simple_rectangular_quadmesh.template.h
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26 #ifndef OOMPH_SIMPLE_RECTANGULAR_QUADMESH_HEADER
27 #define OOMPH_SIMPLE_RECTANGULAR_QUADMESH_HEADER
28 
29 // Config header generated by autoconfig
30 #ifdef HAVE_CONFIG_H
31 #include <oomph-lib-config.h>
32 #endif
33 
34 // OOMPH-LIB headers
35 #include "../generic/mesh.h"
36 #include "../generic/matrices.h"
37 #include "../generic/quadtree.h"
38 #include "../generic/quad_mesh.h"
39 
40 namespace oomph
41 {
42  //=======================================================================
43  /// Simple rectangular 2D Quad mesh class.
44  /// Nx : number of elements in the x direction
45  ///
46  /// Ny : number of elements in the y direction
47  ///
48  /// Lx : length in the x direction
49  ///
50  /// Ly : length in the y direction
51  ///
52  /// Ordering of elements: 'Lower left' to 'lower right' then 'upwards'
53  ///
54  /// Timestepper defaults to Steady.
55  //=======================================================================
56  template<class ELEMENT>
57  class SimpleRectangularQuadMesh : public virtual QuadMeshBase
58  {
59  public:
60  /// Constructor: Pass number of elements in the horizontal
61  /// and vertical directions, and the corresponding dimensions.
62  /// Timestepper defaults to Steady.
64  const unsigned& Nx,
65  const unsigned& Ny,
66  const double& Lx,
67  const double& Ly,
68  TimeStepper* time_stepper_pt = &Mesh::Default_TimeStepper);
69 
70  /// Access function for number of elements in x directions
71  const unsigned& nx() const
72  {
73  return NX;
74  }
75 
76  /// Access function for number of elements in y directions
77  const unsigned& ny() const
78  {
79  return NY;
80  }
81 
82  private:
83  /// Number of elements in x direction
84  unsigned NX;
85 
86  /// Number of elements in y direction
87  unsigned NY;
88  };
89 
90 } // namespace oomph
91 
92 #endif
Simple rectangular 2D Quad mesh class. Nx : number of elements in the x direction.
const unsigned & ny() const
Access function for number of elements in y directions.
const unsigned & nx() const
Access function for number of elements in x directions.
unsigned NY
Number of elements in y direction.
SimpleRectangularQuadMesh(const unsigned &Nx, const unsigned &Ny, const double &Lx, const double &Ly, TimeStepper *time_stepper_pt=&Mesh::Default_TimeStepper)
Constructor: Pass number of elements in the horizontal and vertical directions, and the corresponding...
unsigned NX
Number of elements in x direction.
////////////////////////////////////////////////////////////////////// //////////////////////////////...