horizontal_single_layer_spine_mesh.template.h
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26#ifndef OOMPH_HORIZONTAL_SINGLE_LAYER_SPINE_MESH_HEADER
27#define OOMPH_HORIZONTAL_SINGLE_LAYER_SPINE_MESH_HEADER
28
29// oomph-lib includes
30#include "../generic/spines.h"
32
33// Created by Francisco
34
35namespace oomph
36{
37 //======================================================================
38 /// Horizontal Single-layer spine mesh class derived from standard 2D mesh.
39 /// The mesh contains a layer of spinified fluid elements (of type ELEMENT;
40 /// e.g SpineElement<QCrouzeixRaviartElement<2>)
41 /// and the information required to update their position. Additional
42 /// equations must be specified in order to determine how the spines move.
43 //======================================================================
44 template<class ELEMENT>
46 public SpineMesh
47 {
48 public:
49 /// Constructor: Pass number of elements in x-direction, number of
50 /// elements in y-direction, axial length, height of layer, and pointer
51 /// to timestepper (defaults to Steady timestepper)
53 const unsigned& nx,
54 const unsigned& ny,
55 const double& lx,
56 const double& h,
57 TimeStepper* time_stepper_pt = &Mesh::Default_TimeStepper);
58
59
60 /// General node update function implements pure virtual function
61 /// defined in SpineMesh base class and performs specific node update
62 /// actions: along vertical spines
63 virtual void spine_node_update(SpineNode* spine_node_pt)
64 {
65 // Get fraction along the spine
66 double W = spine_node_pt->fraction();
67 // Get spine height
68 double H = spine_node_pt->h();
69 // Set the value of y
70 // spine_node_pt->x(0) = this->Xmin + W*H;
71 spine_node_pt->x(0) = W * H;
72 }
73
74
75 protected:
76 /// Helper function to actually build the single-layer spine mesh
77 /// (called from various constructors)
79 TimeStepper* time_stepper_pt);
80 };
81
82} // namespace oomph
83
84#endif
Horizontal Single-layer spine mesh class derived from standard 2D mesh. The mesh contains a layer of ...
virtual void spine_node_update(SpineNode *spine_node_pt)
General node update function implements pure virtual function defined in SpineMesh base class and per...
HorizontalSingleLayerSpineMesh(const unsigned &nx, const unsigned &ny, const double &lx, const double &h, TimeStepper *time_stepper_pt=&Mesh::Default_TimeStepper)
Constructor: Pass number of elements in x-direction, number of elements in y-direction,...
virtual void build_horizontal_single_layer_mesh(TimeStepper *time_stepper_pt)
Helper function to actually build the single-layer spine mesh (called from various constructors)
static Steady< 0 > Default_TimeStepper
Default Steady Timestepper, to be used in default arguments to Mesh constructors.
Definition: mesh.h:75
double & x(const unsigned &i)
Return the i-th nodal coordinate.
Definition: nodes.h:1060
RectangularQuadMesh is a two-dimensional mesh of Quad elements with Nx elements in the "x" (horizonal...
const unsigned & ny() const
Return number of elements in y direction.
const unsigned & nx() const
Return number of elements in x direction.
/////////////////////////////////////////////////////////////////////// /////////////////////////////...
Definition: spines.h:613
Class for nodes that live on spines. The assumption is that each Node lies at a fixed fraction on a s...
Definition: spines.h:328
double & fraction()
Set reference to fraction along spine.
Definition: spines.h:378
double & h()
Access function to spine height.
Definition: spines.h:397
////////////////////////////////////////////////////////////////////// //////////////////////////////...
Definition: timesteppers.h:231
//////////////////////////////////////////////////////////////////// ////////////////////////////////...