tree.cc
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26 // Non-inline and non-templated functions for Tree and TreeForest
27 // classes
28 
29 // Config header generated by autoconfig
30 #ifdef HAVE_CONFIG_H
31 #include <oomph-lib-config.h>
32 #endif
33 
34 
35 // oomph-lib headers
36 #include "tree.h"
37 
38 // Need to include this so that we can use the member functions of
39 // RefineableElement
40 #include "refineable_elements.h"
41 
42 namespace oomph
43 {
44  //========================================================================
45  /// Static value used to represent unassigned quantities.
46  /// This has to remain consistent with the enumerations in
47  /// the Octree and Quadtree namespaces!
48  //========================================================================
49  const int Tree::OMEGA = 26;
50 
51  //========================================================================
52  /// Maximum tolerance for neighbour finding (distance between points
53  /// when identified from the two neighbours)
54  //========================================================================
56 
57  //================================================================
58  /// Constructor for empty (root) Tree: No father, no sons.
59  /// Pass pointer to the object that this tree (root) contains.
60  /// Protected because Trees can only be created internally,
61  /// during the split operation.
62  //=================================================================
63  Tree::Tree(RefineableElement* const& object_pt) : Object_pt(object_pt)
64  {
65  // No father node:
66  Father_pt = 0;
67 
68  // I'm not a son, so I don't have a son type either....
69  Son_type = OMEGA;
70 
71  // I am the root
72  Level = 0;
73 
74  // Root pointer must be set in the TreeRoot constructor
75  Root_pt = 0;
76 
77  // No sons just yet:
78  Son_pt.resize(0);
79 
80  // Tell the object which tree it's represented by
81  object_pt->set_tree_pt(this);
82  };
83 
84 
85  //================================================================
86  /// Constructor for Tree: This one has a father
87  /// and is a son of a certain type, but has no sons
88  /// of its own (just yet), so it's a leaf node.
89  /// Protected because Trees can only be created internally,
90  /// during the split operation.
91  //=================================================================
92  Tree::Tree(RefineableElement* const& object_pt,
93  Tree* const& father_pt,
94  const int& son_type)
95  : Object_pt(object_pt)
96  {
97  // Set the father node
99 
100  // Set the son type
101  Son_type = son_type;
102 
103  // My level is one deeper than that of my father
104  Level = father_pt->Level + 1;
105 
106  // I have no sons of my own just yet:
107  Son_pt.resize(0);
108 
109  // Inherit root pointer from father
111 
112  // Tell the object which tree it's represented by
113  object_pt->set_tree_pt(this);
114  }
115 
116  //================================================================
117  /// Destructor for Tree: Recursively kill all sons and the
118  /// associated objects of the non-leaf nodes. However, the objects
119  /// of the leaf nodes are not destroyed. Their destruction is handled
120  /// by the Mesh destructor.
121  //=================================================================
123  {
124  // Loop over all the sons and delete them
125  unsigned nsons = Son_pt.size();
126  for (unsigned i = 0; i < nsons; i++)
127  {
128  // This will call the son's destructor (a subtle recursion)
129  delete Son_pt[i];
130  Son_pt[i] = 0;
131  }
132 
133  // Delete the object only if the Tree has sons (is not a leaf node)
134  if (nsons > 0)
135  {
136  delete Object_pt;
137  Object_pt = 0;
138  }
139  }
140 
141  //================================================================
142  /// Preorder traverse the tree and execute void Tree member function
143  /// at all nodes
144  //=================================================================
146  {
147  // Process the object contained in (well, pointed to) by current
148  // Tree
149  (this->*member_function)();
150 
151  // Now do the sons (if they exist)
152  unsigned numsons = Son_pt.size();
153  for (unsigned i = 0; i < numsons; i++)
154  {
155  Son_pt[i]->traverse_all(member_function);
156  }
157  }
158 
159 
160  //================================================================
161  /// Preorder traverse the tree and execute a void Tree member function
162  /// that takes one argument at all nodes.
163  //=================================================================
165  Mesh*& mesh_pt)
166  {
167  // Process the object contained in (well, pointed to) by current
168  // Tree
169  (this->*member_function)(mesh_pt);
170 
171  // Now do the sons (if they exist)
172  unsigned numsons = Son_pt.size();
173  for (unsigned i = 0; i < numsons; i++)
174  {
175  Son_pt[i]->traverse_all(member_function, mesh_pt);
176  }
177  }
178 
179 
180  //==================================================================
181  /// Preorder traverse the tree and execute a void Tree member function
182  /// for all elements that are not leaf elements.
183  //==================================================================
185  {
186  // Find the number of sons
187  unsigned n_sons = Son_pt.size();
188  // If the Tree has sons,
189  if (n_sons > 0)
190  {
191  // Execute the function
192  (this->*member_function)();
193  // Proceed to the sons
194  for (unsigned i = 0; i < n_sons; i++)
195  {
196  Son_pt[i]->traverse_all_but_leaves(member_function);
197  }
198  }
199  // If the tree has no sons, the function will not be executed
200  }
201 
202 
203  //================================================================
204  /// Preorder traverse the tree and execute void Tree member function
205  /// at the leaves only (ignore "grey" = non-leaf nodes)
206  //=================================================================
208  {
209  // If the Tree has sons
210  unsigned numsons = Son_pt.size();
211  if (numsons > 0)
212  {
213  // Proceed to the sons (if they exist)
214  for (unsigned i = 0; i < numsons; i++)
215  {
216  Son_pt[i]->traverse_leaves(member_function);
217  }
218  }
219  else
220  {
221  // Call the member function
222  (this->*member_function)();
223  }
224  }
225 
226  //================================================================
227  /// Preorder traverse the tree and execute void Tree member function
228  /// that takes one argument at the leaves only
229  /// (ignore "grey" = non-leaf nodes)
230  //=================================================================
232  Tree::VoidMeshPtArgumentMemberFctPt member_function, Mesh*& mesh_pt)
233  {
234  // If the Tree has sons
235  unsigned numsons = Son_pt.size();
236  if (numsons > 0)
237  {
238  // Proceed to the sons (if they exist)
239  for (unsigned i = 0; i < numsons; i++)
240  {
241  Son_pt[i]->traverse_leaves(member_function, mesh_pt);
242  }
243  }
244  else
245  {
246  // Call the member function
247  (this->*member_function)(mesh_pt);
248  }
249  }
250 
251  //================================================================
252  /// Traverse Tree: Preorder traverse and stick pointers to leaf
253  /// nodes (only) into Vector
254  //=================================================================
256  {
257  // If the Tree has sons
258  unsigned numsons = Son_pt.size();
259  if (numsons > 0)
260  {
261  // Now do the sons (if they exist)
262  for (unsigned i = 0; i < numsons; i++)
263  {
264  Son_pt[i]->stick_leaves_into_vector(tree_nodes);
265  }
266  }
267  else
268  {
269  tree_nodes.push_back(this);
270  }
271  }
272 
273  //================================================================
274  /// Traverse Tree: Preorder traverse and stick pointer to all
275  /// nodes (incl. "grey"=non-leaf ones) into Vector
276  //=================================================================
278  {
279  all_tree_nodes.push_back(this);
280 
281  // If the Tree has sons
282  unsigned numsons = Son_pt.size();
283  if (numsons > 0)
284  {
285  // Now do the sons (if they exist)
286  for (unsigned i = 0; i < numsons; i++)
287  {
288  Son_pt[i]->stick_all_tree_nodes_into_vector(all_tree_nodes);
289  }
290  }
291  }
292 
293  //================================================================
294  /// If required, kill the sons to perform unrefinement.
295  ///
296  /// Unrefinement is performed if
297  ///
298  /// object_pt()->sons_to_be_unrefined()
299  ///
300  /// returns true.
301  //=================================================================
303  {
304  // Check if unrefinement is required
306  {
307  // Rebuild the father from sons
308  object_pt()->rebuild_from_sons(mesh_pt);
309 
310  // Find the number of sons
311  unsigned n_sons = nsons();
312  // Kill all the sons
313  for (unsigned ison = 0; ison < n_sons; ison++)
314  {
315  // Unbuild the element by marking the nodes as obsolete
316  son_pt(ison)->object_pt()->unbuild();
317 
318  // Delete the object. This must be done here, because the
319  // destructor of a tree does not delete the leaf nodes
320  // (the actual elements that are used in the mesh).
321  // In general, the destruction of the leaf nodes is handled by the
322  // mesh destructors.
323  delete son_pt(ison)->object_pt();
324 
325  // Now delete the tree representation
326  delete son_pt(ison);
327  }
328 
329  Son_pt.resize(0);
330 
331  // Have merged my sons -- can't do it again...
333  }
334  }
335 
336  //===================================================================
337  /// Call the RefineableElement's deactivate_element() function that
338  /// is used to perform any final changes to internal data storage
339  /// of deactivated objects.
340  //===================================================================
342  {
343  // Call the function
345  }
346 
347 
348  //================================================================
349  /// Constructor for TreeForest:
350  ///
351  /// Pass:
352  /// - trees_pt[], the Vector of pointers to the constituent trees
353  /// (TreeRoot objects)
354  ///
355  /// Note that the pointers to the neighbour's of each tree must have
356  /// been allocated before the constructor is called, otherwise the
357  /// relative rotation scheme will not be constructed correctly.
358  //=================================================================
359  TreeForest::TreeForest(Vector<TreeRoot*>& trees_pt) : Trees_pt(trees_pt) {}
360 
361  //================================================================
362  /// Kill tree forest: Delete the constituent trees
363  //=================================================================
365  {
366  long int numtrees = Trees_pt.size();
367  for (long int i = 0; i < numtrees; i++)
368  {
369  // Kill the trees
370  delete Trees_pt[i];
371  Trees_pt[i] = 0;
372  }
373  }
374 
375  //================================================================
376  /// Traverse TreeForest: Preorder traverse and stick
377  /// pointers to leaf nodes (only) into Vector
378  //=================================================================
380  {
381  unsigned numtrees = ntree();
382  for (unsigned itree = 0; itree < numtrees; itree++)
383  {
384  // Now do the sons (if they exist)
385  unsigned numsons = tree_pt(itree)->nsons();
386  if (numsons > 0)
387  {
388  for (unsigned i = 0; i < numsons; i++)
389  {
390  tree_pt(itree)->son_pt(i)->stick_leaves_into_vector(forest_nodes);
391  }
392  }
393  else
394  {
395  forest_nodes.push_back(tree_pt(itree));
396  }
397  }
398  }
399 
400 
401  //================================================================
402  /// Traverse TreeForest: Preorder traverse and stick
403  /// pointers to all nodes into Vector
404  //=================================================================
406  Vector<Tree*>& all_forest_nodes)
407  {
408  unsigned numtrees = ntree();
409  for (unsigned itree = 0; itree < numtrees; itree++)
410  {
411  all_forest_nodes.push_back(tree_pt(itree));
412 
413  // Now do the sons (if they exist)
414  unsigned numsons = tree_pt(itree)->nsons();
415  if (numsons > 0)
416  {
417  // Now do the sons (if they exist)
418  for (unsigned i = 0; i < numsons; i++)
419  {
421  all_forest_nodes);
422  }
423  }
424  }
425  }
426 
427 
428  //====================================================================
429  /// Close the hanging node output files and delete storage allocated at
430  /// the pointers. This can be done generically at the base level
431  //====================================================================
433  DocInfo& doc_info, Vector<std::ofstream*>& output_stream)
434  {
435  // Find the number of files
436  unsigned n_file = output_stream.size();
437  // If we opened the files, close them
438  if (doc_info.is_doc_enabled())
439  {
440  for (unsigned n = 0; n < n_file; n++)
441  {
442  output_stream[n]->close();
443  }
444  }
445 
446  // We should have always created ofstreams, so delete them and null out
447  for (unsigned n = n_file; n > 0; n--)
448  {
449  delete output_stream[n - 1];
450  output_stream[n - 1] = 0;
451  }
452 
453  // Finally clear out the vector
454  output_stream.clear();
455  }
456 
457 } // namespace oomph
cstr elem_len * i
Definition: cfortran.h:603
Information for documentation of results: Directory and file number to enable output in the form RESL...
bool is_doc_enabled() const
Are we documenting?
A general mesh class.
Definition: mesh.h:67
RefineableElements are FiniteElements that may be subdivided into children to provide a better local ...
virtual void rebuild_from_sons(Mesh *&mesh_pt)=0
Rebuild the element, e.g. set internal values in line with those of the sons that have now merged.
virtual void unbuild()
Unbuild the element, i.e. mark the nodes that were created during its creation for possible deletion.
virtual void deactivate_element()
Final operations that must be performed when the element is no longer active in the mesh,...
void set_tree_pt(Tree *my_tree_pt)
Set pointer to quadtree representation of this element.
bool sons_to_be_unrefined()
Has the element been selected for unrefinement?
void deselect_sons_for_unrefinement()
No unrefinement will be performed by merging the four sons of this element.
void stick_all_tree_nodes_into_vector(Vector< Tree * > &all_forest_nodes)
Traverse forest and stick pointers to all "nodes" into Vector.
Definition: tree.cc:405
unsigned ntree()
Number of trees in forest.
Definition: tree.h:460
void stick_leaves_into_vector(Vector< Tree * > &forest_nodes)
Traverse forst and stick pointers to leaf "nodes" into Vector.
Definition: tree.cc:379
Vector< TreeRoot * > Trees_pt
Vector containing the pointers to the trees.
Definition: tree.h:480
TreeRoot * tree_pt(const unsigned &i) const
Return pointer to i-th tree in forest.
Definition: tree.h:466
virtual ~TreeForest()
Destructor: Delete the constituent trees (and thus the objects associated with its non-leaf nodes!...
Definition: tree.cc:364
TreeForest()
Default constructor (empty and broken)
Definition: tree.h:416
void close_hanging_node_files(DocInfo &doc_info, Vector< std::ofstream * > &output_stream)
Close output files that will store any hanging nodes in the forest and delete any associated storage....
Definition: tree.cc:432
A generalised tree base class that abstracts the common functionality between the quad- and octrees u...
Definition: tree.h:74
Tree * Father_pt
Pointer to the Father of the Tree.
Definition: tree.h:296
void traverse_leaves(Tree::VoidMemberFctPt member_function)
Traverse the tree and execute void Tree member function member_function() only at its leaves.
Definition: tree.cc:207
void stick_all_tree_nodes_into_vector(Vector< Tree * > &)
Traverse and stick pointers to all "nodes" into Vector.
Definition: tree.cc:277
RefineableElement * object_pt() const
Return the pointer to the object (RefineableElement) represented by the tree.
Definition: tree.h:88
unsigned nsons() const
Return number of sons (zero if it's a leaf node)
Definition: tree.h:129
void traverse_all(Tree::VoidMemberFctPt member_function)
Traverse the tree and execute void Tree member function member_function() at all its "nodes".
Definition: tree.cc:145
void(Tree::* VoidMeshPtArgumentMemberFctPt)(Mesh *&mesh_pt)
Function pointer to a void Tree member function that takes a pointer to a mesh as its argument.
Definition: tree.h:182
Tree * father_pt() const
Return pointer to father: NULL if it's a root node.
Definition: tree.h:235
TreeRoot * Root_pt
Pointer to the root of the tree.
Definition: tree.h:292
RefineableElement * Object_pt
Pointer to the object represented by the tree.
Definition: tree.h:308
void(Tree::* VoidMemberFctPt)()
Function pointer to argument-free void Tree member function.
Definition: tree.h:178
int son_type() const
Return son type.
Definition: tree.h:214
int Son_type
Son type (e.g. SW/SE/NW/NE in a quadtree)
Definition: tree.h:305
int Level
Level of the Tree (level 0 = root)
Definition: tree.h:302
static const int OMEGA
Default value for an unassigned neighbour.
Definition: tree.h:262
Tree * son_pt(const int &son_index) const
Return pointer to the son for a given index. Note that to aid code readability specific enums have be...
Definition: tree.h:103
Vector< Tree * > Son_pt
Vector of pointers to the sons of the Tree.
Definition: tree.h:299
void stick_leaves_into_vector(Vector< Tree * > &)
Traverse tree and stick pointers to leaf "nodes" (only) into Vector.
Definition: tree.cc:255
virtual ~Tree()
Destructor. Note: Deleting a tree also deletes the objects associated with its non-leave nodes.
Definition: tree.cc:122
Tree()
Default constructor (empty and broken)
Definition: tree.h:266
void deactivate_object()
Call the RefineableElement's deactivate_element() function.
Definition: tree.cc:341
void traverse_all_but_leaves(Tree::VoidMemberFctPt member_function)
Traverse the tree and execute void Tree member function member_function() at all its "nodes" aparat f...
Definition: tree.cc:184
static double Max_neighbour_finding_tolerance
Max. allowed discrepancy in neighbour finding routine (distance between points when identified from t...
Definition: tree.h:313
void merge_sons_if_required(Mesh *&mesh_pt)
If required, merge the four sons for unrefinement – criterion: bool object_pt()-> sons_to_be_unrefine...
Definition: tree.cc:302
A slight extension to the standard template vector class so that we can include "graceful" array rang...
Definition: Vector.h:58
//////////////////////////////////////////////////////////////////// ////////////////////////////////...