horizontal_single_layer_spine_mesh.template.cc
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26#ifndef OOMPH_HORIZONTAL_SINGLE_LAYER_SPINE_MESH_TEMPLATE_HEADER
27#define OOMPH_HORIZONTAL_SINGLE_LAYER_SPINE_MESH_TEMPLATE_HEADER
28
29#ifndef OOMPH_HORIZONTAL_SINGLE_LAYER_SPINE_MESH_HEADER
30#error __FILE__ should only be included from horizontal_single_layer_spine_mesh.h.
31#endif // OOMPH_HORIZONTAL_SINGLE_LAYER_SPINE_MESH_HEADER
32
34
35namespace oomph
36{
37 //===========================================================================
38 /// Constructor for spine 2D mesh: Pass number of elements in x-direction,
39 /// number of elements in y-direction, axial length and height of layer,
40 /// and pointer to timestepper (defaults to Static timestepper).
41 ///
42 /// The mesh contains a layer of spinified fluid elements (of type ELEMENT;
43 /// e.g SpineElement<QCrouzeixRaviartElement<2>)
44 /// and information about how the internal nodes positions are affected
45 /// by changes in spine length. Additional equations that determine the
46 /// spine heights must be specified in order to use this mesh.
47 //===========================================================================
48 template<class ELEMENT>
50 const unsigned& nx,
51 const unsigned& ny,
52 const double& lx,
53 const double& h,
56 nx, ny, 0.0, lx, 0.0, h, false, false, time_stepper_pt)
57 {
58 // Mesh can only be built with 2D Qelements.
59 MeshChecker::assert_geometric_element<QElementGeometricBase, ELEMENT>(2);
60
61 // Mesh can only be built with spine elements
62 MeshChecker::assert_geometric_element<SpineFiniteElement, ELEMENT>(2);
63
64 // We've called the "generic" constructor for the RectangularQuadMesh
65 // which doesn't do much...
66
67 // Now build the mesh:
69 }
70
71 //===========================================================================
72 /// Helper function that actually builds the single-layer spine mesh
73 /// based on the parameters set in the various constructors
74 //===========================================================================
75 template<class ELEMENT>
77 ELEMENT>::build_horizontal_single_layer_mesh(TimeStepper* time_stepper_pt)
78 {
79 // Build the underlying quad mesh:
81
82 // Read out the number of elements in the x-direction
83 unsigned n_x = this->Nx;
84 unsigned n_y = this->Ny;
85
86 // Allocate memory for the spines and fractions along spines
87 //---------------------------------------------------------
88
89 // Read out number of linear points in the element
90 unsigned n_p = dynamic_cast<ELEMENT*>(finite_element_pt(0))->nnode_1d();
91 Spine_pt.reserve((n_p - 1) * n_y + 1);
92
93 // FIRST SPINE
94 // -----------
95
96 // Element 0
97 // Node 0
98 // Assign the new spine with unit length
99 Spine* new_spine_pt = new Spine(1.0);
100 Spine_pt.push_back(new_spine_pt);
101
102 // Get pointer to node
104 // Set the pointer to the spine
105 nod_pt->spine_pt() = new_spine_pt;
106 // Set the fraction
107 nod_pt->fraction() = 0.0;
108 // Pointer to the mesh that implements the update fct
109 nod_pt->spine_mesh_pt() = this;
110
111 // Loop HORIZONTAL along the spine
112 // Loop over the elements
113 for (unsigned long i = 0; i < n_x; i++)
114 {
115 // Loop over the HORIZONTAL nodes, apart from the first
116 for (unsigned l1 = 1; l1 < n_p; l1++)
117 {
118 // Get pointer to node
119 // SpineNode* nod_pt=element_node_pt(i*n_y,l1*n_p);
120
121 // Get pointer to node(without reoder)
123 // Set the pointer to the spine
124 nod_pt->spine_pt() = new_spine_pt;
125 // Set the fraction
126 nod_pt->fraction() =
127 (double(i) + double(l1) / double(n_p - 1)) / double(n_x);
128 // Pointer to the mesh that implements the update fct
129 nod_pt->spine_mesh_pt() = this;
130 }
131 }
132
133 // LOOP OVER OTHER SPINES
134 // ----------------------
135
136 // Now loop over the elements VERTICALLY
137 for (unsigned long j = 0; j < n_y; j++)
138 {
139 // Loop over the nodes in the elements horizontally, ignoring
140 // the first row
141
142 // Last spine needs special treatment in x-periodic meshes:
143 unsigned n_pmax = n_p;
144
145 for (unsigned l2 = 1; l2 < n_pmax; l2++)
146 {
147 // Assign the new spine with unit height
148 new_spine_pt = new Spine(1.0);
149 Spine_pt.push_back(new_spine_pt);
150
151 // Get the node
152 // SpineNode* nod_pt=element_node_pt(j,l2);
153
154 // Get the node (without reorder)
156 // Set the pointer to spine
157 nod_pt->spine_pt() = new_spine_pt;
158 // Set the fraction
159 nod_pt->fraction() = 0.0;
160 // Pointer to the mesh that implements the update fct
161 nod_pt->spine_mesh_pt() = this;
162
163 // Loop HORIZONTALLY along the spine
164 // Loop over the elements
165 for (unsigned long i = 0; i < n_x; i++)
166 {
167 // Loop over the HORIZONTAL nodes, apart from the first
168 for (unsigned l1 = 1; l1 < n_p; l1++)
169 {
170 // Get the node
171 // SpineNode* nod_pt=element_node_pt(i*n_y+j,l1*n_p+l2);
172
173 // Get the node (without reorder)
175 // Set the pointer to the spine
176 nod_pt->spine_pt() = new_spine_pt;
177 // Set the fraction
178 nod_pt->fraction() =
179 (double(i) + double(l1) / double(n_p - 1)) / double(n_x);
180 // Pointer to the mesh that implements the update fct
181 nod_pt->spine_mesh_pt() = this;
182 }
183 }
184 }
185 }
186 }
187
188} // namespace oomph
189#endif
Horizontal Single-layer spine mesh class derived from standard 2D mesh. The mesh contains a layer of ...
HorizontalSingleLayerSpineMesh(const unsigned &nx, const unsigned &ny, const double &lx, const double &h, TimeStepper *time_stepper_pt=&Mesh::Default_TimeStepper)
Constructor: Pass number of elements in x-direction, number of elements in y-direction,...
virtual void build_horizontal_single_layer_mesh(TimeStepper *time_stepper_pt)
Helper function to actually build the single-layer spine mesh (called from various constructors)
RectangularQuadMesh is a two-dimensional mesh of Quad elements with Nx elements in the "x" (horizonal...
void build_mesh(TimeStepper *time_stepper_pt=&Mesh::Default_TimeStepper)
Generic mesh construction function: contains all the hard work.
Simple rectangular 2D Quad mesh class. Nx : number of elements in the x direction.