vertex_to_global_vertex_id;
2245 
2246  // Create an entry in the map for each boundary, then do the same
2247  // for the chunks and finally resize the container (Vector) to store
2248  // the vertices
2249  for (std::map<unsigned, std::map<unsigned, unsigned>>::iterator it =
2250  boundary_chunk_n_vertices.begin();
2251  it != boundary_chunk_n_vertices.end();
2252  it++)
2253  {
2254  // Get the boundary id
2255  const unsigned b = (*it).first;
2256 
2257  // Now loop over the chunks
2258  for (std::map<unsigned, unsigned>::iterator itt = (*it).second.begin();
2259  itt != (*it).second.end();
2260  itt++)
2261  {
2262  // Get the chunk id
2263  const unsigned c = (*itt).first;
2264 
2265  // Get the number of vertices associated with the boundary-chunk
2266  // and resize the container
2267  const unsigned n_vertices = boundary_chunk_n_vertices[b][c];
2268 
2269  // Now create storage in the container and resize the vector that
2270  // stores the vertices ids. Initialize the entries to -1
2271  boundary_chunk_vertex_to_global_vertex_id[b][c].resize(n_vertices, -1);
2272 
2273  } // Loop over the chunks
2274 
2275  } // Loop over the boundaries
2276 
2277  // Counter for the numbering of the global vertices
2278  unsigned global_vertex_number = 0;
2279 
2280  // Container for the vertices
2281  Vector<Vector<double>> global_vertices;
2282 
2283  // Go through all the vertices in the polylines and assign a unique
2284  // id only to the base vertices, any other vertex copy the unique id
2285  // from its base vertex
2286 
2287  // The total number of added vertices in the outer polygons
2288  unsigned n_vertices_outer_polygons = 0;
2289 
2290  // Start with the outer polygons
2291  for (unsigned i = 0; i < n_outer_polygons; i++)
2292  {
2293  // The number of polylines in the current polygon
2294  const unsigned n_polylines = outer_polygons_pt[i]->npolyline();
2295 
2296  for (unsigned p = 0; p < n_polylines; p++)
2297  {
2298  // Get a pointer to the current polyline
2299  TriangleMeshPolyLine* tmp_polyline_pt =
2300  outer_polygons_pt[i]->polyline_pt(p);
2301 
2302  // Get the boundary id of the current polyline
2303  const unsigned bound_id = tmp_polyline_pt->boundary_id();
2304 
2305  // The number of vertices in the current polyline
2306  const unsigned n_vertices = tmp_polyline_pt->nvertex();
2307 
2308  // Get the current chunk number of the polyline
2309  const unsigned bnd_chunk = tmp_polyline_pt->boundary_chunk();
2310 
2311  // Assign a global vertex id to the initial vertex
2312  // -----------------------------------------------
2313 
2314  // Get the base vertex information of the initial vertex
2315  base_vertex_info initial_base_vertex_info =
2316  base_vertices[bound_id][bnd_chunk][0];
2317 
2318 #ifdef PARANOID
2319  if (!initial_base_vertex_info.has_base_vertex_assigned)
2320  {
2321  std::ostringstream error_message;
2322  std::string output_string =
2323  "UnstructuredTwoDMeshGeometryBase::build_triangulateio()";
2324  error_message
2325  << "The initial vertex of the current polyline has no base\n"
2326  << "vertex assigned\n"
2327  << "Outer polygon number: (" << i << ")\n\n"
2328  << "Polyline number: (" << p << ")\n"
2329  << "Boundary id: (" << bound_id << ")\n"
2330  << "Boundary chunk: (" << bnd_chunk << ")\n";
2331  throw OomphLibError(
2332  error_message.str(), output_string, OOMPH_EXCEPTION_LOCATION);
2333  } // if (!initial_base_vertex_info.has_base_vertex_assigned)
2334 #endif
2335 
2336  // The base vertex boundary id
2337  unsigned bvbi = initial_base_vertex_info.boundary_id;
2338  // The base vertex boundary chunkx
2339  unsigned bvbc = initial_base_vertex_info.boundary_chunk;
2340  // The vertex number of the base vertex
2341  unsigned bvvn = initial_base_vertex_info.vertex_number;
2342 
2343  // Get the global vertex id of the base vertex
2344  int global_vertex_id =
2345  boundary_chunk_vertex_to_global_vertex_id[bvbi][bvbc][bvvn];
2346 
2347  // Check if the global vertex id has been already assigned
2348  if (global_vertex_id != -1)
2349  {
2350  // If that is the case then copy the global vertex id in the
2351  // current slot
2352  boundary_chunk_vertex_to_global_vertex_id[bound_id][bnd_chunk][0] =
2353  global_vertex_id;
2354  } // if (global_vertex_id != -1)
2355  else
2356  {
2357  // Assign a global vertex id to the base vertex
2358  boundary_chunk_vertex_to_global_vertex_id[bvbi][bvbc][bvvn] =
2359  global_vertex_number;
2360 
2361  // ... and copy the value to the initial vertex
2362  boundary_chunk_vertex_to_global_vertex_id[bound_id][bnd_chunk][0] =
2363  global_vertex_number;
2364 
2365  // ... increase the counter for the "global_vertex_number"
2366  global_vertex_number++;
2367 
2368  // Get the vertex
2369  Vector<double> vertex = tmp_polyline_pt->vertex_coordinate(0);
2370 
2371  // ... and add it to the global vertex container
2372  global_vertices.push_back(vertex);
2373  }
2374 
2375  // Is the initial vertex a base vertex
2376  if (initial_base_vertex_info.is_base_vertex)
2377  {
2378  // Increase the independent vertices counter
2379  n_vertices_outer_polygons++;
2380  }
2381 
2382  // ------------------------------------------------------------
2383  // Now loop over the intermediate vertices and assign a unique
2384  // vertex id (all intermediate vertices are base vertices)
2385  for (unsigned v = 1; v < n_vertices - 1; v++)
2386  {
2387  // Get the global vertex id
2388  global_vertex_id =
2389  boundary_chunk_vertex_to_global_vertex_id[bound_id][bnd_chunk][v];
2390 
2391  // Check if the global vertex id has been already assigned.
2392  // We do nothing if it has been already assigned
2393  // (global_vertex_id!=-1).
2394 
2395  // If it has not been already assigned (global_vertex_id==-1)
2396  // then set a new global vertex number, and add the vertex to
2397  // the global vertices container
2398  if (global_vertex_id == -1)
2399  {
2400  // Set a value for the global vertex
2401  boundary_chunk_vertex_to_global_vertex_id[bound_id][bnd_chunk][v] =
2402  global_vertex_number;
2403 
2404  // ... increase the counter for the "global_vertex_number"
2405  global_vertex_number++;
2406 
2407  // Add the vertex to the global vertex container
2408  Vector<double> vertex = tmp_polyline_pt->vertex_coordinate(v);
2409  // Add the vertex to the global vertex container
2410  global_vertices.push_back(vertex);
2411 
2412  } // if (global_vertex_id == -1)
2413 
2414  // Increase the independent vertices counter
2415  n_vertices_outer_polygons++;
2416 
2417  } // for (n_vertices-1)
2418 
2419  // Assign a global vertex id to the final vertex
2420  // -----------------------------------------------
2421 
2422  // Get the base vertex information of the final vertex
2423  base_vertex_info final_base_vertex_info =
2424  base_vertices[bound_id][bnd_chunk][1];
2425 
2426 #ifdef PARANOID
2427  if (!final_base_vertex_info.has_base_vertex_assigned)
2428  {
2429  std::ostringstream error_message;
2430  std::string output_string =
2431  "UnstructuredTwoDMeshGeometryBase::build_triangulateio()";
2432  error_message
2433  << "The final vertex of the current polyline has no base\n"
2434  << "vertex assigned\n"
2435  << "Outer polygon number: (" << i << ")\n\n"
2436  << "Polyline number: (" << p << ")\n"
2437  << "Boundary id: (" << bound_id << ")\n"
2438  << "Boundary chunk: (" << bnd_chunk << ")\n";
2439  throw OomphLibError(
2440  error_message.str(), output_string, OOMPH_EXCEPTION_LOCATION);
2441  } // if (!final_base_vertex_info.has_base_vertex_assigned)
2442 #endif
2443 
2444  // The base vertex boundary id
2445  bvbi = final_base_vertex_info.boundary_id;
2446  // The base vertex boundary chunkx
2447  bvbc = final_base_vertex_info.boundary_chunk;
2448  // The vertex number of the base vertex
2449  bvvn = final_base_vertex_info.vertex_number;
2450 
2451  // Get the global vertex id of the base vertex
2452  global_vertex_id =
2453  boundary_chunk_vertex_to_global_vertex_id[bvbi][bvbc][bvvn];
2454 
2455  // Check if the global vertex id has been already assigned
2456  if (global_vertex_id != -1)
2457  {
2458  // If that is the case then copy the global vertex id in the
2459  // current slot
2460  boundary_chunk_vertex_to_global_vertex_id[bound_id][bnd_chunk]
2461  [n_vertices - 1] =
2462  global_vertex_id;
2463  } // if (global_vertex_id != -1)
2464  else
2465  {
2466  // Assign a global vertex id to the base vertex
2467  boundary_chunk_vertex_to_global_vertex_id[bvbi][bvbc][bvvn] =
2468  global_vertex_number;
2469 
2470  // ... and copy the value to the final vertex
2471  boundary_chunk_vertex_to_global_vertex_id[bound_id][bnd_chunk]
2472  [n_vertices - 1] =
2473  global_vertex_number;
2474 
2475  // ... increase the counter for the "global_vertex_number"
2476  global_vertex_number++;
2477 
2478  // Get the vertex
2479  Vector<double> vertex =
2480  tmp_polyline_pt->vertex_coordinate(n_vertices - 1);
2481 
2482  // ... and add it to the global vertex container
2483  global_vertices.push_back(vertex);
2484  }
2485 
2486  // Is the final vertex a base vertex
2487  if (final_base_vertex_info.is_base_vertex)
2488  {
2489  // Increase the independent vertices counter
2490  n_vertices_outer_polygons++;
2491  }
2492 
2493  } // for (p < n_polylines)
2494 
2495  } // for (i < n_outer_polygons)
2496 
2497  // The total number of added vertices in the internal polygons
2498  unsigned n_vertices_internal_polygons = 0;
2499 
2500  // Do the internal polygons
2501  for (unsigned i = 0; i < n_internal_polygons; i++)
2502  {
2503  // The number of polylines in the current polygon
2504  const unsigned n_polylines = internal_polygons_pt[i]->npolyline();
2505 
2506  for (unsigned p = 0; p < n_polylines; p++)
2507  {
2508  // Get a pointer to the current polyline
2509  TriangleMeshPolyLine* tmp_polyline_pt =
2510  internal_polygons_pt[i]->polyline_pt(p);
2511 
2512  // Get the boundary id of the current polyline
2513  const unsigned bound_id = tmp_polyline_pt->boundary_id();
2514 
2515  // The number of vertices in the current polyline
2516  const unsigned n_vertices = tmp_polyline_pt->nvertex();
2517 
2518  // Get the current chunk number of the polyline
2519  const unsigned bnd_chunk = tmp_polyline_pt->boundary_chunk();
2520 
2521  // Assign a global vertex id to the initial vertex
2522  // -----------------------------------------------
2523 
2524  // Get the base vertex information of the initial vertex
2525  base_vertex_info initial_base_vertex_info =
2526  base_vertices[bound_id][bnd_chunk][0];
2527 
2528 #ifdef PARANOID
2529  if (!initial_base_vertex_info.has_base_vertex_assigned)
2530  {
2531  std::ostringstream error_message;
2532  std::string output_string =
2533  "UnstructuredTwoDMeshGeometryBase::build_triangulateio()";
2534  error_message
2535  << "The initial vertex of the current polyline has no base\n"
2536  << "vertex assigned\n"
2537  << "Internal polygon number: (" << i << ")\n\n"
2538  << "Polyline number: (" << p << ")\n"
2539  << "Boundary id: (" << bound_id << ")\n"
2540  << "Boundary chunk: (" << bnd_chunk << ")\n";
2541  throw OomphLibError(
2542  error_message.str(), output_string, OOMPH_EXCEPTION_LOCATION);
2543  } // if (!initial_base_vertex_info.has_base_vertex_assigned)
2544 #endif
2545 
2546  // The base vertex boundary id
2547  unsigned bvbi = initial_base_vertex_info.boundary_id;
2548  // The base vertex boundary chunkx
2549  unsigned bvbc = initial_base_vertex_info.boundary_chunk;
2550  // The vertex number of the base vertex
2551  unsigned bvvn = initial_base_vertex_info.vertex_number;
2552 
2553  // Get the global vertex id of the base vertex
2554  int global_vertex_id =
2555  boundary_chunk_vertex_to_global_vertex_id[bvbi][bvbc][bvvn];
2556 
2557  // Check if the global vertex id has been already assigned
2558  if (global_vertex_id != -1)
2559  {
2560  // If that is the case then copy the global vertex id in the
2561  // current slot
2562  boundary_chunk_vertex_to_global_vertex_id[bound_id][bnd_chunk][0] =
2563  global_vertex_id;
2564  } // if (global_vertex_id != -1)
2565  else
2566  {
2567  // Assign a global vertex id to the base vertex
2568  boundary_chunk_vertex_to_global_vertex_id[bvbi][bvbc][bvvn] =
2569  global_vertex_number;
2570 
2571  // ... and copy the value to the initial vertex
2572  boundary_chunk_vertex_to_global_vertex_id[bound_id][bnd_chunk][0] =
2573  global_vertex_number;
2574 
2575  // ... increase the counter for the "global_vertex_number"
2576  global_vertex_number++;
2577 
2578  // Get the vertex
2579  Vector<double> vertex = tmp_polyline_pt->vertex_coordinate(0);
2580 
2581  // ... and add it to the global vertex container
2582  global_vertices.push_back(vertex);
2583  }
2584 
2585  // Is the initial vertex a base vertex
2586  if (initial_base_vertex_info.is_base_vertex)
2587  {
2588  // Increase the independent vertices counter
2589  n_vertices_internal_polygons++;
2590  }
2591 
2592  // ------------------------------------------------------------
2593  // Now loop over the intermediate vertices and assign a unique
2594  // vertex id (all intermediate vertices are base vertices)
2595  for (unsigned v = 1; v < n_vertices - 1; v++)
2596  {
2597  // Get the global vertex id
2598  global_vertex_id =
2599  boundary_chunk_vertex_to_global_vertex_id[bound_id][bnd_chunk][v];
2600 
2601  // Check if the global vertex id has been already assigned.
2602  // We do nothing if it has been already assigned
2603  // (global_vertex_id!=-1).
2604 
2605  // If it has not been already assigned (global_vertex_id==-1)
2606  // then set a new global vertex number, and add the vertex to
2607  // the global vertices container
2608  if (global_vertex_id == -1)
2609  {
2610  // Set a value for the global vertex
2611  boundary_chunk_vertex_to_global_vertex_id[bound_id][bnd_chunk][v] =
2612  global_vertex_number;
2613 
2614  // ... increase the counter for the "global_vertex_number"
2615  global_vertex_number++;
2616 
2617  // Add the vertex to the global vertex container
2618  Vector<double> vertex = tmp_polyline_pt->vertex_coordinate(v);
2619  // Add the vertex to the global vertex container
2620  global_vertices.push_back(vertex);
2621 
2622  } // if (global_vertex_id == -1)
2623 
2624  // Increase the independent vertices counter
2625  n_vertices_internal_polygons++;
2626 
2627  } // for (n_vertices-1)
2628 
2629  // Assign a global vertex id to the final vertex
2630  // -----------------------------------------------
2631 
2632  // Get the base vertex information of the final vertex
2633  base_vertex_info final_base_vertex_info =
2634  base_vertices[bound_id][bnd_chunk][1];
2635 
2636 #ifdef PARANOID
2637  if (!final_base_vertex_info.has_base_vertex_assigned)
2638  {
2639  std::ostringstream error_message;
2640  std::string output_string =
2641  "UnstructuredTwoDMeshGeometryBase::build_triangulateio()";
2642  error_message
2643  << "The final vertex of the current polyline has no base\n"
2644  << "vertex assigned\n"
2645  << "Internal polygon number: (" << i << ")\n\n"
2646  << "Polyline number: (" << p << ")\n"
2647  << "Boundary id: (" << bound_id << ")\n"
2648  << "Boundary chunk: (" << bnd_chunk << ")\n";
2649  throw OomphLibError(
2650  error_message.str(), output_string, OOMPH_EXCEPTION_LOCATION);
2651  } // if (!final_base_vertex_info.has_base_vertex_assigned)
2652 #endif
2653 
2654  // The base vertex boundary id
2655  bvbi = final_base_vertex_info.boundary_id;
2656  // The base vertex boundary chunkx
2657  bvbc = final_base_vertex_info.boundary_chunk;
2658  // The vertex number of the base vertex
2659  bvvn = final_base_vertex_info.vertex_number;
2660 
2661  // Get the global vertex id of the base vertex
2662  global_vertex_id =
2663  boundary_chunk_vertex_to_global_vertex_id[bvbi][bvbc][bvvn];
2664 
2665  // Check if the global vertex id has been already assigned
2666  if (global_vertex_id != -1)
2667  {
2668  // If that is the case then copy the global vertex id in the
2669  // current slot
2670  boundary_chunk_vertex_to_global_vertex_id[bound_id][bnd_chunk]
2671  [n_vertices - 1] =
2672  global_vertex_id;
2673  } // if (global_vertex_id != -1)
2674  else
2675  {
2676  // Assign a global vertex id to the base vertex
2677  boundary_chunk_vertex_to_global_vertex_id[bvbi][bvbc][bvvn] =
2678  global_vertex_number;
2679 
2680  // ... and copy the value to the final vertex
2681  boundary_chunk_vertex_to_global_vertex_id[bound_id][bnd_chunk]
2682  [n_vertices - 1] =
2683  global_vertex_number;
2684 
2685  // ... increase the counter for the "global_vertex_number"
2686  global_vertex_number++;
2687 
2688  // Get the vertex
2689  Vector<double> vertex =
2690  tmp_polyline_pt->vertex_coordinate(n_vertices - 1);
2691 
2692  // ... and add it to the global vertex container
2693  global_vertices.push_back(vertex);
2694  }
2695 
2696  // Is the final vertex a base vertex
2697  if (final_base_vertex_info.is_base_vertex)
2698  {
2699  // Increase the independent vertices counter
2700  n_vertices_internal_polygons++;
2701  }
2702 
2703  } // for (p < n_polylines)
2704 
2705  } // for (i < n_internal_polygons)
2706 
2707  // The total number of added vertices in the open curves
2708  unsigned n_vertices_open_curves = 0;
2709 
2710  // Do the open curves
2711  for (unsigned i = 0; i < n_open_curves; i++)
2712  {
2713  // The number of polylines in the current polygon
2714  const unsigned n_polylines = open_curves_pt[i]->ncurve_section();
2715 
2716  for (unsigned p = 0; p < n_polylines; p++)
2717  {
2718  // Get a pointer to the current polyline
2719  TriangleMeshPolyLine* tmp_polyline_pt =
2720  open_curves_pt[i]->polyline_pt(p);
2721 
2722  // Get the boundary id of the current polyline
2723  const unsigned bound_id = tmp_polyline_pt->boundary_id();
2724 
2725  // The number of vertices in the current polyline
2726  const unsigned n_vertices = tmp_polyline_pt->nvertex();
2727 
2728  // Get the current chunk number of the polyline
2729  const unsigned bnd_chunk = tmp_polyline_pt->boundary_chunk();
2730 
2731  // Assign a global vertex id to the initial vertex
2732  // -----------------------------------------------
2733 
2734  // Get the base vertex information of the initial vertex
2735  base_vertex_info initial_base_vertex_info =
2736  base_vertices[bound_id][bnd_chunk][0];
2737 
2738 #ifdef PARANOID
2739  if (!initial_base_vertex_info.has_base_vertex_assigned)
2740  {
2741  std::ostringstream error_message;
2742  std::string output_string =
2743  "UnstructuredTwoDMeshGeometryBase::build_triangulateio()";
2744  error_message
2745  << "The initial vertex of the current polyline has no base\n"
2746  << "vertex assigned\n"
2747  << "Open curve number: (" << i << ")\n\n"
2748  << "Polyline number: (" << p << ")\n"
2749  << "Boundary id: (" << bound_id << ")\n"
2750  << "Boundary chunk: (" << bnd_chunk << ")\n";
2751  throw OomphLibError(
2752  error_message.str(), output_string, OOMPH_EXCEPTION_LOCATION);
2753  } // if (!initial_base_vertex_info.has_base_vertex_assigned)
2754 #endif
2755 
2756  // The base vertex boundary id
2757  unsigned bvbi = initial_base_vertex_info.boundary_id;
2758  // The base vertex boundary chunkx
2759  unsigned bvbc = initial_base_vertex_info.boundary_chunk;
2760  // The vertex number of the base vertex
2761  unsigned bvvn = initial_base_vertex_info.vertex_number;
2762 
2763  // Get the global vertex id of the base vertex
2764  int global_vertex_id =
2765  boundary_chunk_vertex_to_global_vertex_id[bvbi][bvbc][bvvn];
2766 
2767  // Check if the global vertex id has been already assigned
2768  if (global_vertex_id != -1)
2769  {
2770  // If that is the case then copy the global vertex id in the
2771  // current slot
2772  boundary_chunk_vertex_to_global_vertex_id[bound_id][bnd_chunk][0] =
2773  global_vertex_id;
2774  } // if (global_vertex_id != -1)
2775  else
2776  {
2777  // Assign a global vertex id to the base vertex
2778  boundary_chunk_vertex_to_global_vertex_id[bvbi][bvbc][bvvn] =
2779  global_vertex_number;
2780 
2781  // ... and copy the value to the initial vertex
2782  boundary_chunk_vertex_to_global_vertex_id[bound_id][bnd_chunk][0] =
2783  global_vertex_number;
2784 
2785  // ... increase the counter for the "global_vertex_number"
2786  global_vertex_number++;
2787 
2788  // Get the vertex
2789  Vector<double> vertex = tmp_polyline_pt->vertex_coordinate(0);
2790 
2791  // ... and add it to the global vertex container
2792  global_vertices.push_back(vertex);
2793  }
2794 
2795  // Is the initial vertex a base vertex
2796  if (initial_base_vertex_info.is_base_vertex)
2797  {
2798  // Increase the independent vertices counter
2799  n_vertices_open_curves++;
2800  }
2801 
2802  // ------------------------------------------------------------
2803  // Now loop over the intermediate vertices and assign a unique
2804  // vertex id (all intermediate vertices are base vertices)
2805  for (unsigned v = 1; v < n_vertices - 1; v++)
2806  {
2807  // Get the global vertex id
2808  global_vertex_id =
2809  boundary_chunk_vertex_to_global_vertex_id[bound_id][bnd_chunk][v];
2810 
2811  // Check if the global vertex id has been already assigned.
2812  // We do nothing if it has been already assigned
2813  // (global_vertex_id!=-1).
2814 
2815  // If it has not been already assigned (global_vertex_id==-1)
2816  // then set a new global vertex number, and add the vertex to
2817  // the global vertices container
2818  if (global_vertex_id == -1)
2819  {
2820  // Set a value for the global vertex
2821  boundary_chunk_vertex_to_global_vertex_id[bound_id][bnd_chunk][v] =
2822  global_vertex_number;
2823 
2824  // ... increase the counter for the "global_vertex_number"
2825  global_vertex_number++;
2826 
2827  // Add the vertex to the global vertex container
2828  Vector<double> vertex = tmp_polyline_pt->vertex_coordinate(v);
2829  // Add the vertex to the global vertex container
2830  global_vertices.push_back(vertex);
2831 
2832  } // if (global_vertex_id == -1)
2833 
2834  // Increase the independent vertices counter
2835  n_vertices_open_curves++;
2836 
2837  } // for (n_vertices-1)
2838 
2839  // Assign a global vertex id to the final vertex
2840  // -----------------------------------------------
2841 
2842  // Get the base vertex information of the final vertex
2843  base_vertex_info final_base_vertex_info =
2844  base_vertices[bound_id][bnd_chunk][1];
2845 
2846 #ifdef PARANOID
2847  if (!final_base_vertex_info.has_base_vertex_assigned)
2848  {
2849  std::ostringstream error_message;
2850  std::string output_string =
2851  "UnstructuredTwoDMeshGeometryBase::build_triangulateio()";
2852  error_message
2853  << "The final vertex of the current polyline has no base\n"
2854  << "vertex assigned\n"
2855  << "Open curve number: (" << i << ")\n\n"
2856  << "Polyline number: (" << p << ")\n"
2857  << "Boundary id: (" << bound_id << ")\n"
2858  << "Boundary chunk: (" << bnd_chunk << ")\n";
2859  throw OomphLibError(
2860  error_message.str(), output_string, OOMPH_EXCEPTION_LOCATION);
2861  } // if (!final_base_vertex_info.has_base_vertex_assigned)
2862 #endif
2863 
2864  // The base vertex boundary id
2865  bvbi = final_base_vertex_info.boundary_id;
2866  // The base vertex boundary chunkx
2867  bvbc = final_base_vertex_info.boundary_chunk;
2868  // The vertex number of the base vertex
2869  bvvn = final_base_vertex_info.vertex_number;
2870 
2871  // Get the global vertex id of the base vertex
2872  global_vertex_id =
2873  boundary_chunk_vertex_to_global_vertex_id[bvbi][bvbc][bvvn];
2874 
2875  // Check if the global vertex id has been already assigned
2876  if (global_vertex_id != -1)
2877  {
2878  // If that is the case then copy the global vertex id in the
2879  // current slot
2880  boundary_chunk_vertex_to_global_vertex_id[bound_id][bnd_chunk]
2881  [n_vertices - 1] =
2882  global_vertex_id;
2883  } // if (global_vertex_id != -1)
2884  else
2885  {
2886  // Assign a global vertex id to the base vertex
2887  boundary_chunk_vertex_to_global_vertex_id[bvbi][bvbc][bvvn] =
2888  global_vertex_number;
2889 
2890  // ... and copy the value to the final vertex
2891  boundary_chunk_vertex_to_global_vertex_id[bound_id][bnd_chunk]
2892  [n_vertices - 1] =
2893  global_vertex_number;
2894 
2895  // ... increase the counter for the "global_vertex_number"
2896  global_vertex_number++;
2897 
2898  // Get the vertex
2899  Vector<double> vertex =
2900  tmp_polyline_pt->vertex_coordinate(n_vertices - 1);
2901 
2902  // ... and add it to the global vertex container
2903  global_vertices.push_back(vertex);
2904  }
2905 
2906  // Is the final vertex a base vertex
2907  if (final_base_vertex_info.is_base_vertex)
2908  {
2909  // Increase the independent vertices counter
2910  n_vertices_open_curves++;
2911  }
2912 
2913  } // for (p < n_polylines)
2914 
2915  } // for (i < n_open_curves)
2916 
2917  // We have already assigned a unique id for each vertex in the
2918  // boundaries, and we have collected all the vertices in a container
2919 
2920  // Store the global number of vertices. Add the number of vertices
2921  // of all the polygons (outer and internal), and the open curves to
2922  // get the total number of vertices. NB This is the number of NON
2923  // REPEATED vertices, the sum of all the vertices of each individual
2924  // polyline can be computed from the boundary_chunk_nvertices
2925  // container
2926  const unsigned n_global_vertices = n_vertices_outer_polygons +
2927  n_vertices_internal_polygons +
2928  n_vertices_open_curves;
2929 
2930 #ifdef PARANOID
2931  // Check that the total number of vertices be equal to the
2932  // pre-computed number of vertices
2933  const unsigned added_global_vertices = global_vertices.size();
2934  if (added_global_vertices != n_global_vertices)
2935  {
2936  std::ostringstream error_stream;
2937  std::string output_string =
2938  "UnstructuredTwoDMeshGeometryBase::build_triangulateio()";
2939  error_stream
2940  << "The number of added vertices to the global vertices container\n"
2941  << "is different from the pre-computed number of vertices\n"
2942  << "Added number of vertices: (" << added_global_vertices << ")\n"
2943  << "Pre-computed number of global vertices: (" << n_global_vertices
2944  << ")\n";
2945  throw OomphLibError(
2946  error_stream.str(), output_string, OOMPH_EXCEPTION_LOCATION);
2947  } // if (added_global_vertices != n_global_vertices)
2948 
2949  // Check that the counter for the global number of vertices is the same as
2950  // the pre-computed number of vertices
2951  if (global_vertex_number != n_global_vertices)
2952  {
2953  std::ostringstream error_stream;
2954  std::string output_string =
2955  "UnstructuredTwoDMeshGeometryBase::build_triangulateio()";
2956  error_stream
2957  << "The counter for the global number of vertices is different from\n"
2958  << "the pre-computed number of vertices\n"
2959  << "Global vertices counter: (" << global_vertex_number << ")\n"
2960  << "Pre-computed number of global vertices: (" << n_global_vertices
2961  << ")\n";
2962  throw OomphLibError(
2963  error_stream.str(), output_string, OOMPH_EXCEPTION_LOCATION);
2964  } // if (global_vertex_number != n_global_vertices)
2965 #endif
2966 
2967 
2968  // ------------------------------------------------------------------
2969 
2970  // ------------------------------------------------------------------
2971  // 4th- stage
2972  // Create the segments using the unique id of the vertices and
2973  // assign a segment id to each segment (the one from the boundary)
2974 
2975  // Create the segment storage, each segment is composed of two
2976  // vertices (the vertices id is obtained from the global vertex ids
2977  // container)
2978  Vector<Vector<int>> global_segments;
2979 
2980  // Assign a segment marked to each segment (the boundary id to which
2981  // the segment belongs)
2982  Vector<int> global_segment_markers;
2983 
2984  // Loop over the boundaries again, but know get the global vertex id
2985  // from the container and create the segments
2986 
2987  // Start with the outer polygons
2988  for (unsigned i = 0; i < n_outer_polygons; i++)
2989  {
2990  // The number of polylines in the current polygon
2991  const unsigned n_polylines = outer_polygons_pt[i]->npolyline();
2992 
2993  // Loop over the polylines
2994  for (unsigned p = 0; p < n_polylines; p++)
2995  {
2996  // Get the boundary id of the current polyline
2997  const unsigned bound_id =
2998  outer_polygons_pt[i]->polyline_pt(p)->boundary_id();
2999 
3000  // The number of vertices in the current polyline
3001  const unsigned n_vertices =
3002  outer_polygons_pt[i]->polyline_pt(p)->nvertex();
3003 
3004  // Get the current chunk number of the polyline
3005  const unsigned bnd_chunk =
3006  outer_polygons_pt[i]->polyline_pt(p)->boundary_chunk();
3007 
3008  // Loop over the vertices in the polyline
3009  for (unsigned v = 1; v < n_vertices; v++)
3010  {
3011  // Get the global vertex id
3012  const int global_vertex_id_v_1 =
3013  boundary_chunk_vertex_to_global_vertex_id[bound_id][bnd_chunk]
3014  [v - 1];
3015 
3016 #ifdef PARANOID
3017  if (global_vertex_id_v_1 == -1)
3018  {
3019  // Get the current vertex
3020  Vector<double> current_vertex =
3021  outer_polygons_pt[i]->polyline_pt(p)->vertex_coordinate(v - 1);
3022  std::ostringstream error_message;
3023  std::string output_string =
3024  "UnstructuredTwoDMeshGeometryBase::build_triangulateio()";
3025  error_message
3026  << "The global vertex number for the current vertex has not\n"
3027  << "been assigned\n."
3028  << "Outer polygon number: (" << i << ")\n\n"
3029  << "Polyline number: (" << p << ")\n"
3030  << "Boundary id: (" << bound_id << ")\n"
3031  << "Boundary chunk: (" << bnd_chunk << ")\n"
3032  << "Vertex[" << v - 1 << "]: (" << current_vertex[0] << ", "
3033  << current_vertex[1] << ")\n";
3034  throw OomphLibError(
3035  error_message.str(), output_string, OOMPH_EXCEPTION_LOCATION);
3036  } // if (global_vertex_id_v_1 == -1)
3037 #endif
3038 
3039  // Get the global vertex id
3040  const int global_vertex_id_v =
3041  boundary_chunk_vertex_to_global_vertex_id[bound_id][bnd_chunk][v];
3042 
3043 #ifdef PARANOID
3044  if (global_vertex_id_v == -1)
3045  {
3046  // Get the current vertex
3047  Vector<double> current_vertex =
3048  outer_polygons_pt[i]->polyline_pt(p)->vertex_coordinate(v);
3049  std::ostringstream error_message;
3050  std::string output_string =
3051  "UnstructuredTwoDMeshGeometryBase::build_triangulateio()";
3052  error_message
3053  << "The global vertex number for the current vertex has not\n"
3054  << "been assigned\n."
3055  << "Outer polygon number: (" << i << ")\n\n"
3056  << "Polyline number: (" << p << ")\n"
3057  << "Boundary id: (" << bound_id << ")\n"
3058  << "Boundary chunk: (" << bnd_chunk << ")\n"
3059  << "Vertex[" << v << "]: (" << current_vertex[0] << ", "
3060  << current_vertex[1] << ")\n";
3061  throw OomphLibError(
3062  error_message.str(), output_string, OOMPH_EXCEPTION_LOCATION);
3063  } // if (global_vertex_id_v == -1)
3064 #endif
3065 
3066  // Add the vertices to the segments container
3067  Vector<int> current_segment(2);
3068  current_segment[0] = global_vertex_id_v_1;
3069  current_segment[1] = global_vertex_id_v;
3070  global_segments.push_back(current_segment);
3071 
3072  // ... and associate the segments marker
3073  global_segment_markers.push_back(bound_id);
3074 
3075  } // for (v < n_vertices)
3076 
3077  } // for (p < n_polylines)
3078 
3079  } // for (i < n_outer_polygons)
3080 
3081  // Now work the internal polygons
3082  for (unsigned i = 0; i < n_internal_polygons; i++)
3083  {
3084  // The number of polylines in the current polygon
3085  const unsigned n_polylines = internal_polygons_pt[i]->npolyline();
3086 
3087  // Loop over the polylines
3088  for (unsigned p = 0; p < n_polylines; p++)
3089  {
3090  // Get the boundary id of the current polyline
3091  const unsigned bound_id =
3092  internal_polygons_pt[i]->polyline_pt(p)->boundary_id();
3093 
3094  // The number of vertices in the current polyline
3095  const unsigned n_vertices =
3096  internal_polygons_pt[i]->polyline_pt(p)->nvertex();
3097 
3098  // Get the current chunk number of the polyline
3099  const unsigned bnd_chunk =
3100  internal_polygons_pt[i]->polyline_pt(p)->boundary_chunk();
3101 
3102  // Loop over the vertices in the polyline
3103  for (unsigned v = 1; v < n_vertices; v++)
3104  {
3105  // Get the global vertex id
3106  const int global_vertex_id_v_1 =
3107  boundary_chunk_vertex_to_global_vertex_id[bound_id][bnd_chunk]
3108  [v - 1];
3109 
3110 #ifdef PARANOID
3111  if (global_vertex_id_v_1 == -1)
3112  {
3113  // Get the current vertex
3114  Vector<double> current_vertex =
3115  internal_polygons_pt[i]->polyline_pt(p)->vertex_coordinate(v - 1);
3116  std::ostringstream error_message;
3117  std::string output_string =
3118  "UnstructuredTwoDMeshGeometryBase::build_triangulateio()";
3119  error_message
3120  << "The global vertex number for the current vertex has not\n"
3121  << "been assigned\n."
3122  << "Internal polygon number: (" << i << ")\n\n"
3123  << "Polyline number: (" << p << ")\n"
3124  << "Boundary id: (" << bound_id << ")\n"
3125  << "Boundary chunk: (" << bnd_chunk << ")\n"
3126  << "Vertex[" << v - 1 << "]: (" << current_vertex[0] << ", "
3127  << current_vertex[1] << ")\n";
3128  throw OomphLibError(
3129  error_message.str(), output_string, OOMPH_EXCEPTION_LOCATION);
3130  } // if (global_vertex_id_v_1 == -1)
3131 #endif
3132 
3133  // Get the global vertex id
3134  const int global_vertex_id_v =
3135  boundary_chunk_vertex_to_global_vertex_id[bound_id][bnd_chunk][v];
3136 
3137 #ifdef PARANOID
3138  if (global_vertex_id_v == -1)
3139  {
3140  // Get the current vertex
3141  Vector<double> current_vertex =
3142  internal_polygons_pt[i]->polyline_pt(p)->vertex_coordinate(v);
3143  std::ostringstream error_message;
3144  std::string output_string =
3145  "UnstructuredTwoDMeshGeometryBase::build_triangulateio()";
3146  error_message
3147  << "The global vertex number for the current vertex has not\n"
3148  << "been assigned\n."
3149  << "Internal polygon number: (" << i << ")\n\n"
3150  << "Polyline number: (" << p << ")\n"
3151  << "Boundary id: (" << bound_id << ")\n"
3152  << "Boundary chunk: (" << bnd_chunk << ")\n"
3153  << "Vertex[" << v << "]: (" << current_vertex[0] << ", "
3154  << current_vertex[1] << ")\n";
3155  throw OomphLibError(
3156  error_message.str(), output_string, OOMPH_EXCEPTION_LOCATION);
3157  } // if (global_vertex_id_v == -1)
3158 #endif
3159 
3160  // Add the vertices to the segments container
3161  Vector<int> current_segment(2);
3162  current_segment[0] = global_vertex_id_v_1;
3163  current_segment[1] = global_vertex_id_v;
3164  global_segments.push_back(current_segment);
3165 
3166  // ... and associate the segments marker
3167  global_segment_markers.push_back(bound_id);
3168 
3169  } // for (v < n_vertices)
3170 
3171  } // for (p < n_polylines)
3172 
3173  } // for (i < n_internal_polygons)
3174 
3175  // Now do the open curves
3176  for (unsigned i = 0; i < n_open_curves; i++)
3177  {
3178  // The number of polylines in the current polygon
3179  const unsigned n_polylines = open_curves_pt[i]->ncurve_section();
3180 
3181  // Loop over the polylines
3182  for (unsigned p = 0; p < n_polylines; p++)
3183  {
3184  // Get the boundary id of the current polyline
3185  const unsigned bound_id =
3186  open_curves_pt[i]->polyline_pt(p)->boundary_id();
3187 
3188  // The number of vertices in the current polyline
3189  const unsigned n_vertices =
3190  open_curves_pt[i]->polyline_pt(p)->nvertex();
3191 
3192  // Get the current chunk number of the polyline
3193  const unsigned bnd_chunk =
3194  open_curves_pt[i]->polyline_pt(p)->boundary_chunk();
3195 
3196  // Loop over the vertices in the polyline
3197  for (unsigned v = 1; v < n_vertices; v++)
3198  {
3199  // Get the global vertex id
3200  const int global_vertex_id_v_1 =
3201  boundary_chunk_vertex_to_global_vertex_id[bound_id][bnd_chunk]
3202  [v - 1];
3203 
3204 #ifdef PARANOID
3205  if (global_vertex_id_v_1 == -1)
3206  {
3207  // Get the current vertex
3208  Vector<double> current_vertex =
3209  open_curves_pt[i]->polyline_pt(p)->vertex_coordinate(v - 1);
3210  std::ostringstream error_message;
3211  std::string output_string =
3212  "UnstructuredTwoDMeshGeometryBase::build_triangulateio()";
3213  error_message
3214  << "The global vertex number for the current vertex has not\n"
3215  << "been assigned\n."
3216  << "Open curve number: (" << i << ")\n\n"
3217  << "Polyline number: (" << p << ")\n"
3218  << "Boundary id: (" << bound_id << ")\n"
3219  << "Boundary chunk: (" << bnd_chunk << ")\n"
3220  << "Vertex[" << v - 1 << "]: (" << current_vertex[0] << ", "
3221  << current_vertex[1] << ")\n";
3222  throw OomphLibError(
3223  error_message.str(), output_string, OOMPH_EXCEPTION_LOCATION);
3224  } // if (global_vertex_id_v_1 == -1)
3225 #endif
3226 
3227  // Get the global vertex id
3228  const int global_vertex_id_v =
3229  boundary_chunk_vertex_to_global_vertex_id[bound_id][bnd_chunk][v];
3230 
3231 #ifdef PARANOID
3232  if (global_vertex_id_v == -1)
3233  {
3234  // Get the current vertex
3235  Vector<double> current_vertex =
3236  open_curves_pt[i]->polyline_pt(p)->vertex_coordinate(v);
3237  std::ostringstream error_message;
3238  std::string output_string =
3239  "UnstructuredTwoDMeshGeometryBase::build_triangulateio()";
3240  error_message
3241  << "The global vertex number for the current vertex has not\n"
3242  << "been assigned\n."
3243  << "Open curve number: (" << i << ")\n\n"
3244  << "Polyline number: (" << p << ")\n"
3245  << "Boundary id: (" << bound_id << ")\n"
3246  << "Boundary chunk: (" << bnd_chunk << ")\n"
3247  << "Vertex[" << v << "]: (" << current_vertex[0] << ", "
3248  << current_vertex[1] << ")\n";
3249  throw OomphLibError(
3250  error_message.str(), output_string, OOMPH_EXCEPTION_LOCATION);
3251  } // if (global_vertex_id_v == -1)
3252 #endif
3253 
3254  // Add the vertices to the segments container
3255  Vector<int> current_segment(2);
3256  current_segment[0] = global_vertex_id_v_1;
3257  current_segment[1] = global_vertex_id_v;
3258  global_segments.push_back(current_segment);
3259 
3260  // ... and associate the segments marker
3261  global_segment_markers.push_back(bound_id);
3262 
3263  } // for (v < n_vertices)
3264 
3265  } // for (p < n_polylines)
3266 
3267  } // for (i < n_open_curves)
3268 
3269  // ------------------------------------------------------------------
3270  // 5th- stage
3271  // Fill the triangulateio containers with the collected information
3272 
3273  // Initialize the triangulateIO structure
3275 
3276  // Set the number of vertices
3277  triangulate_io.numberofpoints = n_global_vertices;
3278 
3279  // Get the number of segments
3280  const unsigned n_global_segments = global_segments.size();
3281  // Set the number of segments
3282  triangulate_io.numberofsegments = n_global_segments;
3283 
3284  // Allocate memory in the triangulateIO structure to store the values
3285  triangulate_io.pointlist =
3286  (double*)malloc(triangulate_io.numberofpoints * 2 * sizeof(double));
3287  triangulate_io.segmentlist =
3288  (int*)malloc(triangulate_io.numberofsegments * 2 * sizeof(int));
3289  triangulate_io.segmentmarkerlist =
3290  (int*)malloc(triangulate_io.numberofsegments * sizeof(int));
3291 
3292  // Fill triangulateIO data structure
3293  // ---------------------------------------
3294 
3295  // Fill the vertices first
3296  // An external counter
3297  unsigned ii = 0;
3298  for (unsigned i = 0; i < n_global_vertices; i++, ii += 2)
3299  {
3300  triangulate_io.pointlist[ii] = global_vertices[i][0];
3301  triangulate_io.pointlist[ii + 1] = global_vertices[i][1];
3302  } // for (i < n_global_vertices)
3303 
3304  // Then fill the segments, and segments markers
3305  // Reset the external counter
3306  ii = 0;
3307  for (unsigned i = 0; i < n_global_segments; i++, ii += 2)
3308  {
3309  // The segment marker should start in 1 (our enumeration started
3310  // in 0, therefore we add one to every entry)
3311  triangulate_io.segmentlist[ii] = global_segments[i][0] + 1;
3312  triangulate_io.segmentlist[ii + 1] = global_segments[i][1] + 1;
3313  // Set the segment marker as the boundary id + 1
3314  triangulate_io.segmentmarkerlist[i] = global_segment_markers[i] + 1;
3315  }
3316 
3317  // Store any regions information
3318  // ---------------------------------------
3319 
3320  // Get the number of regions
3321  unsigned n_regions = regions_coordinates.size();
3322 
3323  // Check if there are regions to include
3324  if (n_regions > 0)
3325  {
3326  triangulate_io.numberofregions = n_regions;
3327  triangulate_io.regionlist =
3328  (double*)malloc(triangulate_io.numberofregions * 4 * sizeof(double));
3329 
3330  // Loop over the regions map
3331  unsigned p = 1;
3332  for (std::map<unsigned, Vector<double>>::iterator it_regions =
3333  regions_coordinates.begin();
3334  it_regions != regions_coordinates.end();
3335  it_regions++)
3336  {
3337  // Get the region id
3338  unsigned region_id = (*it_regions).first;
3339  // Set the x-coordinate
3340  triangulate_io.regionlist[4 * p - 4] = ((*it_regions).second)[0];
3341  // Set the y-coordinate
3342  triangulate_io.regionlist[4 * p - 3] = ((*it_regions).second)[1];
3343  // Set the region id
3344  triangulate_io.regionlist[4 * p - 2] = static_cast<double>(region_id);
3345  // This is used to define a target area for the region, zero
3346  // means no target area defined
3347  triangulate_io.regionlist[4 * p - 1] = regions_areas[region_id];
3348  // Increase the auxiliary counter
3349  p++;
3350  } // Loop over the regions map
3351 
3352  } // if (n_regions > 0)
3353 
3354  // Holes information
3355  // ---------------------------------------
3356 
3357  // Get the number of any extra defined holes
3358  const unsigned n_extra_holes = extra_holes_coordinates.size();
3359  // The internal polygon marked as a hole
3360  Vector<unsigned> internal_polygon_marked_as_hole;
3361  // Count how many internal polygons are holes
3362  for (unsigned h = 0; h < n_internal_polygons; h++)
3363  {
3364  if (!internal_polygons_pt[h]->internal_point().empty())
3365  {
3366  internal_polygon_marked_as_hole.push_back(h);
3367  } // Is internal polygon a hole?
3368  } // for (h < n_internal_polygons)
3369 
3370  // Get the number of internal polygons that should be treated as
3371  // holes
3372  const unsigned n_internal_polygons_are_holes =
3373  internal_polygon_marked_as_hole.size();
3374 
3375  // Set the number of holes in the triangulateIO structure
3376  triangulate_io.numberofholes =
3377  n_extra_holes + n_internal_polygons_are_holes;
3378 
3379  // Allocate memory for the holes coordinates
3380  triangulate_io.holelist =
3381  (double*)malloc(triangulate_io.numberofholes * 2 * sizeof(double));
3382 
3383  // Store the holes coordinates
3384  unsigned count_hole = 0;
3385  // Add first the internal polygons marked as holes
3386  for (; count_hole < n_internal_polygons_are_holes * 2; count_hole += 2)
3387  {
3388  const unsigned index_intenal_polygon_is_hole =
3389  internal_polygon_marked_as_hole[count_hole / 2];
3390  triangulate_io.holelist[count_hole] =
3391  internal_polygons_pt[index_intenal_polygon_is_hole]
3392  ->internal_point()[0];
3393  triangulate_io.holelist[count_hole + 1] =
3394  internal_polygons_pt[index_intenal_polygon_is_hole]
3395  ->internal_point()[1];
3396  } // for (count_hole < n_internal_polygons_are_holes*2)
3397 
3398  // Add the extra holes coordinates
3399  for (unsigned i_eh = 0;
3400  count_hole < 2 * (n_extra_holes + n_internal_polygons_are_holes);
3401  count_hole += 2, i_eh++)
3402  {
3403  triangulate_io.holelist[count_hole] = extra_holes_coordinates[i_eh][0];
3404  triangulate_io.holelist[count_hole + 1] =
3405  extra_holes_coordinates[i_eh][1];
3406  } // for (count_hole < 2*(n_extra_holes + n_internal_polygons_are_holes))
3407 
3408  // ------------------------------------------------------------------
3409  }
3410 
3411  //========================================================================
3412  /// Helps to add information to the connection matrix of the
3413  /// given polyline
3414  //========================================================================
3416  TriangleMeshPolyLine* polyline_pt,
3417  std::map<unsigned, std::map<unsigned, Vector<vertex_connection_info>>>&
3418  connection_matrix,
3419  TriangleMeshPolyLine* next_polyline_pt)
3420  {
3421  // Get the boundary id of the current polyline
3422  const unsigned bound_id = polyline_pt->boundary_id();
3423 
3424  // Get the chunk number associated with this boundary
3425  const unsigned bound_chunk = polyline_pt->boundary_chunk();
3426 
3427  // Check if the ends of the polyline are connected
3428  const bool connected_init_end = polyline_pt->is_initial_vertex_connected();
3429 
3430  // ... check for both connections
3431  const bool connected_final_end = polyline_pt->is_final_vertex_connected();
3432 
3433  // Prepare the connection matrix (resize the vector to store the
3434  // initial and final vertices info.)
3435  connection_matrix[bound_id][bound_chunk].resize(2);
3436 
3437  // The default information for the matrix
3438  vertex_connection_info default_vertex_connection_info;
3439  default_vertex_connection_info.is_connected = false;
3440  default_vertex_connection_info.boundary_id_to_connect = 0;
3441  default_vertex_connection_info.boundary_chunk_to_connect = 0;
3442  default_vertex_connection_info.vertex_number_to_connect = 0;
3443 
3444  // Set the default information for the initial vertex
3445  connection_matrix[bound_id][bound_chunk][0] =
3446  default_vertex_connection_info;
3447  // Set the default information for the final vertex
3448  connection_matrix[bound_id][bound_chunk][1] =
3449  default_vertex_connection_info;
3450 
3451  // Set the info. for the connection matrix
3452  if (connected_init_end)
3453  {
3454  // The boundary id to connect
3455  const unsigned bc = polyline_pt->initial_vertex_connected_bnd_id();
3456 
3457  // The vertex number to which is connected
3458  const unsigned vc = polyline_pt->initial_vertex_connected_n_vertex();
3459 
3460  // The boundary chunk to which is connected
3461  const unsigned cc = polyline_pt->initial_vertex_connected_n_chunk();
3462 
3463  // Set the connection info
3464  vertex_connection_info initial_vertex_info;
3465  // Set as connected
3466  initial_vertex_info.is_connected = true;
3467  // The boundary id to connect
3468  initial_vertex_info.boundary_id_to_connect = bc;
3469  // The chunk number to connect
3470  initial_vertex_info.boundary_chunk_to_connect = cc;
3471  // The vertex number to connect
3472  initial_vertex_info.vertex_number_to_connect = vc;
3473 
3474  // Add the connection information to the connection matrix
3475  connection_matrix[bound_id][bound_chunk][0] = initial_vertex_info;
3476 
3477  } // if (connected_init_end)
3478 
3479  if (connected_final_end)
3480  {
3481  // The boundary id to connect
3482  const unsigned bc = polyline_pt->final_vertex_connected_bnd_id();
3483 
3484  // The vertex number to which is connected
3485  const unsigned vc = polyline_pt->final_vertex_connected_n_vertex();
3486 
3487  // The boundary chunk to which is connected
3488  const unsigned cc = polyline_pt->final_vertex_connected_n_chunk();
3489 
3490  // Set the connection info
3491  vertex_connection_info final_vertex_info;
3492  // Set as connected
3493  final_vertex_info.is_connected = true;
3494  // The boundary id to connect
3495  final_vertex_info.boundary_id_to_connect = bc;
3496  // The chunk number to connect
3497  final_vertex_info.boundary_chunk_to_connect = cc;
3498  // The vertex number to connect
3499  final_vertex_info.vertex_number_to_connect = vc;
3500 
3501  // Add the connection information to the connection matrix
3502  connection_matrix[bound_id][bound_chunk][1] = final_vertex_info;
3503 
3504  } // if (connected_final_end)
3505  else
3506  {
3507  // If the vertex is not connected but there is a next polyline in
3508  // the polygon (this only applies for polygons, for open curves
3509  // the next polyline is set to null)
3510 
3511  if (next_polyline_pt != 0)
3512  {
3513  // Get the info of the next polyline
3514  const unsigned next_bound_id = next_polyline_pt->boundary_id();
3515 
3516  // Get the chunk number associated with this boundary
3517  const unsigned next_bound_chunk = next_polyline_pt->boundary_chunk();
3518 
3519  // Set the connection info
3520  vertex_connection_info final_vertex_info;
3521  // Set as connected
3522  final_vertex_info.is_connected = true;
3523  // The boundary id to connect
3524  final_vertex_info.boundary_id_to_connect = next_bound_id;
3525  // The chunk number to connect
3526  final_vertex_info.boundary_chunk_to_connect = next_bound_chunk;
3527  // The vertex number to connect
3528  final_vertex_info.vertex_number_to_connect = 0;
3529 
3530  // Add the connection information to the connection matrix
3531  connection_matrix[bound_id][bound_chunk][1] = final_vertex_info;
3532 
3533  } // if (next_polyline_pt != 0)
3534 
3535  } // else if (connected_final_end)
3536  }
3537 
3538  //========================================================================
3539  // Initialize the base vertex structure, set every vertex to
3540  // no visited and not being a base vertex
3541  //========================================================================
3543  TriangleMeshPolyLine* polyline_pt,
3544  std::map<unsigned, std::map<unsigned, Vector<base_vertex_info>>>&
3545  base_vertices)
3546  {
3547  // Get the boundary id of the current polyline
3548  const unsigned bound_id = polyline_pt->boundary_id();
3549 
3550  // Get the chunk number associated with this boundary
3551  const unsigned bound_chunk = polyline_pt->boundary_chunk();
3552 
3553  // Create the default data structure
3554  base_vertex_info default_base_vertex_info;
3555  // Set as not done
3556  default_base_vertex_info.has_base_vertex_assigned = false;
3557  // Set as not base vertex
3558  default_base_vertex_info.is_base_vertex = false;
3559  // Set the default base boundary id
3560  default_base_vertex_info.boundary_id = 0;
3561  // Set the default base boundary chunk
3562  default_base_vertex_info.boundary_chunk = 0;
3563  // Set the default base vertex number
3564  default_base_vertex_info.vertex_number = 0;
3565 
3566  // Initialize the base vertex info. for the current polyline
3567  // Allocate memory for the initial and final vertex
3568  base_vertices[bound_id][bound_chunk].resize(2);
3569  // Set the initial vertex info.
3570  base_vertices[bound_id][bound_chunk][0] = default_base_vertex_info;
3571  // Set the final vertex info.
3572  base_vertices[bound_id][bound_chunk][1] = default_base_vertex_info;
3573  }
3574 
3575  //========================================================================
3576  // Helps to identify the base vertex of the given polyline
3577  //========================================================================
3579  TriangleMeshPolyLine* polyline_pt,
3580  std::map<unsigned, std::map<unsigned, Vector<base_vertex_info>>>&
3581  base_vertices,
3582  std::map<unsigned, std::map<unsigned, Vector<vertex_connection_info>>>&
3583  connection_matrix,
3584  std::map<unsigned, std::map<unsigned, unsigned>>& boundary_chunk_nvertices)
3585  {
3586  // Get the general data of the polyline
3587 
3588  // Get the boundary id of the current polyline
3589  const unsigned bound_id = polyline_pt->boundary_id();
3590 
3591  // The number of vertices in the current polyline
3592  const unsigned n_vertices = polyline_pt->nvertex();
3593 
3594  // Get the chunk number associated with this boundary
3595  const unsigned bound_chunk = polyline_pt->boundary_chunk();
3596 
3597  // Keep track of the done vertices
3598  std::map<Vector<unsigned>, bool> done;
3599 
3600  // Loop over the vertices in the polyline
3601  for (unsigned v = 0; v < n_vertices; v++)
3602  {
3603  // For each vertex find its base vertex
3604 
3605  // Flag to state if repeat the search with the new vertex
3606  // reference
3607  bool repeat = false;
3608 
3609  // Store the info. of the vertex currently serching for base
3610  // vertex
3611  unsigned ibnd_id = bound_id;
3612  unsigned ibnd_chunk = bound_chunk;
3613  unsigned ivertex_number = v;
3614 
3615  // Store the info. of the base vertex of the current vertex
3616  unsigned base_bnd_id = 0;
3617  unsigned base_bnd_chunk = 0;
3618  unsigned base_vertex_number = 0;
3619 
3620  // Store all the found references to the vertex
3621  Vector<unsigned> iter_bnd_id;
3622  Vector<unsigned> iter_bnd_chunk;
3623  Vector<unsigned> iter_vertex_number;
3624 
3625  do
3626  {
3627  // Reset the flag
3628  repeat = false;
3629 
3630  // Get the number of vertices of the polyline where the current
3631  // reference index lives on
3632  const unsigned i_n_vertices =
3633  boundary_chunk_nvertices[ibnd_id][ibnd_chunk];
3634  // Is the vertex an initial or final vertex on the (ibnd_id,
3635  // ibnd_chunk)
3636  bool is_initial = false;
3637  if (ivertex_number == 0)
3638  {
3639  is_initial = true;
3640  }
3641  bool is_final = false;
3642  if (ivertex_number == i_n_vertices - 1)
3643  {
3644  is_final = true;
3645  }
3646 
3647  // Is initial or final?
3648  if (is_initial || is_final)
3649  {
3650  // Stores the base vertex info. of the current vertex
3651  base_vertex_info current_vertex_base_info;
3652 
3653  if (is_initial)
3654  {
3655  // Get the base vertex info. of the current vertex
3656  current_vertex_base_info = base_vertices[ibnd_id][ibnd_chunk][0];
3657  }
3658  else if (is_final)
3659  {
3660  // Get the base vertex info. of the current vertex
3661  current_vertex_base_info = base_vertices[ibnd_id][ibnd_chunk][1];
3662  }
3663 
3664  // Has the vertex assigned a base vertex?
3665  if (!current_vertex_base_info.has_base_vertex_assigned)
3666  {
3667  // Is the current vertex a base vertex?
3668  if (!current_vertex_base_info.is_base_vertex)
3669  {
3670  // Get the connection info. of the vertex
3671  vertex_connection_info vertex_connect_info =
3672  connection_matrix[ibnd_id][ibnd_chunk][0];
3673 
3674  if (is_initial)
3675  {
3676  vertex_connect_info = connection_matrix[ibnd_id][ibnd_chunk][0];
3677  }
3678  else if (is_final)
3679  {
3680  vertex_connect_info = connection_matrix[ibnd_id][ibnd_chunk][1];
3681  }
3682 
3683  // Get the complete connection information of the vertex
3684 
3685  // The new connection info.
3686  const bool current_is_connected =
3687  vertex_connect_info.is_connected;
3688 
3689  // Is the current vertex connected to other vertex
3690  if (current_is_connected)
3691  {
3692  // The new boundary id to connect
3693  const unsigned iibnd_id =
3694  vertex_connect_info.boundary_id_to_connect;
3695 
3696  // The new boundary chunk to connect
3697  const unsigned iibnd_chunk =
3698  vertex_connect_info.boundary_chunk_to_connect;
3699 
3700  // The new vertex number to connect
3701  const unsigned iivertex_number =
3702  vertex_connect_info.vertex_number_to_connect;
3703 
3704  // Get the number of vertices in the new boundary to connect
3705  const unsigned ii_n_vertices =
3706  boundary_chunk_nvertices[iibnd_id][iibnd_chunk];
3707 
3708  // Is the new vertex an initial or final vertex on the
3709  // (iibnd_id, iibnd_chunk)
3710  bool new_is_initial = false;
3711  if (iivertex_number == 0)
3712  {
3713  new_is_initial = true;
3714  }
3715  bool new_is_final = false;
3716  if (iivertex_number == ii_n_vertices - 1)
3717  {
3718  new_is_final = true;
3719  }
3720 
3721  // Is new initial or final?
3722  if (new_is_initial || new_is_final)
3723  {
3724  // Stores the base vertex info. of the new vertex
3725  base_vertex_info new_vertex_base_info;
3726 
3727  if (new_is_initial)
3728  {
3729  // Get the base vertex info. of the current vertex
3730  new_vertex_base_info =
3731  base_vertices[iibnd_id][iibnd_chunk][0];
3732  }
3733  else if (new_is_final)
3734  {
3735  // Get the base vertex info. of the current vertex
3736  new_vertex_base_info =
3737  base_vertices[iibnd_id][iibnd_chunk][1];
3738  }
3739 
3740  // Verify if the new vertex has been done
3741  Vector<unsigned> check_done(3);
3742  check_done[0] = iibnd_id;
3743  check_done[1] = iibnd_chunk;
3744  check_done[2] = iivertex_number;
3745  // Has the new vertex been already visited?
3746  if (!done[check_done])
3747  {
3748  // Add the i-reference to the iteration vectors
3749  // since it needs to be assigned the base node when
3750  // it be found
3751  iter_bnd_id.push_back(ibnd_id);
3752  iter_bnd_chunk.push_back(ibnd_chunk);
3753  iter_vertex_number.push_back(ivertex_number);
3754 
3755  Vector<unsigned> current_done(3);
3756  current_done[0] = ibnd_id;
3757  current_done[1] = ibnd_chunk;
3758  current_done[2] = ivertex_number;
3759 
3760  // Mark the i-th reference of the vertex as done
3761  done[current_done] = true;
3762 
3763  // Change the vertex reference and repeat
3764  ibnd_id = iibnd_id;
3765  ibnd_chunk = iibnd_chunk;
3766  ivertex_number = iivertex_number;
3767 
3768  // Set the flag to repeat the search with the new
3769  // reference of the vertex
3770  repeat = true;
3771 
3772  } // if (!done[check_done])
3773  else
3774  {
3775  // We have found a base vertex, we only need to
3776  // decide if it is the current vertex or the new
3777  // vertex
3778 
3779  // Add the i-reference to the iteration vectors to
3780  // be assigned the found base vertex
3781  iter_bnd_id.push_back(ibnd_id);
3782  iter_bnd_chunk.push_back(ibnd_chunk);
3783  iter_vertex_number.push_back(ivertex_number);
3784 
3785  // Has the new vertex a base vertes assigned
3786  if (!new_vertex_base_info.has_base_vertex_assigned)
3787  {
3788  // The current vertex is a base vertex (we are
3789  // looping over the current and new vertex)
3790 
3791  Vector<unsigned> current_done(3);
3792  current_done[0] = ibnd_id;
3793  current_done[1] = ibnd_chunk;
3794  current_done[2] = ivertex_number;
3795 
3796  // Mark the i-th reference of the vertex as done
3797  done[current_done] = true;
3798 
3799  // Mark the i-th reference of the vertex as base
3800  // vertex
3801  if (is_initial)
3802  {
3803  // Mark the vertex as base vertex
3804  base_vertices[ibnd_id][ibnd_chunk][0].is_base_vertex =
3805  true;
3806  }
3807  else if (is_final)
3808  {
3809  // Mark the vertex as base vertex
3810  base_vertices[ibnd_id][ibnd_chunk][1].is_base_vertex =
3811  true;
3812  }
3813 
3814  // Set as base vertex the current vertex info.
3815  // The base boundary id
3816  base_bnd_id = ibnd_id;
3817  // The base boundary chunk number
3818  base_bnd_chunk = ibnd_chunk;
3819  // The base vertex number
3820  base_vertex_number = ivertex_number;
3821 
3822  } // if (!new_vertex_base_info.is_base_vertex)
3823  else
3824  {
3825  // The new vertex is a base vertex (we are looping
3826  // over the current and new vertex)
3827 
3828  Vector<unsigned> current_done(3);
3829  current_done[0] = ibnd_id;
3830  current_done[1] = ibnd_chunk;
3831  current_done[2] = ivertex_number;
3832 
3833  // Mark the i-th reference of the vertex as done
3834  done[current_done] = true;
3835 
3836  // Set as base vertex the new vertex info.
3837  // The base boundary id
3838  base_bnd_id = iibnd_id;
3839  // The base boundary chunk number
3840  base_bnd_chunk = iibnd_chunk;
3841  // The base vertex number
3842  base_vertex_number = iivertex_number;
3843 
3844  } // else if (!new_vertex_base_info.is_base_vertex)
3845 
3846  } // else if (!new_vertex_base_info.done)
3847 
3848  } // if (new_is_initial || new_is_final)
3849  else
3850  {
3851  // Add the i-reference to the iteration vectors since
3852  // it needs to be assigned the just found base vertex
3853  iter_bnd_id.push_back(ibnd_id);
3854  iter_bnd_chunk.push_back(ibnd_chunk);
3855  iter_vertex_number.push_back(ivertex_number);
3856 
3857  Vector<unsigned> current_done(3);
3858  current_done[0] = ibnd_id;
3859  current_done[1] = ibnd_chunk;
3860  current_done[2] = ivertex_number;
3861 
3862  // Mark the i-th reference of the vertex as done
3863  done[current_done] = true;
3864 
3865  // Set as base node the new node info.
3866  // The base boundary id
3867  base_bnd_id = iibnd_id;
3868  // The base boundary chunk number
3869  base_bnd_chunk = iibnd_chunk;
3870  // The base vertex number
3871  base_vertex_number = iivertex_number;
3872  } // else if (new_is_initial || new_is_final)
3873 
3874  } // if (current_is_connected)
3875  else
3876  {
3877  // The current vertex is a base vertex
3878 
3879  // Add the i-reference to the iteration vectors to be
3880  // assigned the found base vertex
3881  iter_bnd_id.push_back(ibnd_id);
3882  iter_bnd_chunk.push_back(ibnd_chunk);
3883  iter_vertex_number.push_back(ivertex_number);
3884 
3885  Vector<unsigned> current_done(3);
3886  current_done[0] = ibnd_id;
3887  current_done[1] = ibnd_chunk;
3888  current_done[2] = ivertex_number;
3889 
3890  // Mark the i-th reference of the vertex as done
3891  done[current_done] = true;
3892 
3893  // Mark the i-th reference of the vertex as base vertex
3894  if (is_initial)
3895  {
3896  // Mark the vertex as base vertex
3897  base_vertices[ibnd_id][ibnd_chunk][0].is_base_vertex = true;
3898  }
3899  else if (is_final)
3900  {
3901  // Mark the vertex as base vertex
3902  base_vertices[ibnd_id][ibnd_chunk][1].is_base_vertex = true;
3903  }
3904 
3905  // Set as base vertex the current vertex info.
3906  // The base boundary id
3907  base_bnd_id = ibnd_id;
3908  // The base boundary chunk number
3909  base_bnd_chunk = ibnd_chunk;
3910  // The base vertex number
3911  base_vertex_number = ivertex_number;
3912 
3913  } // else if (current_is_connected)
3914 
3915  } // if (!current_vertex_base_info.is_base_vertex)
3916  else
3917  {
3918  // Copy the base vertex info. and assign it to all the
3919  // found vertex references
3920 
3921  // The base boundary id
3922  base_bnd_id = ibnd_id;
3923  // The base boundary chunk number
3924  base_bnd_chunk = ibnd_chunk;
3925  // The base vertex number
3926  base_vertex_number = ivertex_number;
3927 
3928  } // else if (!current_vertex_base_info.is_base_vertex)
3929 
3930  } // if (!current_vertex_base_info.has_base_vertex_assigned)
3931  else
3932  {
3933  // Copy the base vertex info. and assign it to all the found
3934  // vertex references
3935 
3936  // The base boundary id
3937  base_bnd_id = current_vertex_base_info.boundary_id;
3938  // The base boundary chunk number
3939  base_bnd_chunk = current_vertex_base_info.boundary_chunk;
3940  // The base vertex number
3941  base_vertex_number = current_vertex_base_info.vertex_number;
3942  } // else if (!current_vertex_base_info.has_base_vertex_assigned)
3943 
3944  } // if (is_initial || is_final)
3945 
3946  } while (repeat);
3947 
3948  // Assign the base vertex to all the found references of the
3949  // vertex
3950 
3951  // Get the number of found references
3952  const unsigned n_vertex_references = iter_bnd_id.size();
3953  // Loop over the found references and assign the base vertex
3954  for (unsigned r = 0; r < n_vertex_references; r++)
3955  {
3956  // Get the r-th reference of the vertex
3957  const unsigned rbnd_id = iter_bnd_id[r];
3958  const unsigned rbnd_chunk = iter_bnd_chunk[r];
3959  const unsigned rvertex_number = iter_vertex_number[r];
3960 
3961  // Get the number of vertices in the r-th boundary r-th boundary
3962  // chunk
3963  const unsigned r_n_vertices =
3964  boundary_chunk_nvertices[rbnd_id][rbnd_chunk];
3965 
3966  // Is the r-th vertex an initial or final vertex
3967  bool is_initial = false;
3968  if (rvertex_number == 0)
3969  {
3970  is_initial = true;
3971  }
3972  bool is_final = false;
3973  if (rvertex_number == r_n_vertices - 1)
3974  {
3975  is_final = true;
3976  }
3977 
3978  if (is_initial)
3979  {
3980  // Set the base vertex info. of the r-th vertex reference
3981 
3982  // Mark the vertex as having assigned a base vertex
3983  base_vertices[rbnd_id][rbnd_chunk][0].has_base_vertex_assigned = true;
3984  // The base boundary id
3985  base_vertices[rbnd_id][rbnd_chunk][0].boundary_id = base_bnd_id;
3986  // The base boundary chunk number
3987  base_vertices[rbnd_id][rbnd_chunk][0].boundary_chunk = base_bnd_chunk;
3988  // The base vertex number
3989  base_vertices[rbnd_id][rbnd_chunk][0].vertex_number =
3990  base_vertex_number;
3991  }
3992  else if (is_final)
3993  {
3994  // Set the base vertex info. of the r-th vertex reference
3995 
3996  // Mark the vertex as having assigned a base vertex
3997  base_vertices[rbnd_id][rbnd_chunk][1].has_base_vertex_assigned = true;
3998  // The base boundary id
3999  base_vertices[rbnd_id][rbnd_chunk][1].boundary_id = base_bnd_id;
4000  // The base boundary chunk number
4001  base_vertices[rbnd_id][rbnd_chunk][1].boundary_chunk = base_bnd_chunk;
4002  // The base vertex number
4003  base_vertices[rbnd_id][rbnd_chunk][1].vertex_number =
4004  base_vertex_number;
4005  }
4006 
4007  } // for (i < n_vertex_references)
4008 
4009  } // for (v < n_vertices)
4010  }
4011 
4012 #endif
4013 
4014 
4015  //======================================================================
4016  /// Move the nodes on boundaries with associated Geometric Objects so
4017  /// that they exactly coincide with the geometric object. This requires
4018  /// that the boundary coordinates are set up consistently
4019  //======================================================================
4021  {
4022  // Loop over all boundaries
4023  unsigned n_bound = this->nboundary();
4024  for (unsigned b = 0; b < n_bound; b++)
4025  {
4026  // Find the geometric object
4027  GeomObject* const geom_object_pt = this->boundary_geom_object_pt(b);
4028 
4029  // If there is one
4030  if (geom_object_pt != 0)
4031  {
4032  Vector<double> b_coord(1);
4033  Vector<double> new_x(2);
4034  const unsigned n_boundary_node = this->nboundary_node(b);
4035  for (unsigned n = 0; n < n_boundary_node; ++n)
4036  {
4037  // Get the boundary node and coordinates
4038  Node* const nod_pt = this->boundary_node_pt(b, n);
4039  nod_pt->get_coordinates_on_boundary(b, b_coord);
4040 
4041  // Get the position and time history according to the underlying
4042  // geometric object, assuming that it has the same timestepper
4043  // as the nodes....
4044  unsigned n_tvalues =
4045  1 + nod_pt->position_time_stepper_pt()->nprev_values();
4046  for (unsigned t = 0; t < n_tvalues; ++t)
4047  {
4048  // Get the position according to the underlying geometric object
4049  geom_object_pt->position(t, b_coord, new_x);
4050 
4051  // Move the node
4052  for (unsigned i = 0; i < 2; i++)
4053  {
4054  nod_pt->x(t, i) = new_x[i];
4055  }
4056  }
4057  }
4058  }
4059  }
4060  }
4061 
4062  //======================================================================
4063  /// Helper function that checks if a given point is inside a polygon
4064  //======================================================================
4066  Vector<Vector<double>> polygon_vertices, Vector<double> point)
4067  {
4068  // Total number of vertices (the first and last vertex should be the same)
4069  const unsigned n_vertex = polygon_vertices.size();
4070 
4071  // Check if internal point is actually located in bounding polygon
4072  // Reference: http://paulbourke.net/geometry/insidepoly/
4073 
4074  // Counter for number of intersections
4075  unsigned intersect_counter = 0;
4076 
4077  // Get first vertex
4078  Vector<double> p1 = polygon_vertices[0];
4079  for (unsigned i = 1; i <= n_vertex; i++)
4080  {
4081  // Get second vertex by wrap-around
4082  Vector<double> p2 = polygon_vertices[i % n_vertex];
4083 
4084  if (point[1] > std::min(p1[1], p2[1]))
4085  {
4086  if (point[1] <= std::max(p1[1], p2[1]))
4087  {
4088  if (point[0] <= std::max(p1[0], p2[0]))
4089  {
4090  if (p1[1] != p2[1])
4091  {
4092  double xintersect =
4093  (point[1] - p1[1]) * (p2[0] - p1[0]) / (p2[1] - p1[1]) + p1[0];
4094  if ((p1[0] == p2[0]) || (point[0] <= xintersect))
4095  {
4096  intersect_counter++;
4097  }
4098  }
4099  }
4100  }
4101  }
4102  p1 = p2;
4103  }
4104 
4105  // Even number of intersections: outside
4106  if (intersect_counter % 2 == 0)
4107  {
4108  return false;
4109  }
4110  else
4111  {
4112  return true;
4113  }
4114  }
4115 
4116  //======================================================================
4117  /// Gets the vertex number on the destination polyline (used /
4118  /// to create the connections among shared boundaries)
4119  //======================================================================
4122  TriangleMeshPolyLine* dst_polyline_pt,
4123  Vector<double>& vertex_coordinates,
4124  unsigned& vertex_number)
4125  {
4126  // The returning flag indicating that the vertex was found in the
4127  // destination boundary
4128  bool found_vertex_number = false;
4129 
4130  // Get the number of vertices in the destination polyline
4131  const unsigned n_vertices = dst_polyline_pt->nvertex();
4132 
4133  // Loop over the vertices and return the closest vertex
4134  // to the given vertex coordinates
4135  for (unsigned i = 0; i < n_vertices; i++)
4136  {
4137  // Get the i-vertex on the polyline
4138  Vector<double> current_vertex = dst_polyline_pt->vertex_coordinate(i);
4139 
4140  // Compute the distance to the input vertex
4141  double dist = (vertex_coordinates[0] - current_vertex[0]) *
4142  (vertex_coordinates[0] - current_vertex[0]) +
4143  (vertex_coordinates[1] - current_vertex[1]) *
4144  (vertex_coordinates[1] - current_vertex[1]);
4145  dist = sqrt(dist);
4146 
4147  // Have we found the vertex?
4149  {
4150  // Set the vertex index
4151  vertex_number = i;
4152 
4153  // Set the flag to found
4154  found_vertex_number = true;
4155 
4156  // Break the serching
4157  break;
4158  }
4159  } // for (i < n_vertices)
4160 
4161  // Return if the connection was found
4162  return found_vertex_number;
4163  }
4164 
4165 
4166 #ifdef OOMPH_HAS_TRIANGLE_LIB
4167 
4168  //======================================================================
4169  /// Helper function to copy the connection information from
4170  /// the input curve(polyline or curviline) to the output polyline
4171  //======================================================================
4173  TriangleMeshCurveSection* input_curve_pt,
4174  TriangleMeshCurveSection* output_curve_pt)
4175  {
4176  // Is there a connection to the initial vertex
4177  const bool initial_connection =
4178  input_curve_pt->is_initial_vertex_connected();
4179 
4180  // Is there a connection to the initial vertex
4181  const bool final_connection = input_curve_pt->is_final_vertex_connected();
4182 
4183  // If there are any connection at the ends then copy the information
4184  if (initial_connection || final_connection)
4185  {
4186  // Get the initial and final vertex from the input polyline
4187  Vector<double> input_initial_vertex(2);
4188  input_curve_pt->initial_vertex_coordinate(input_initial_vertex);
4189  Vector<double> input_final_vertex(2);
4190  input_curve_pt->final_vertex_coordinate(input_final_vertex);
4191 
4192  // Get the initial and final vertex from the output polyline
4193  Vector<double> output_initial_vertex(2);
4194  output_curve_pt->initial_vertex_coordinate(output_initial_vertex);
4195  Vector<double> output_final_vertex(2);
4196  output_curve_pt->final_vertex_coordinate(output_final_vertex);
4197 
4198  // Check if the polyline is in the same order or if it is
4199  // reversed. We need to know to copy the connection information
4200  // correctly
4201 
4202  // The flag to state if the copy is in the same order or in
4203  // reversed order
4204  bool copy_reversed = false;
4205 
4206  // Start with the initial vertices
4207  double dist_initial =
4208  ((output_initial_vertex[0] - input_initial_vertex[0]) *
4209  (output_initial_vertex[0] - input_initial_vertex[0])) +
4210  ((output_initial_vertex[1] - input_initial_vertex[1]) *
4211  (output_initial_vertex[1] - input_initial_vertex[1]));
4212  dist_initial = sqrt(dist_initial);
4213 
4214  // Compute the distance of the final vertices
4215  double dist_final = ((output_final_vertex[0] - input_final_vertex[0]) *
4216  (output_final_vertex[0] - input_final_vertex[0])) +
4217  ((output_final_vertex[1] - input_final_vertex[1]) *
4218  (output_final_vertex[1] - input_final_vertex[1]));
4219  dist_final = sqrt(dist_final);
4220 
4221  // Get the distace from the input vertices to the output vertices
4222  // in the same order
4223  const double dist = dist_initial + dist_final;
4224 
4225  // Compute the distance between the input initial vertex and the
4226  // output final vertex
4227  double dist_initial_rev =
4228  ((input_initial_vertex[0] - output_final_vertex[0]) *
4229  (input_initial_vertex[0] - output_final_vertex[0])) +
4230  ((input_initial_vertex[1] - output_final_vertex[1]) *
4231  (input_initial_vertex[1] - output_final_vertex[1]));
4232  dist_initial_rev = sqrt(dist_initial_rev);
4233 
4234  // Compute the distance between the input final vertex and the
4235  // output initial vertex
4236  double dist_final_rev =
4237  ((input_final_vertex[0] - output_initial_vertex[0]) *
4238  (input_final_vertex[0] - output_initial_vertex[0])) +
4239  ((input_final_vertex[1] - output_initial_vertex[1]) *
4240  (input_final_vertex[1] - output_initial_vertex[1]));
4241  dist_final_rev = sqrt(dist_final_rev);
4242 
4243  // Get the distace from the input to the output vertices in
4244  // reversed order
4245  const double dist_rev = dist_initial_rev + dist_final_rev;
4246 
4247  // If the distance is smaller than the reversed distance then the
4248  // order of the vertices is the same
4249  if (dist <= dist_rev)
4250  {
4251  // Do nothing
4252  copy_reversed = false;
4253  }
4254  else if (dist_rev < dist)
4255  {
4256  // The connection information is copied in reversed order
4257  copy_reversed = true;
4258  } // else if (dist_rev < dist)
4259 
4260  // Copy the connection information
4261  // ----------------------------------------------------------------
4262  // Copy in reversed order? (copy normal)
4263  if (!copy_reversed)
4264  {
4265  // Initial vertex
4266  if (input_curve_pt->is_initial_vertex_connected())
4267  {
4268  output_curve_pt->set_initial_vertex_connected();
4269 
4270  output_curve_pt->initial_vertex_connected_bnd_id() =
4271  input_curve_pt->initial_vertex_connected_bnd_id();
4272 
4273  output_curve_pt->initial_vertex_connected_n_chunk() =
4274  input_curve_pt->initial_vertex_connected_n_chunk();
4275 
4276  // We need to know if we have to compute the vertex number or
4277  // if we need just to copy it
4278  if (input_curve_pt->is_initial_vertex_connected_to_curviline())
4279  {
4280  double initial_s_connection =
4281  input_curve_pt->initial_s_connection_value();
4282 
4283  unsigned bnd_id =
4284  output_curve_pt->initial_vertex_connected_bnd_id();
4285 
4286  double s_tolerance = input_curve_pt->tolerance_for_s_connection();
4287 
4288  output_curve_pt->initial_vertex_connected_n_vertex() =
4290  initial_s_connection, bnd_id, s_tolerance);
4291 
4292  // The output polyline is not longer connected to a curviline
4293  // because we will be using the polyline representation of the
4294  // curviline
4296  }
4297  else
4298  {
4299  output_curve_pt->initial_vertex_connected_n_vertex() =
4300  input_curve_pt->initial_vertex_connected_n_vertex();
4301  }
4302 
4303  } // if (input_curve_pt->is_initial_vertex_connected())
4304 
4305  // Final vertex
4306  if (input_curve_pt->is_final_vertex_connected())
4307  {
4308  output_curve_pt->set_final_vertex_connected();
4309 
4310  output_curve_pt->final_vertex_connected_bnd_id() =
4311  input_curve_pt->final_vertex_connected_bnd_id();
4312 
4313  output_curve_pt->final_vertex_connected_n_chunk() =
4314  input_curve_pt->final_vertex_connected_n_chunk();
4315 
4316  // We need to know if we have to compute the vertex number or
4317  // if we need just to copy it
4318  if (input_curve_pt->is_final_vertex_connected_to_curviline())
4319  {
4320  double final_s_connection =
4321  input_curve_pt->final_s_connection_value();
4322 
4323  unsigned bnd_id = input_curve_pt->final_vertex_connected_bnd_id();
4324 
4325  double s_tolerance = input_curve_pt->tolerance_for_s_connection();
4326 
4327  output_curve_pt->final_vertex_connected_n_vertex() =
4329  final_s_connection, bnd_id, s_tolerance);
4330 
4331  // The output polyline is not longer connected to a curviline
4332  // because we will be using the polyline representation of the
4333  // curviline
4334  output_curve_pt->unset_final_vertex_connected_to_curviline();
4335  }
4336  else
4337  {
4338  output_curve_pt->final_vertex_connected_n_vertex() =
4339  input_curve_pt->final_vertex_connected_n_vertex();
4340  }
4341 
4342  } // if (input_curve_pt->is_final_vertex_connected())
4343 
4344  } // if (!copy_reversed)
4345  else
4346  {
4347  // Copy the connections in reversed order
4348 
4349  // Initial vertex
4350  if (input_curve_pt->is_initial_vertex_connected())
4351  {
4352  output_curve_pt->set_final_vertex_connected();
4353 
4354  output_curve_pt->final_vertex_connected_bnd_id() =
4355  input_curve_pt->initial_vertex_connected_bnd_id();
4356 
4357  output_curve_pt->final_vertex_connected_n_chunk() =
4358  input_curve_pt->initial_vertex_connected_n_chunk();
4359 
4360  // We need to know if we have to compute the vertex number or
4361  // if we need just to copy it
4362  if (input_curve_pt->is_initial_vertex_connected_to_curviline())
4363  {
4364  double initial_s_connection =
4365  input_curve_pt->initial_s_connection_value();
4366 
4367  unsigned bnd_id = input_curve_pt->initial_vertex_connected_bnd_id();
4368 
4369  double s_tolerance = input_curve_pt->tolerance_for_s_connection();
4370 
4371  output_curve_pt->final_vertex_connected_n_vertex() =
4373  initial_s_connection, bnd_id, s_tolerance);
4374 
4375  // The output polyline is not longer connected to a curviline
4376  // because we will be using the polyline representation of the
4377  // curviline
4378  output_curve_pt->unset_final_vertex_connected_to_curviline();
4379  }
4380  else
4381  {
4382  output_curve_pt->final_vertex_connected_n_vertex() =
4383  input_curve_pt->initial_vertex_connected_n_vertex();
4384  }
4385 
4386  } // if (input_curve_pt->is_initial_vertex_connected())
4387 
4388  // Final vertex
4389  if (input_curve_pt->is_final_vertex_connected())
4390  {
4391  output_curve_pt->set_initial_vertex_connected();
4392 
4393  output_curve_pt->initial_vertex_connected_bnd_id() =
4394  input_curve_pt->final_vertex_connected_bnd_id();
4395 
4396  output_curve_pt->initial_vertex_connected_n_chunk() =
4397  input_curve_pt->final_vertex_connected_n_chunk();
4398 
4399  // We need to know if we have to compute the vertex number or
4400  // if we need just to copy it
4401  if (input_curve_pt->is_final_vertex_connected_to_curviline())
4402  {
4403  double final_s_connection =
4404  input_curve_pt->final_s_connection_value();
4405 
4406  unsigned bnd_id = input_curve_pt->final_vertex_connected_bnd_id();
4407 
4408  double s_tolerance = input_curve_pt->tolerance_for_s_connection();
4409 
4410  output_curve_pt->initial_vertex_connected_n_vertex() =
4412  final_s_connection, bnd_id, s_tolerance);
4413 
4414  // The output polyline is not longer connected to a curviline
4415  // because we will be using the polyline representation of the
4416  // curviline
4418  }
4419  else
4420  {
4421  output_curve_pt->initial_vertex_connected_n_vertex() =
4422  input_curve_pt->final_vertex_connected_n_vertex();
4423  }
4424  } // if (input_curve_pt->is_final_vertex_connected())
4425  } // else if (!copy_reversed)
4426  } // if (initial_connection || final_connection)
4427  }
4428 
4429  //======================================================================
4430  /// Helper function to copy the connection information from
4431  /// the input curve(polyline or curviline) to the output sub-polyline
4432  //======================================================================
4435  TriangleMeshCurveSection* input_curve_pt,
4436  TriangleMeshCurveSection* output_curve_pt)
4437  {
4438  // Is there a connection to the initial vertex
4439  const bool initial_connection =
4440  input_curve_pt->is_initial_vertex_connected();
4441 
4442  // Is there a connection to the initial vertex
4443  const bool final_connection = input_curve_pt->is_final_vertex_connected();
4444 
4445  // If there are any connection at the ends then copy the information
4446  if (initial_connection || final_connection)
4447  {
4448  // Get the initial and final vertex from the input polyline
4449  Vector<double> input_initial_vertex(2);
4450  input_curve_pt->initial_vertex_coordinate(input_initial_vertex);
4451  Vector<double> input_final_vertex(2);
4452  input_curve_pt->final_vertex_coordinate(input_final_vertex);
4453 
4454  // Get the initial and final vertex from the output polyline
4455  Vector<double> output_initial_vertex(2);
4456  output_curve_pt->initial_vertex_coordinate(output_initial_vertex);
4457  Vector<double> output_final_vertex(2);
4458  output_curve_pt->final_vertex_coordinate(output_final_vertex);
4459 
4460  // Check if the polyline is in the same order or if it is
4461  // reversed. We need to know to copy the connection information
4462  // correctly
4463 
4464  // The flag to state if the copy is in the same order or in
4465  // reversed order
4466  bool copy_reversed = false;
4467 
4468  // Start with the initial vertices
4469  double dist_initial =
4470  ((output_initial_vertex[0] - input_initial_vertex[0]) *
4471  (output_initial_vertex[0] - input_initial_vertex[0])) +
4472  ((output_initial_vertex[1] - input_initial_vertex[1]) *
4473  (output_initial_vertex[1] - input_initial_vertex[1]));
4474  dist_initial = sqrt(dist_initial);
4475 
4476  // Compute the distance of the final vertices
4477  double dist_final = ((output_final_vertex[0] - input_final_vertex[0]) *
4478  (output_final_vertex[0] - input_final_vertex[0])) +
4479  ((output_final_vertex[1] - input_final_vertex[1]) *
4480  (output_final_vertex[1] - input_final_vertex[1]));
4481  dist_final = sqrt(dist_final);
4482 
4483  // Get the distace from the input vertices to the output vertices
4484  // in the same order
4485  const double dist = dist_initial + dist_final;
4486 
4487  // Compute the distance between the input initial vertex and the
4488  // output final vertex
4489  double dist_initial_rev =
4490  ((input_initial_vertex[0] - output_final_vertex[0]) *
4491  (input_initial_vertex[0] - output_final_vertex[0])) +
4492  ((input_initial_vertex[1] - output_final_vertex[1]) *
4493  (input_initial_vertex[1] - output_final_vertex[1]));
4494  dist_initial_rev = sqrt(dist_initial_rev);
4495 
4496  // Compute the distance between the input final vertex and the
4497  // output initial vertex
4498  double dist_final_rev =
4499  ((input_final_vertex[0] - output_initial_vertex[0]) *
4500  (input_final_vertex[0] - output_initial_vertex[0])) +
4501  ((input_final_vertex[1] - output_initial_vertex[1]) *
4502  (input_final_vertex[1] - output_initial_vertex[1]));
4503  dist_final_rev = sqrt(dist_final_rev);
4504 
4505  // Get the distace from the input to the output vertices in
4506  // reversed order
4507  const double dist_rev = dist_initial_rev + dist_final_rev;
4508 
4509  // If the distance is smaller than the reversed distance then the
4510  // order of the vertices is the same
4511  if (dist <= dist_rev)
4512  {
4513  // Do nothing
4514  copy_reversed = false;
4515  }
4516  else if (dist_rev < dist)
4517  {
4518  // The connection information is copied in reversed order
4519  copy_reversed = true;
4520  } // else if (dist_rev < dist)
4521 
4522  // Copy the connection information
4523  // ----------------------------------------------------------------
4524  // Copy in reversed order? (copy normal)
4525  if (!copy_reversed)
4526  {
4527  // Initial vertex. We need to double check that the initial
4528  // vertex of the input curve section correspond with the
4529  // initial vertex of the output sub-polyline. It may be the
4530  // case that this sub-polyline has not the initial vertex
4531  if (input_curve_pt->is_initial_vertex_connected() &&
4532  dist_initial <
4534  {
4535  output_curve_pt->set_initial_vertex_connected();
4536 
4537  output_curve_pt->initial_vertex_connected_bnd_id() =
4538  input_curve_pt->initial_vertex_connected_bnd_id();
4539 
4540  output_curve_pt->initial_vertex_connected_n_chunk() =
4541  input_curve_pt->initial_vertex_connected_n_chunk();
4542 
4543  // We need to know if we have to compute the vertex
4544  // number or if we need just to copy it
4545  if (input_curve_pt->is_initial_vertex_connected_to_curviline())
4546  {
4547  double initial_s_connection =
4548  input_curve_pt->initial_s_connection_value();
4549 
4550  unsigned bnd_id =
4551  output_curve_pt->initial_vertex_connected_bnd_id();
4552 
4553  double s_tolerance = input_curve_pt->tolerance_for_s_connection();
4554 
4555  output_curve_pt->initial_vertex_connected_n_vertex() =
4557  initial_s_connection, bnd_id, s_tolerance);
4558 
4559  // The output polyline is not longer connected to a
4560  // curviline because we will be using the polyline
4561  // representation of the curviline
4563  }
4564  else
4565  {
4566  output_curve_pt->initial_vertex_connected_n_vertex() =
4567  input_curve_pt->initial_vertex_connected_n_vertex();
4568  }
4569  } // input_curve_pt->is_initial_vertex_connected() &&
4570  // dist_initial<Tolerance
4571 
4572  // Final vertex. We need to double check that the final vertex
4573  // of the input curve section correspond with the final vertex
4574  // of the output sub-polyline. It may be the case that this
4575  // sub-polyline has not the final vertex
4576  if (input_curve_pt->is_final_vertex_connected() &&
4578  {
4579  output_curve_pt->set_final_vertex_connected();
4580 
4581  output_curve_pt->final_vertex_connected_bnd_id() =
4582  input_curve_pt->final_vertex_connected_bnd_id();
4583 
4584  output_curve_pt->final_vertex_connected_n_chunk() =
4585  input_curve_pt->final_vertex_connected_n_chunk();
4586 
4587  // We need to know if we have to compute the vertex number or
4588  // if we need just to copy it
4589  if (input_curve_pt->is_final_vertex_connected_to_curviline())
4590  {
4591  double final_s_connection =
4592  input_curve_pt->final_s_connection_value();
4593 
4594  unsigned bnd_id = input_curve_pt->final_vertex_connected_bnd_id();
4595 
4596  double s_tolerance = input_curve_pt->tolerance_for_s_connection();
4597 
4598  output_curve_pt->final_vertex_connected_n_vertex() =
4600  final_s_connection, bnd_id, s_tolerance);
4601 
4602  // The output polyline is not longer connected to a
4603  // curviline because we will be using the polyline
4604  // representation of the curviline
4605  output_curve_pt->unset_final_vertex_connected_to_curviline();
4606  }
4607  else
4608  {
4609  output_curve_pt->final_vertex_connected_n_vertex() =
4610  input_curve_pt->final_vertex_connected_n_vertex();
4611  }
4612  } // input_curve_pt->is_final_vertex_connected() && dist_final<Tolerance
4613  } // if (!copy_reversed)
4614  else
4615  {
4616  // Copy the connections in reversed order
4617 
4618  // Initial vertex. We need to double check that the initial
4619  // vertex of the input curve section correspond with the
4620  // initial vertex of the output sub-polyline. It may be the
4621  // case that this sub-polyline has not the initial vertex
4622  if (input_curve_pt->is_initial_vertex_connected() &&
4623  dist_initial_rev <
4625  {
4626  output_curve_pt->set_final_vertex_connected();
4627 
4628  output_curve_pt->final_vertex_connected_bnd_id() =
4629  input_curve_pt->initial_vertex_connected_bnd_id();
4630 
4631  output_curve_pt->final_vertex_connected_n_chunk() =
4632  input_curve_pt->initial_vertex_connected_n_chunk();
4633 
4634  // We need to know if we have to compute the vertex number or
4635  // if we need just to copy it
4636  if (input_curve_pt->is_initial_vertex_connected_to_curviline())
4637  {
4638  double initial_s_connection =
4639  input_curve_pt->initial_s_connection_value();
4640 
4641  unsigned bnd_id = input_curve_pt->initial_vertex_connected_bnd_id();
4642 
4643  double s_tolerance = input_curve_pt->tolerance_for_s_connection();
4644 
4645  output_curve_pt->final_vertex_connected_n_vertex() =
4647  initial_s_connection, bnd_id, s_tolerance);
4648 
4649  // The output polyline is not longer connected to a
4650  // curviline because we will be using the polyline
4651  // representation of the curviline
4652  output_curve_pt->unset_final_vertex_connected_to_curviline();
4653  }
4654  else
4655  {
4656  output_curve_pt->final_vertex_connected_n_vertex() =
4657  input_curve_pt->initial_vertex_connected_n_vertex();
4658  }
4659  } // input_curve_pt->is_final_vertex_connected() && dist_final<Tolerance
4660 
4661  // Final vertex. We need to double check that the final vertex
4662  // of the input curve section correspond with the final vertex
4663  // of the output sub-polyline. It may be the case that this
4664  // sub-polyline has not the final vertex
4665  if (input_curve_pt->is_final_vertex_connected() &&
4666  dist_final_rev <
4668  {
4669  output_curve_pt->set_initial_vertex_connected();
4670 
4671  output_curve_pt->initial_vertex_connected_bnd_id() =
4672  input_curve_pt->final_vertex_connected_bnd_id();
4673 
4674  output_curve_pt->initial_vertex_connected_n_chunk() =
4675  input_curve_pt->final_vertex_connected_n_chunk();
4676 
4677  // We need to know if we have to compute the vertex number or
4678  // if we need just to copy it
4679  if (input_curve_pt->is_final_vertex_connected_to_curviline())
4680  {
4681  double final_s_connection =
4682  input_curve_pt->final_s_connection_value();
4683 
4684  unsigned bnd_id = input_curve_pt->final_vertex_connected_bnd_id();
4685 
4686  double s_tolerance = input_curve_pt->tolerance_for_s_connection();
4687 
4688  output_curve_pt->initial_vertex_connected_n_vertex() =
4690  final_s_connection, bnd_id, s_tolerance);
4691 
4692  // The output polyline is not longer connected to a
4693  // curviline because we will be using the polyline
4694  // representation of the curviline
4696  }
4697  else
4698  {
4699  output_curve_pt->initial_vertex_connected_n_vertex() =
4700  input_curve_pt->final_vertex_connected_n_vertex();
4701  }
4702  } // input_curve_pt->is_final_vertex_connected() && dist_final<Tolerance
4703  } // else if (!copy_reversed)
4704  } // if (initial_connection || final_connection)
4705  }
4706 
4707 
4708  /// Public static flag to suppress warning; defaults to true because
4709  /// it really clutters up the output. It's unlikely to ever be a
4710  /// genuine error...
4711  bool UnstructuredTwoDMeshGeometryBase::
4712  Suppress_warning_about_regions_and_boundaries = true;
4713 
4714 
4715 #endif // OOMPH_HAS_TRIANGLE_LIB
4716 
4717 
4718 } // namespace oomph
e
Definition: cfortran.h:571
cstr elem_len * i
Definition: cfortran.h:603
char t
Definition: cfortran.h:568
/////////////////////////////////////////////////////////////////////
Definition: geom_objects.h:101
virtual void position(const Vector< double > &zeta, Vector< double > &r) const =0
Parametrised position on object at current time: r(zeta).
unsigned long nboundary_node(const unsigned &ibound) const
Return number of nodes on a particular boundary.
Definition: mesh.h:833
unsigned nboundary() const
Return number of boundaries.
Definition: mesh.h:827
Node *& boundary_node_pt(const unsigned &b, const unsigned &n)
Return pointer to node n on boundary b.
Definition: mesh.h:493
Nodes are derived from Data, but, in addition, have a definite (Eulerian) position in a space of a gi...
Definition: nodes.h:906
double & x(const unsigned &i)
Return the i-th nodal coordinate.
Definition: nodes.h:1060
TimeStepper *& position_time_stepper_pt()
Return a pointer to the position timestepper.
Definition: nodes.h:1022
virtual void get_coordinates_on_boundary(const unsigned &b, const unsigned &k, Vector< double > &boundary_zeta)
Return the vector of the k-th generalised boundary coordinates on mesh boundary b....
Definition: nodes.cc:2379
An OomphLibError object which should be thrown when an run-time error is encountered....
An OomphLibWarning object which should be created as a temporary object to issue a warning....
virtual unsigned nprev_values() const =0
Number of previous values available: 0 for static, 1 for BDF<1>,...
//////////////////////////////////////////////////////////////////// ////////////////////////////////...
TriangleMeshClosedCurve(const Vector< TriangleMeshCurveSection * > &curve_section_pt, const Vector< double > &internal_point_pt=Vector< double >(0), const bool &is_internal_point_fixed=false)
Constructor prototype.
Vector< double > Internal_point_pt
Vector of vertex coordinates.
Base class for defining a triangle mesh boundary, this class has the methods that allow to connect th...
bool Initial_vertex_connected_to_curviline
States if the initial vertex is connected to a curviline.
virtual void initial_vertex_coordinate(Vector< double > &vertex)=0
Get first vertex coordinates.
bool is_initial_vertex_connected_to_curviline() const
Test whether the initial vertex is connected to a curviline.
bool Final_vertex_connected
Used for stating if the final end is connected to another boundary.
void unset_final_vertex_connected_to_curviline()
Sets the final vertex as non connected to a curviline.
unsigned Final_vertex_connected_n_vertex
Stores the vertex number used for connection with the final end.
double final_s_connection_value() const
Gets the s value to which the final end is connected.
bool Final_vertex_connected_to_curviline
States if the final vertex is connected to a curviline.
double Initial_s_connection_value
Stores the s value used for connecting the initial end with a curviline.
virtual unsigned boundary_id() const =0
Boundary id.
void connect_initial_vertex_to_polyline(TriangleMeshPolyLine *polyline_pt, const unsigned &vertex_number, const double &tolerance_for_connection=1.0e-14)
Connects the initial vertex of the curve section to a desired target polyline by specifying the verte...
double Final_s_connection_value
Stores the s value used for connecting the final end with a curviline.
double tolerance_for_s_connection() const
Gets the tolerance value for connections among curvilines.
unsigned Final_vertex_connected_bnd_id
Stores the id to which the initial end is connected.
unsigned Initial_vertex_connected_n_chunk
Stores the chunk number of the boundary to which is connected th initial end.
unsigned initial_vertex_connected_n_vertex() const
Gets the vertex number to which the initial end is connected.
void connect_final_vertex_to_polyline(TriangleMeshPolyLine *polyline_pt, const unsigned &vertex_number, const double &tolerance_for_connection=1.0e-14)
Connects the final vertex of the curve section to a desired target polyline by specifying the vertex ...
unsigned final_vertex_connected_n_chunk() const
Gets the boundary chunk to which the final end is connected.
bool Initial_vertex_connected
Used for stating if the initial end is connected to another boundary.
unsigned final_vertex_connected_n_vertex() const
Sets the vertex number to which the final end is connected.
unsigned Initial_vertex_connected_n_vertex
Stores the vertex number used for connection with the initial end.
bool is_final_vertex_connected_to_curviline() const
Test whether the final vertex is connected to a curviline.
bool is_final_vertex_connected() const
Test whether final vertex is connected or not.
double Tolerance_for_s_connection
Tolerance used for connecting the ends to a curviline.
unsigned initial_vertex_connected_bnd_id() const
Gets the id to which the initial end is connected.
virtual void final_vertex_coordinate(Vector< double > &vertex)=0
Get last vertex coordinates.
bool is_initial_vertex_connected() const
Test whether initial vertex is connected or not.
void set_initial_vertex_connected()
Sets the initial vertex as connected.
unsigned Final_vertex_connected_n_chunk
Stores the chunk number of the boundary to which is connected th initial end.
void set_final_vertex_connected()
Sets the final vertex as connected.
void connect_initial_vertex_to_curviline(TriangleMeshCurviLine *curviline_pt, const double &s_value, const double &tolerance_for_connection=1.0e-14)
Connects the initial vertex of the curve section to a desired target curviline by specifying the s va...
double initial_s_connection_value() const
Gets the s value to which the initial end is connected.
unsigned initial_vertex_connected_n_chunk() const
Gets the boundary chunk to which the initial end is connected.
void connect_final_vertex_to_curviline(TriangleMeshCurviLine *curviline_pt, const double &s_value, const double &tolerance_for_connection=1.0e-14)
Connects the final vertex of the curve section to a desired target curviline by specifying the s valu...
unsigned final_vertex_connected_bnd_id() const
Gets the id to which the final end is connected.
unsigned Initial_vertex_connected_bnd_id
Stores the id to which the initial end is connected.
void unset_initial_vertex_connected_to_curviline()
Sets the initial vertex as non connected to a curviline.
//////////////////////////////////////////////////////////////////// ////////////////////////////////...
Vector< TriangleMeshCurveSection * > Curve_section_pt
Vector of curve sections.
virtual TriangleMeshCurveSection * curve_section_pt(const unsigned &i) const
Pointer to i-th constituent curve section.
Class definining a curvilinear triangle mesh boundary in terms of a GeomObject. Curvlinear equivalent...
GeomObject * geom_object_pt()
Pointer to GeomObject that represents this part of the boundary.
void add_connection_point(const double &z_value, const double &tol=1.0e-12)
Add the connection point (z_value) to the connection points that receive the curviline.
unsigned boundary_chunk() const
Boundary chunk (Used when a boundary is represented by more than one polyline.
double zeta_start()
Start coordinate in terms of the GeomObject's intrinsic coordinate.
double zeta_end()
End coordinate in terms of the GeomObject's intrinsic coordinate.
TriangleMeshOpenCurve(const Vector< TriangleMeshCurveSection * > &curve_section_pt)
Constructor.
Class defining a polyline for use in Triangle Mesh generation.
unsigned boundary_chunk() const
Boundary chunk (Used when a boundary is represented by more than one polyline.
unsigned nvertex() const
Number of vertices.
Vector< double > vertex_coordinate(const unsigned &i) const
Coordinate vector of i-th vertex (const version)
unsigned npolyline() const
Number of constituent polylines.
TriangleMeshPolyLine * polyline_pt(const unsigned &i) const
Pointer to i-th constituent polyline.
TriangleMeshPolygon(const Vector< TriangleMeshCurveSection * > &boundary_polyline_pt, const Vector< double > &internal_point_pt=Vector< double >(0), const bool &is_internal_point_fixed=false)
Constructor: Specify vector of pointers to TriangleMeshCurveSection that define the boundary of the s...
const bool get_connected_vertex_number_on_destination_polyline(TriangleMeshPolyLine *dst_polyline_pt, Vector< double > &vertex_coordinates, unsigned &vertex_number)
Gets the vertex number on the destination polyline (used to create the connections among shared bound...
void initialise_base_vertex(TriangleMeshPolyLine *polyline_pt, std::map< unsigned, std::map< unsigned, Vector< base_vertex_info >>> &base_vertices)
Initialise the base vertex structure, set every vertex to no visited and not being a base vertex.
void add_connection_matrix_info_helper(TriangleMeshPolyLine *polyline_pt, std::map< unsigned, std::map< unsigned, Vector< vertex_connection_info >>> &connection_matrix, TriangleMeshPolyLine *next_polyline_pt=0)
Helps to add information to the connection matrix of the given polyline.
void snap_nodes_onto_geometric_objects()
Snap the boundary nodes onto any curvilinear boundaries defined by geometric objects.
std::map< unsigned, GeomObject * > & boundary_geom_object_pt()
Return direct access to the geometric object storage.
unsigned get_associated_vertex_to_svalue(double &target_s_value, unsigned &bnd_id)
Get the associated vertex to the given s value by looking to the list of s values created when changi...
void copy_connection_information_to_sub_polylines(TriangleMeshCurveSection *input_curve_pt, TriangleMeshCurveSection *output_curve_pt)
Helper function to copy the connection information from the input curve(polyline or curviline) to the...
void add_base_vertex_info_helper(TriangleMeshPolyLine *polyline_pt, std::map< unsigned, std::map< unsigned, Vector< base_vertex_info >>> &base_vertices, std::map< unsigned, std::map< unsigned, Vector< vertex_connection_info >>> &connection_matrix, std::map< unsigned, std::map< unsigned, unsigned >> &boundary_chunk_nvertices)
Helps to identify the base vertex of the given polyline.
void copy_connection_information(TriangleMeshCurveSection *input_curve_pt, TriangleMeshCurveSection *output_curve_pt)
Helper function to copy the connection information from the input curve(polyline or curviline) to the...
void build_triangulateio(Vector< TriangleMeshPolygon * > &outer_polygons_pt, Vector< TriangleMeshPolygon * > &internal_polygons_pt, Vector< TriangleMeshOpenCurve * > &open_curves_pt, Vector< Vector< double >> &extra_holes_coordinates, std::map< unsigned, Vector< double >> &regions_coordinates, std::map< unsigned, double > &regions_areas, TriangulateIO &triangulate_io)
Create TriangulateIO object from outer boundaries, internal boundaries, and open curves....
bool is_point_inside_polygon_helper(Vector< Vector< double >> polygon_vertices, Vector< double > point)
Helper function that checks if a given point is inside a polygon (a set of sorted vertices that conne...
std::string string(const unsigned &i)
Return the i-th string or "" if the relevant string hasn't been defined.
double Tolerable_error
Acceptable discrepancy for mismatch in vertex coordinates. In paranoid mode, the code will die if the...
void create_triangulateio_from_polyfiles(const std::string &node_file_name, const std::string &element_file_name, const std::string &poly_file_name, TriangulateIO &triangle_io, bool &use_attributes)
Create a triangulateio data file from ele node and poly files. This is used if the mesh is generated ...
void dump_triangulateio(TriangulateIO &triangle_io, std::ostream &dump_file)
Write all the triangulateio data to disk in a dump file that can then be used to restart simulations.
void initialise_triangulateio(TriangulateIO &triangle_io)
Initialise TriangulateIO structure.
void read_triangulateio(std::istream &restart_file, TriangulateIO &triangle_io)
Read the triangulateio data from a dump file on disk, which can then be used to restart simulations.
void write_triangulateio_to_polyfile(TriangulateIO &triangle_io, std::ostream &poly_file)
Write the triangulateio data to disk as a poly file, mainly used for debugging.
void clear_triangulateio(TriangulateIO &triangulate_io, const bool &clear_hole_data)
Clear TriangulateIO structure.
TriangulateIO deep_copy_of_triangulateio_representation(TriangulateIO &triangle_io, const bool &quiet)
Make (partial) deep copy of TriangulateIO object. We only copy those items we need within oomph-lib's...
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The Triangle data structure, modified from the triangle.h header supplied with triangle 1....
double * pointlist
Pointer to list of points x coordinate followed by y coordinate.
int * pointmarkerlist
Pointer to list of point markers.
double * pointattributelist
Pointer to list of point attributes.
Data structure to store the base vertex info, initial or final vertex in the polylines have an associ...
Data structure filled when the connection matrix is created, for each polyline, there are two vertex_...