27 #ifndef OOMPH_BACKWARD_STEP_MESH_HEADER
28 #define OOMPH_BACKWARD_STEP_MESH_HEADER
32 #include <oomph-lib-config.h>
37 #include "../generic/refineable_quad_mesh.h"
44 template<
class ELEMENT>
57 const unsigned& nx_cut_out,
58 const unsigned& ny_cut_out,
61 TimeStepper* time_stepper_pt = &Mesh::Default_TimeStepper)
75 const unsigned& nx_cut_out,
76 const unsigned& ny_cut_out,
91 template<
class ELEMENT>
94 public RefineableQuadMesh<ELEMENT>
106 const unsigned& nx_cut_out,
107 const unsigned& ny_cut_out,
110 TimeStepper* time_stepper_pt = &Mesh::Default_TimeStepper)
113 nx,
ny, nx_cut_out, ny_cut_out, lx, ly, time_stepper_pt)
119 this->setup_quadtree_forest();
void build_mesh(const unsigned &nx, const unsigned &ny, const unsigned &nx_cut_out, const unsigned &ny_cut_out, const double &lx, const double &ly)
Actual build function.
BackwardStepQuadMesh(const unsigned &nx, const unsigned &ny, const unsigned &nx_cut_out, const unsigned &ny_cut_out, const double &lx, const double &ly, TimeStepper *time_stepper_pt=&Mesh::Default_TimeStepper)
Pass overall number of elements in the horizontal and vertical directions, nx and ny,...
virtual ~BackwardStepQuadMesh()
Destructor: Empty.
RectangularQuadMesh is a two-dimensional mesh of Quad elements with Nx elements in the "x" (horizonal...
const unsigned & ny() const
Return number of elements in y direction.
const unsigned & nx() const
Return number of elements in x direction.
///////////////////////////////////////////////////////////////// ///////////////////////////////////...
RefineableBackwardStepQuadMesh(const unsigned &nx, const unsigned &ny, const unsigned &nx_cut_out, const unsigned &ny_cut_out, const double &lx, const double &ly, TimeStepper *time_stepper_pt=&Mesh::Default_TimeStepper)
Pass overall number of elements in the horizontal and vertical directions, nx and ny,...
virtual ~RefineableBackwardStepQuadMesh()
Destructor: Empty.
////////////////////////////////////////////////////////////////////// //////////////////////////////...